Difference between revisions of "The Bright-Delver"

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}}'''The Bright-Delver''' ('''That Which Remains''', '''The Sea-Singer''', '''The Foremost of Snakes''') is the Fourth Hour of the Fansus, created by [[User:Anaconda_With_Sword|Anaconda With Sword]]. She is a God-From-Blood, born of the horrible thing which happened to the Great Serpent in Nowhere. Her aspects are [[Knock]], [[Secret Histories]], and [[Heart]].
 
}}'''The Bright-Delver''' ('''That Which Remains''', '''The Sea-Singer''', '''The Foremost of Snakes''') is the Fourth Hour of the Fansus, created by [[User:Anaconda_With_Sword|Anaconda With Sword]]. She is a God-From-Blood, born of the horrible thing which happened to the Great Serpent in Nowhere. Her aspects are [[Knock]], [[Secret Histories]], and [[Heart]].
  
=== Appearance ===
+
== Appearance ==
 
The Bright-Delver appears often as a colorful sea snake, similar to the blue-lipped sea krait. Her body is covered in chimes, castanets, silks, and other musical instruments and colorful items. She is never silent, and is always dancing to the rhythm she creates. When the Delver chooses to take a human form, she always appears as some sort of dancer in bright and cheery garb.
 
The Bright-Delver appears often as a colorful sea snake, similar to the blue-lipped sea krait. Her body is covered in chimes, castanets, silks, and other musical instruments and colorful items. She is never silent, and is always dancing to the rhythm she creates. When the Delver chooses to take a human form, she always appears as some sort of dancer in bright and cheery garb.
  
=== Principles ===
+
== Principles ==
 
The Bright-Delver is invoked by artisans and teachers alike, and beloved by anyone who wishes to fill the hearts and minds of others with light. Parents, too, invoke the Delver in hopes that their children will be adored and protected. Those afflicted by curses or wishing to pursue a diplomatic solution without raising their hands also call upon her power.
 
The Bright-Delver is invoked by artisans and teachers alike, and beloved by anyone who wishes to fill the hearts and minds of others with light. Parents, too, invoke the Delver in hopes that their children will be adored and protected. Those afflicted by curses or wishing to pursue a diplomatic solution without raising their hands also call upon her power.
  
=== Fansus Location ===
+
== Fansus Location ==
 
The Bright-Delver holds her court in the Aquarium, filling the waters with light and music when she passes. Occasionally she can be found wherever the Tail and the Anaconda hold battle, pleading with them to cease or simply entrapping them within her coils until they call a truce. Here, however, she does not hold her court, and will not pay attention to mortals begging for her notice.
 
The Bright-Delver holds her court in the Aquarium, filling the waters with light and music when she passes. Occasionally she can be found wherever the Tail and the Anaconda hold battle, pleading with them to cease or simply entrapping them within her coils until they call a truce. Here, however, she does not hold her court, and will not pay attention to mortals begging for her notice.
  
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[[Category:Hours]]
 
[[Category:Hours]]
[[Category:God-From-Blood]]
+
[[Category:Gods-From-Blood]]
 
[[Category:Knock]]
 
[[Category:Knock]]
 
[[Category:Secret Histories]]
 
[[Category:Secret Histories]]
 
[[Category:Heart]]
 
[[Category:Heart]]

Revision as of 13:55, 28 June 2018

The Bright-Delver
Empress.png
Origin Blood
Titles The Bright-Delver
The Sea-Singer
That Which Remains
The Foremost of Snakes
Names None
Aspects Knock Secret Histories Heart
Date of arrival c. 960 C.E.
Owner(s) Anaconda With Sword

The Bright-Delver (That Which Remains, The Sea-Singer, The Foremost of Snakes) is the Fourth Hour of the Fansus, created by Anaconda With Sword. She is a God-From-Blood, born of the horrible thing which happened to the Great Serpent in Nowhere. Her aspects are Knock, Secret Histories, and Heart.

Appearance

The Bright-Delver appears often as a colorful sea snake, similar to the blue-lipped sea krait. Her body is covered in chimes, castanets, silks, and other musical instruments and colorful items. She is never silent, and is always dancing to the rhythm she creates. When the Delver chooses to take a human form, she always appears as some sort of dancer in bright and cheery garb.

Principles

The Bright-Delver is invoked by artisans and teachers alike, and beloved by anyone who wishes to fill the hearts and minds of others with light. Parents, too, invoke the Delver in hopes that their children will be adored and protected. Those afflicted by curses or wishing to pursue a diplomatic solution without raising their hands also call upon her power.

Fansus Location

The Bright-Delver holds her court in the Aquarium, filling the waters with light and music when she passes. Occasionally she can be found wherever the Tail and the Anaconda hold battle, pleading with them to cease or simply entrapping them within her coils until they call a truce. Here, however, she does not hold her court, and will not pay attention to mortals begging for her notice.

Relationships

  • The Architeuthian: These two Hours have not been known to interact.
  • The Anaconda: The Bright-Delver affectionately calls this Hour sibling, and begs it to be loving and kind to all, especially the Tail.
  • Snake Tail with Appendages: The Bright-Delver affectionately calls this Hour sibling, and begs it to be loving and kind to all, especially the Anaconda.
  • The Engine of Cycles: These two Hours have not been known to interact.
  • The Peacock: The Delver competes with this Hour to teach the Mendicant how to be a proper Hour. She holds no grudge against the Peacock, but does wish he wouldn't be so gruesome.
  • Old Tarnished: These two Hours have not been known to interact.
  • The Spark: These two Hours have not been known to interact.
  • The Cuckoo: These two Hours have not been known to interact.
  • The Silver Owl: These two Hours have not been known to interact.
  • The Watcher in the Window: These two Hours have not been known to interact.
  • The Elder Sister: These two Hours have not been known to interact.
  • The Apple-of-the-Eye: These two Hours have not been known to interact.
  • SWOUP: These two Hours have not been known to interact.
  • The Archivist: These two Hours have not been known to interact.
  • The Harvester: These two Hours have not been known to interact.
  • [[[ ]]]: These two Hours have not been known to interact.
  • The Insidious: These two Hours have not been known to interact.
  • The Snow-Stained: These two Hours have not been known to interact.
  • The Fanged Bramble: These two Hours have not been known to interact.
  • The Aged Bones: The Aged Bones ascended from the First History, that History which the Delver shaped the course of. The Delver herself is deeply proud of this Hour despite Architeuthian being the patron instead.
  • The Mendicant Without: The Delver interceded on the Mendicant's behalf to prevent its death by Anaconda, and is doing her best to teach it how to be a proper Hour.
  • The Anvil: These two Hours have not been known to interact.
  • The Maker: These two Hours have not been known to interact.
  • The Deciever: These two Hours have not been known to interact.
  • The Huntsman: These two Hours have not been known to interact.
  • The Great Serpent: The Great Serpent spawned the Bright-Delver, and she often refers to it as her father. She is ambivalent about bringing her father back to the Fansus, however.