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Welcome to the Fansus, Aspirant.
The Fansus is the fan-made version of the Mansus from Cultist Simulator, with alternative Hours and Histories. Join us on the Cultist Simulator Discord if you wish to participate.
This is a fan project that is not officially endorsed by Weather Factory in any way.
There are currently three active versions of the Fansus, due to space constraints.
Here's the most recent Hour template, which lacks any Fansus-Specific elements.
The First Fansus
The First Fansus is the House of the Serpent, or alternatively the Sea Dragon's Palace. The Hours strive against each other in the aftermath of the loss of the Sixth History, and the rise of the Gods-from-Steel. Their capital city is The First City
The Sea-Dragon's Palace has it's own lores, and it's own expeditions.
The House of the Serpent is a shadow of it's former self, with the venerable former undisputed ruler of the House, the Great Serpent, having disappeared into Nowhere. Now, many successors strive for power, with alliances being formed and broken all across the Histories. The newly formed Gods-from-Steel drive ever-forward towards their dream of assimilating all within the House, and are opposed by Hours such as the Architeuthian, the Peacock, and The-Apple-in-the-Eye, to name a few, though each have their own secret agendas. The 'children' of the Great Serpent, the Anaconda and the Tail, strive against each other in an Ourobourine conflict, drawing other Hours into a war between 'Doors' and 'Keys', resulting in the War of the Doors and the almost destruction of the Fourth History.
The Hours
Living Hours
The current, living Hours of the Fansus are listed below, along with their tarot numbers:
0. | The Meatgrinder | |
I. | The Aged Bones | |
II. | The Caladrius | |
III. | The Bright-Delver | |
IV. | The Architeuthian | |
V. | The Engine of Cycles | |
VI. | The Vizier / The Peacock’s Lies | |
VII. | The Harvester | |
VIII. | The Watcher in the Window | |
IX. | The Apple-of-the-Eye | |
X. | The Rider | |
XI. | The Elder Sister | |
XII. | The Silver Owl | |
XIII. | Old Tarnished | |
XIV. | The Cuckoo | |
XV. | The Fanged Bramble | |
XVI. | The Snow-Stained | |
XVII. | The Spark | |
XVIII. | The Ferryman | |
XIX. | The Diagram | |
XX. | The Uninvited Guest | |
XXI. | The Anaconda | |
XXII. | The Great Serpent | (dead, but still reserved) |
XXIII. | The Torn Secret | |
XXIV. | The Void-In-Skins | |
XXV. | The Peacock | |
XXVI. | Snake Tail with Appendages | |
XXVII. | The Insidious | |
XXVIII. | The Mendicant Without | |
XXIX. | The Stomping Sands | |
XXX. | The Unmirror |
Faded Hours
The following Hours are not strictly alive anymore, but neither are they entirely dead, and echoes of their presence may yet be felt in some of the Histories.
[ ] | |
SWOUP | |
The Archivist | |
The Synapse |
Dead Hours
The following Hours are dead:
The Anvil | |
The Maker | |
The Deceiver | |
The Huntsman | |
The Butterfly Hatching |
The Histories
- The First History: once a promising world, now plunged in a dark age with no end in sight. Original home of the Aged Bones and the Vizier.
- The Second History: A world rich in magic once blessed by the Hours, now forever blighted by the hubris of man.
- The Third History: the history of Man, which gave rise to Cortez, now known as Old Tarnished.
- The Fourth History: once untouched by the Hours through a truce, now fervently and openly against any occult intervention following the creation of the Joined.
- The Fifth History: a Key-infested History and the reason why other Hours point to the need for the Gilded Gate.
- The Sixth History: the devoured History, of which little remains.
The Second Fansus
The Second Fansus is the House of Earth and Sky, where the Bird descends to touch the earth, and the Worm rises to meet the heavens. (Also Bears have been known to hang about sometimes.)
The Hours
Living Hours
The current, living Hours of the Fansus are listed below, along with their tarot numbers:
0. | The Storm-Tossed | |
I. | The Spirarch | |
II. | The Perennial | |
III. | The Faceless King | |
IV. | ||
V. | The Masquerade | |
VI. | The Bright Tapestry | |
VII. | The Die-Cutter | |
VIII. | The Mother Bear | |
IX. | The Way-Light | |
X. | The Succulent Glow | |
XI. | The Knife's Edge | |
XII. | The Princess Prominent | |
XIII. | The Ultimate Emperor | |
XIV. | The Ferric Brand | |
XV. | The Partisan | |
XVI. | The Monument | |
XVII. | The Cub | |
XVIII. | The Ink | |
XIX. | Flint-and-Steel | |
XX. | Our Lady Betrayed | |
XXI. | The Fool Unrepentant | |
XXII. | The Worm Funktastic | |
XXIII. | The Half-Turned | |
XXIV. | The Rotted Ox | |
XXV. | The Morning Star | |
XXVI. | Our Lady's Resolve | |
XXVII. | The More-Opened | |
XXVIII. | The Unending Worm | |
XXIX. | The Thorned Courier | |
XXX. | The Trickster Princes |
Faded Hours
The following Hours are not strictly alive anymore, but neither are they entirely dead, and echoes of their presence may yet be felt in some of the Histories.
The Spinner of Stars | |
The Red Lady | |
The Hunter | |
The Warrior Maid | |
The Shambling Dawn | |
The Seraph | |
The Clavier | |
The Maw Consuming |
Abandoned Hours
All have given up on these Hours, leaving only the faintest hint of an echo of their former existence.
Dead Hours
The following Hours are dead:
The Stag | |
The Goldsmith | |
The World's Thane | |
The Lamb |
The Histories
- The First History, a.k.a. the History of the Unkindled Forge: where the glory of old and its ways are revered above all else.
- The Second History, a.k.a. the History of the Tarnished Lantern: where few will ever know the light of the Glory.
- The Third History, a.k.a. the History of the Mottled Heart: where life is intense and fleeting.
- The Fourth History, a.k.a. the History of the Wailing Winter: where even endings do not end.
- The Fifth History, a.k.a. the History of the Unrealized Moth: where humanity ekes out an existence among the ruins of the past.
- The Sixth History, a.k.a. the History of the Ashen Edge: where all live under the shadow of abeyant war.
- The Seventh History, a.k.a. the History of the Unanswered Knock: where the way is closed and revenge is plotted.
- The Eighth History, a.k.a. the History of the Inundant Grail: where excess is the norm and the future is dim.
- The
NinthHungering History, a.k.a. the History of False Histories: which even the Hours rejected, all but one.
The Third Fansus
The Third Fansus is the Desmoterion, the Place of Chains. It is also known as the Gaol, House of the Remanded and the Cloister to the Uncorrected. In order to disculpate themselves from a cosmical, atrocious bloodshed, the Hours remain there, secluded amongst themselves, using human agents as envoys, spies and advocates. The physical epicenter of their shady dealings (which they can't enter themselves) lies in Avenoir, the Black Light District.
The Hours
Living Hours
The current, living Hours of the Fansus are listed below, along with their tarot numbers:
Here's a template specific to Fansus III.
0. | The Piper | |
I. | The Firstborn | |
II. | The Weft | |
III. | None | |
IV. | The Prince Consort | |
V. | The Warp | |
VI. | The Hill-Queen | |
VII. | The Captain | |
VIII. | The Tessellate | |
IX. | The Solemn | |
X. | Brother Grimalkin | |
XI. | Abbess Sunset | |
XII. | The Skinner Box | |
XIII. | The Stillwater | |
XIV. | The Heart-Felt Fantasy | |
XV. | The Gilded Insect | |
XVI. | The Mechanism | |
XVII. | The Imago Ascending | |
XVIII. | The World-Carver | |
XIX. | The Eye | |
XX. | The Recollection | |
XXI. | The Millions-Upon-Millions | |
XXII. | The Fruitbat | |
XXIII. | None | |
XXIV. | The Cantharide | |
XXV. | The Weave? | |
XXVI. | The Sockpuppet | |
XXVII. | The Dongolopticon | |
XXVIII. | The Bird-Mother | |
XXIX. | The Mare-Night | |
XXX. | The Stillborn |
Faded Hours
The following Hours are not strictly alive anymore, but neither are they entirely dead, and echoes of their presence may yet be felt in some of the Histories.
The Distinguished | |
The Blight-Abiding | None |
Dead Hours
The following Hours are dead:
The Weave | |
The Tenfold | |
The Hematite | |
The Mangled | |
The Cycle | |
The Bait | |
The Unmade | |
The Avulsed |
The Histories
In the House of the FNORD, there was once only one History, under the domain of The Weave. Her daughters, The Warp and The Weft rose in rebellion in their desires to make new histories, and thus, History fractured and fragmented.
The Fourth Fansus
The Fourth Fansus currently consists of wild brainstorming and half-formed ideas.
The Hours
Living Hours
The current, living Hours of the Fansus are listed below. They have no Tarot numbers.
We call upon the Template, Most Dreadful Hour of all. (So don't hesitate to use this, guys)
Post-Collision | |||||
0. | The Jahwian | ||||
I. | The Chimaera | The Legion Lamentful | |||
II. | The Glorious Child | The Fireside | |||
III. | The Faustian Alchemist | The Fool's Gold | |||
IV. | The Demarq-s | The Stone Meridian | |||
V. | TINT | shade | |||
The House of the Wyrm | The House of the King | ||||
VI. | The Old Wyrm | The Listless King | |||
VII. | Mother Songbird | The Crimson Temptress | |||
VIII. | Her Scarred Serenity | The Clepsydrae | |||
IX. | The Hearthkeeper | The Navigator | |||
X. | The Demiurge | The Perditarch | |||
XI. | The Harrower | Little Lady Liver-Licker | |||
XII. | A Stock-Woven Watcher | The King of Keys | |||
XIII. | The Zabbaleen | The Toymaker | |||
XIV. | --- | --- | The Unfettered | ||
XV. | The Nizvestier Within | The Confectionist | |||
XVI. | The Wispy Tress | --- | --- | ||
XVII. | --- | --- | --- | --- | |
XVIII. | The Athru Aithe | The Ath Athuair | |||
XIX. | The Scoriantheme | The Deep | |||
XX. | --- | --- | Its Incarnadine Virulence | ||
XXI. | The Transfinite Question | --- | --- | ||
Nowhere | |||||
XXII. | --- | --- | --- | --- | |
XXIII. | --- | --- | The Chainbinder | ||
XXIV. | They |
Faded Hours
The following Hours are not strictly alive anymore, but neither are they entirely dead, and echoes of their presence may yet be felt in some of the Histories.
? | The Atavism | --- |
Dead Hours
The following Hours are dead:
The Storm | ||
The Maelstrom | ||
The Fair Maiden | ||
The Mire-Maiden | ||
The Theophage |
The following Hours Don't Exist. You should Not be looking Here.
-I. | The End-Without-End |
The Histories
Before the Collision of the two original Mansi, there were two Histories, one for each existing Mansus; however, when the Mansi collided, the Histories did, too. What remains now is for humans as hard to distinguish as for Hours.