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The Half-Turned

Revision as of 23:29, 20 July 2019 by Zolgo3 (talk | contribs) (Jev, the Opening-Act)

The Half-Turned (The Anticyclone, The Cycle-of-Seasons, The Impatient Act) is the eleventh Hour of the Second Fansus, represented by Death. It's reveal was during The Partisan's siege, but its Names were reported to have revealed themselves at earlier dates, making the hour's birth heavily disputed. Some claim it to be a cousin of The Storm-Tossed and The Knife's Edge; that it was born when The Goldsmith's corpse and The Bright Tapestry's lingering might mingled with the bed of the Sea-Of-Mists. Others say it was born when the early casualties of the invasion were swept into the sea, or from the disposal of the unworthy or unwanted in the Mist. Some even claim it to be a lost God-From-Stone, or the . It waits watching beneath the waves, watching the storm with interest and impatience. Its aspects are Winter, Forge, and Moth. It rules over the escalation of conflicts and their abrupt conclusions. It ends the journey to usher in the next.

The Half-Turned
FNORD.png
"'We call upon the Half-Turned, who demands conclusion."
Origin God-From-Mist
Titles The Anticyclone, The Cycle-Of-Seasons, The Impatient Act
Names
  • Jev, The Opening-Act Knock26
  • Septa, The Pre-Finale Edge26
  • Barch, The Playwright Lantern13 Secret Histories13
  • The Dealer Heart13 Moth13
Aspects Winter Forge Moth
Date of arrival Unknown. (Between 1873-FNORD)
Owner(s) Beast

Contents

Description

History

Appearance

Usually depicted as an old wild turkey with massive wings emerging from a vast gray sea. Sometimes depicted with a circus or theater rising alongside it.

Principles

The Half-Turned is an hour of Forge and Winter, clearing away the old to make way for the new. The old, in this case, refers to the conflicts that have refused to progress, or have failed to amuse it. Its endings are catastrophic. They can be avoided only by appealing to the Moth that heralds its arrival, the wind of its wings raising the stakes, by progressing the conflict at hand.

It is the Hour of restlessness and the changing of stories. It is a patron of actors, but an unpredictable power for all orders and movements. No story can stay fresh forever. No establishment, or movement, can stay in its favor forever. When unrest persist but fail to usurp, who the Half-Turned favors rests solely in who entertains it best, and even then it will tire of both eventually. Where The Storm-Tossed lingers, the sound of its wings can be heard. Where its gales near their peak, The Knife's-Edge soars. Round and Round and Round they fly.

Worship

Cult

FNORD

Mark

  1. Temptation: Phrase: FNORD
  2. Dedication: Phrase: FNORD
  3. Ascension: Phrase: FNORD
  4. Ascension: Phrase: FNORD
  5. Ascension: Phrase: FNORD
  6. Ascension: Phrase: FNORD
  7. Ending: FNORD

Servants

Names

Jev, the Opening-Act

Jev serves as the herald of the Impatient Act—the bringer of its will. A colorful jester, donning a chromatic jingling cap and a smiling mask. He arrives instrument in hand, whatever it may be. His music opens the world to the wings of his master.
Though not a sign of doom, his arrival is a warning of one that may soon come.

When uninvited, he is a threat.

 
Jev, the Opening-Act
"Life is the grandest of theaters,

its every soul a play."

"Though its shows, some may cut,

none shall be delayed."
Summon a worrying Name the Half-Turned.
FNORD
FNORD
  5
  10
  2

Septa, The Pre-Finale

Where Jev heralds Half-Turn's boredom, Septa is its Harbinger. Her spear, act, and gaze move to ensure that the will of her maker may not be denied. Her presence is never taken lightly, for that alone signals the Anticyclone taking direct action.

If she is seen to manifest uninvited, it is already too late.

 
Septa, The Pre-Finale
"Whose time is up now?"
Summon a dreaded Name the Half-Turned.
FNORD
FNORD
  5
  10
  2

Locations

The Mansus

The FNORD

FNORD

The Histories

FNORD

Items

Tools

  • FNORD

Ingredients

  • FNORD

Influences

  • An Impatient Wind
    • Aspect:  4
  • A Curtain Call

Aspect:  12

Books

  • The FNORD Indictment (Indictments correspond to hour number. Everyone gets one but you can have more books than just that)
    • Description:
    • Start Text:
    • End Text:
    • Gives:

Rites

  • The Glorious Climax
    • Description: Ancient ritual conceived by the spooky boys of Uh-Shekel.
    • Requires: Rites are the more unique bits of Cultist Simulator. They may require tools, objects, lores, living beings, and so on. Some of the items used for the rite may be destroyed, and proper aspects are needed. Do specify all the details!
    • Gives: Glorious boons. From summoning to spawning items to other beneficial effects.

Relationships

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Secrets