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Revision as of 14:59, 1 September 2019

Logo.png
Welcome to the Fansus, Aspirant.


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The Fansus is the fan-made version of the Mansus from Cultist Simulator, with alternative Hours and Histories. Join us on the Cultist Simulator Discord if you wish to participate.

This is a fan project that is not officially endorsed by Weather Factory in any way.

There are currently five active versions of the Fansus, due to space constraints.

Here's the most recent Hour template, which lacks any Fansus-Specific elements.

The First Fansus

The First Fansus is the House of the Serpent, or alternatively the Sea Dragon's Palace. The Hours strive against each other in the aftermath of the loss of the Sixth History, and the rise of the Gods-from-Steel. Their capital city is The First City

The Sea-Dragon's Palace has it's own lores, and it's own expeditions.

The House of the Serpent is a shadow of it's former self, with the venerable former undisputed ruler of the House, the Great Serpent, having disappeared into Nowhere. Now, many successors strive for power, with alliances being formed and broken all across the Histories. The newly formed Gods-from-Steel drive ever-forward towards their dream of assimilating all within the House, and are opposed by Hours such as the Architeuthian, the Peacock, and The-Apple-in-the-Eye, to name a few, though each have their own secret agendas. The 'children' of the Great Serpent, the Anaconda and the Tail, strive against each other in an Ourobourine conflict, drawing other Hours into a war between 'Doors' and 'Keys', resulting in the War of the Doors and the almost destruction of the Fourth History.

The Hours

Living Hours

The current, living Hours of the Fansus are listed below, along with their tarot numbers:

0. The Meatgrinder Grail Moth Edge
I. The Aged Bones Winter Secret Histories Forge
II. The Caladrius Heart Lantern
III. The Bright-Delver Knock Secret Histories Heart
IV. The Architeuthian Lantern Heart Forge
V. The Engine of Cycles Forge Winter Heart
VI. The Vizier / The Peacock’s Lies Winter Secret Histories Moth
VII. The Harvester Edge Forge Knock
VIII. The Watcher in the Window Moth Winter Lantern
IX. The Apple-of-the-Eye Lantern Moth
X. The Rider Secret Histories Knock
XI. The Elder Sister Moth
XII. The Silver Owl Heart Forge Knock
XIII. Old Tarnished Moth Edge
XIV. The Cuckoo Grail Winter
XV. The Fanged Bramble Grail
XVI. The Snow-Stained Forge Heart Edge
XVII. The Spark Forge Lantern
XVIII. The Ferryman Winter Knock
XIX. The Diagram Grail Forge
XX. The Uninvited Guest Knock
XXI. The Anaconda Knock Winter Moth
XXII. The Great Serpent Lantern Knock Secret Histories (dead, but still reserved)
XXIII. The Torn Secret Winter Secret Histories Moth
XXIV. The Void-In-Skins Edge Grail
XXV. The Peacock Heart Grail
XXVI. Snake Tail with Appendages Knock Lantern
XXVII. The Insidious Knock Winter
XXVIII. The Mendicant Without Grail Moth
XXIX. The Stomping Sands Heart Edge
XXX. The Unmirror Moth Winter

Faded Hours

The following Hours are not strictly alive anymore, but neither are they entirely dead, and echoes of their presence may yet be felt in some of the Histories.

[    ] Winter
SWOUP Heart Edge Grail
The Archivist Heart Secret Histories
The Synapse Forge Knock Moth

Dead Hours

The following Hours are dead:

The Anvil Forge
The Maker Moth Forge
The Deceiver Moth Knock
The Huntsman Edge Grail
The Butterfly Hatching Moth Knock

The Histories

The Second Fansus

The Second Fansus is the House of Earth and Sky, where the Bird descends to touch the earth, and the Worm rises to meet the heavens. (Also Bears have been known to hang about sometimes.)

The Hours

Living Hours

The current, living Hours of the Fansus are listed below, along with their tarot numbers:

0. The Storm-Tossed Moth Edge Knock
I. The Spirarch Forge Lantern Knock
II. The Perennial Lantern Heart Winter
III. The Faceless King Moth Grail
IV.
V. The Masquerade Lantern Secret Histories
VI. The Bright Tapestry Moth Secret Histories
VII. The Die-Cutter Edge Moth
VIII. The Mother Bear Edge Heart
IX. The Way-Light Moth Knock Secret Histories
X. The Succulent Glow Grail Lantern Moth
XI. The Knife's Edge Secret Histories Edge
XII. The Princess Prominent Grail Knock Lantern
XIII. The Ultimate Emperor Winter Heart
XIV. The Ferric Brand Forge Grail
XV. The Partisan Forge Knock Edge
XVI. The Monument Secret Histories Heart Winter
XVII. The Cub Heart Edge Forge
XVIII. The Ink Heart Moth Lantern
XIX. Flint-and-Steel Forge Moth Lantern
XX. Our Lady Betrayed Edge Heart Secret Histories
XXI. The Fool Unrepentant Moth Heart
XXII. The Worm Funktastic Moth Winter Heart
XXIII. The Half-Turned Winter Moth Forge
XXIV. The Rotted Ox Winter
XXV. The Morning Star Lantern
XXVI. Our Lady's Resolve Forge Heart
XXVII. The More-Opened Knock
XXVIII. The Unending Worm Moth Knock Forge
XXIX. The Thorned Courier Knock Moth
XXX. The Trickster Princes Knock Secret Histories

Faded Hours

The following Hours are not strictly alive anymore, but neither are they entirely dead, and echoes of their presence may yet be felt in some of the Histories.

The Spinner of Stars Lantern Forge
The Red Lady Grail Winter Moth
The Hunter Edge Winter
The Warrior Maid Edge Winter
The Shambling Dawn Heart Lantern Forge
The Seraph Moth Heart
The Clavier Moth Lantern
The Maw Consuming Heart Edge Grail

Abandoned Hours

All have given up on these Hours, leaving only the faintest hint of an echo of their former existence.

Dead Hours

The following Hours are dead:

The Stag Grail Heart Winter
The Goldsmith Forge Lantern Grail
The World's Thane Moth Edge
The Lamb Moth Grail

The Histories

  • The First History, a.k.a. the History of the Unkindled Forge: where the glory of old and its ways are revered above all else.
  • The Second History, a.k.a. the History of the Tarnished Lantern: where few will ever know the light of the Glory.
  • The Third History, a.k.a. the History of the Mottled Heart: where life is intense and fleeting.
  • The Fourth History, a.k.a. the History of the Wailing Winter: where even endings do not end.
  • The Fifth History, a.k.a. the History of the Unrealized Moth: where humanity ekes out an existence among the ruins of the past.
  • The Sixth History, a.k.a. the History of the Ashen Edge: where all live under the shadow of abeyant war.
  • The Seventh History, a.k.a. the History of the Unanswered Knock: where the way is closed and revenge is plotted.
  • The Eighth History, a.k.a. the History of the Inundant Grail: where excess is the norm and the future is dim.

The Third Fansus

The Third Fansus is the Desmoterion, the Place of Chains. It is also known as the Gaol, House of the Remanded and the Cloister to the Uncorrected. In order to disculpate themselves from a cosmical, atrocious bloodshed, the Hours remain there, secluded amongst themselves, using human agents as envoys, spies and advocates. The physical epicenter of their shady dealings (which they can't enter themselves) lies in Avenoir, the Black Light District.

The Hours

Living Hours

The current, living Hours of the Fansus are listed below, along with their tarot numbers:

Here's a template specific to Fansus III.

0. The Piper Secret Histories Heart Moth
I. The Firstborn Grail Edge
II. The Weft Secret Histories Forge
III. None
IV. The Prince Consort Edge Secret Histories
V. The Warp Secret Histories Moth
VI. The Hill-Queen Heart Edge
VII. The Captain Knock Lantern Secret Histories
VIII. The Tessellate Forge Heart
IX. The Solemn Winter Heart
X. Brother Grimalkin Grail Knock
XI. Abbess Sunset Lantern Edge Winter
XII. The Skinner Box Knock
XIII. The Stillwater Winter
XIV. The Heart-Felt Fantasy Heart Moth
XV. The Gilded Insect Grail Edge
XVI. The Mechanism Moth Forge Lantern
XVII. The Imago Ascending Heart Knock Moth
XVIII. The World-Carver Forge Moth Edge
XIX. The Eye Lantern Knock
XX. The Recollection Heart Forge Secret Histories
XXI. The Millions-Upon-Millions Heart Winter Grail
XXII. The Fruitbat Moth Grail
XXIII. None
XXIV. The Cantharide Moth Lantern Grail
XXV. The Weave?
XXVI. The Sockpuppet Knock Moth
XXVII. The Dongolopticon Knock Heart Forge
XXVIII. The Bird-Mother Forge Winter Edge
XXIX. The Mare-Night Edge Moth Winter
XXX. The Stillborn Lantern Winter Moth

Faded Hours

The following Hours are not strictly alive anymore, but neither are they entirely dead, and echoes of their presence may yet be felt in some of the Histories.

The Distinguished Winter Forge
The Blight-Abiding None

Dead Hours

The following Hours are dead:

The Weave Secret Histories
The Tenfold Lantern
The Hematite Forge
The Mangled Edge
The Cycle Heart
The Bait Grail
The Unmade Moth
The Avulsed Knock

The Histories

In the House of the FNORD, there was once only one History, under the domain of The Weave. Her daughters, The Warp and The Weft rose in rebellion in their desires to make new histories, and thus, History fractured and fragmented.

The Fourth Fansus

The Fourth Fansus is the House of the Stars, House of the Twins, or the Twin-Mansus, where the Houses of the Wyrm and the House of the King collided, their Glories touched and got trapped in an endless dance, and many Histories and Hours were destroyed, split, merged, or worse.

The Hours

Living Hours

The current, living Hours of the Fansus are listed below. They have no Tarot numbers.

We call upon the Template, Most Dreadful Hour of all. (So don't hesitate to use this, guys)

The Post-Collision Hours
0. The Jahwian Heart Lantern Grail 0.
I. The Chimaera Secret Histories Forge Heart The Legion Lamentful Winter Moth I.
II. The Glorious Child lantern edge The Fireside Heart Moth II.
III. The Faustian Alchemist Forge Edge The Fool's Gold Heart Edge Moth III.
IV. The Demarq-s Edge Secret Histories Knock The Stone Meridian heart forge Secret Histories IV.
V. TINT Lantern Secret Histories heart shade Knock Grail Edge V.
The House of the Wyrm The House of the King
VI. The Old Wyrm Knock Lantern The Listless King Grail Winter VI.
VII. Mother Songbird Grail Heart The Crimson Temptress Grail Knock Moth VII.
VIII. The Harrower Winter Grail Little Lady Liver-Licker Grail VIII.
IX. Her Scarred Serenity Heart Winter Knock The Clepsydrae Knock Winter Moth IX.
X. The Hearthkeeper Heart SH Forge The Navigator lantern heart Forge X.
XI. The Demiurge Forge Grail Moth The Perditarch Winter Forge XI.
XII. --Peacock Spider?-- --- The Confectionist Grail Lantern Forge XII.
XIII. The Zabbaleen forge edge Secret Histories The Toymaker heart Knock lantern XIII.
XIV. The Modiste-and-Mannequin --- The Mannequin-and-Modiste --- XIV.
XV. The Scoriantheme Winter Its Incarnadine Virulence XV.
XVI. The Wispy Tress Moth The Unfettered Forge Moth XVI.
XVII. The King of Keys Knock Winter Edge The Shattered Star Knock Edge Winter XVII.
XVIII. The Fulminate Moth Forge The Welkin Heart Lantern Knock XVIII.
XIX. A Stock-Woven Watcher heart lantern moth The Abstraction Forge moth lantern XIX.
XX. The Nizvestier Within winter lantern grail The Deep Edge Moth Winter XX.
XXI. The Transfinite Question lantern moth The Tatterdemalion Moth Lantern XXI.
The Nowhere Hours
XXII. The Briarsalt Briarsalt --- --- XXII.
XXIII. Humming From Elsehere --- The Chainbinder Lock XXIII.
XXIV. They Narcissus XXIV.

Faded Hours

The following Hours are not strictly alive anymore, but neither are they entirely dead, and echoes of their presence may yet be felt in some of the Histories.

? The Atavism ---

Dead Hours

The following Hours are dead:

The Storm Edge Winter
The Maelstrom Edge Winter Grail
The Fair Maiden Winter Lantern Grail
The Mire-Maiden Grail Edge Winter
The Theophage Grail Edge
The Star-in-the-Night
-zabbaleen-and-jahwian-precursor-hour-
-modiste's-original-half-
-mannequin's-original-half-

The following Hours Don't Exist. You should Not be looking Here.

-I. The End-Without-End

The Histories

Before the Collision of the two original Mansi, there were two Histories, one for each existing Mansus; however, when the Mansi collided, the Histories did, too. What remains now is for humans as hard to distinguish as for Hours.

The Fifth Fansus

The Fifth Fansus currently consists of wild brainstorming and half-formed ideas.

The Hours

Living Hours

The current, living Hours of the Fansus are listed below. At this point, this is just a list.

0. The Firekeeper ---
I. The Wall ---
II. The Fangs-and-Spots ---
III. The Boatman ---
IV. The Bolt ---
V. The Porter ---
VI. The Symphony Unending ---
VII. The Hush ---
VIII. --- ---
IX. --- ---
X. --- ---
XI. --- ---
XII. --- ---
XIII. --- ---
XXIV. --- ---
XXV. --- ---
...

Faded Hours

The following Hours are not strictly alive anymore, but neither are they entirely dead, and echoes of their presence may yet be felt in some of the Histories.

Dead Hours

The following Hours are dead:

The Histories (?)