The World-Carver

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The World-Carver
FNORD.png
Origin {{{origin}}}
Titles He Who Crawls in the Shapes Below, the Biter
Names NONE
Aspects Edge, Moth, and Forge
Date of arrival {{{arrival}}}
Owner(s) Cyborg-Squid


Appearance

That of a human man dressed in a fine vest, but his head is that of a termite, and in his hands he holds a hammer and chisel made of bone. Another depiction by the mad and deceased painter Tiaja has him with 6 outstretched termite arms, a silver needle grasped in each and appearing to thrust out towards the viewer.

Principles

Forge for his construction of his under-realm, Moth to hide it, and Edge for its protection.

History

In his dreams, he dreamed of the Mansus, of this vast unknowable prison, this secret knowledge. His story is almost a classic occult one, of an adept learning more and more about the secret world and attempting to make his way there. He stumbles upon a fragment of a God-from-Stone, the Avulsed, and begins to craft and shape with it, making it into the foundation of his home. Perfect, beautiful, comfortable, a place for him and him alone. He works and works and works on it all his life, until one day it is finished, and it is gone, for two Mansus at once can not be tolerated. He was taken into the Mansus proper, but the shape and power of what he built still remains for adepts and acolytes to pursue, in the form of the Long Hallway.

Worship

He Who Crawls in the Shapes Below does not demand your worship, oh no no no, all he demands is your service. No veneration, only dedication!

His Ideals? To carve out a world, a new world, beneath this one. To shape and mold according to his whims, a place for all the under-things to dwell.

He does not open the way, but once you make it here, he may have a place for you, far beneath. He does not share his knowledge, for he desireth none, he desireth nothing but your aid. Help him carve, dear one, be carved in turn, and witness the rise and descent. He wishes only to forge a place for himself, a place where he comfortable, and maybe if you are like him, you will be comfortable as well.

Do you feel dissatisfied with your normal life? Are things difficult? Imagine if they were easier. Imagine that your life is pleasant. It does not have to just be a dream. The World-Carver can help you make it so. All he asks is some help from you, and you will be helped in turn. Just take that hammer, take that chisel, maybe take that knife, and start carving. He will guide the shapes and structure. Just cede your will to him.

“Give your ambition to me. You don’t need it, I will do the work for you, so you may be comfortable. Just give your will, your body, your mind. You won’t need it.”

Cults

They never last long, he always finds some way to trick them into letting him take control of them. Many of them tend to be individual opportunists heeding his lures of comfort, pleasure, and a better life.

Mark

  1. Temptation:
  2. Dedication:
  3. Ascension:
  4. Ascension:
  5. Ascension:
  6. Ascension:

Servants

He lacks the traditional servants most Hours have, forsaking the use of Long and Names altogether. He is a greedy Hour, with no desire to share, and this consolidation of his power and essence helps keep him alive in a House very hostile towards him. He does number many mortals among his servants, however, they are more like slaves. He strips them of their will and personality and embeds commands within their minds, normally whatever construction function they are supposed to be preforming. The best workers are those who give their minds willingly, and so the World-Carver attempts to wheedle and trick them into Faustian bargains. While he does make the typical 'soul upon death' bargains, a corpse is of no use to him and disruption in the flow of souls can end up bringing unwanted attention on him. He does his best to obtain a mortal while they are still alive and, hopefully, in their physical prime. Once obtained, they are put to work chiseling out new tunnels and similar constructions, working ceaselessly until their bodies eventually fail and they perish. The World-Carver is also able to take control of a mind directly a,d influence and manipulate them, but that ends up being more hands on then others, which he does not prefer.

Locations

The Fansus

He is both within and without the Mansus. He rarely traverses there fully, due to his many enemies. He prefers mainly to use his Avulsed-Fragment, a potent remnant of the God-From-Stone that once governed the powers of Knock, as an (mostly) inaccessible (to those those who aren't Him) base in which he lives and constructs his new home. This has sometimes been termed as 'the Under-Places' or 'The Space Below'.

The Histories

The Long Hallway: A location that transcends limitation of space, a twisting hellscape of labyrinthine architecture. As a mortal, the World-Carver practiced the arts of many aspects, and while Knock was core in his construction of the Long hallway, he only know possess that power in his Avulsed-Fragment, and has abandoned any attempts to control the Long Hallway, at least for now.

Items

Tools

Ingredients

Influences

Books

Rites

About the World-Carver

How They Feel

He doesn’t talk about it often, but when he does, he expresses a truly unique piety and humility towards the gods from stone.

Who They Blame

No one. At least this is a bigger prison than before. But if he has to blame someone, he'll blame the Hill-Queen and the Omnipede, just out of spite.

What They Hide

He hides a trinity of secrets: his own name, a grand secret of betrayal, and what he did to the Weave before her body was woven.

Relationships

He is less than fond of the Lantern principle, due to his secretive and hidden nature.

Positive: The Gilded Insect: "A brother in heart and mind, and he has a very clear view of the things as they are." (He is easily swayed by the golden words of The Gilded Insect, for he shares its principles.) The Warp: "I’m pretty sure she likes me. Who doesn't, after all? (He loves The Warp for the beauty of her histories, but also envies her for them.) The Piper: “It's business." (Weather it is some shared interest or genuine respect, he is often seen with him.) The Names of the Gods from Stone: He has good relations to them, and can be considered their ally, albeit not a reliable one. (They are a tool, that in time might be betrayed.) The Stillwater: “It looks pretty.” (He has no clue what it really is.) The Cantharide: “That’s more like it.” (He takes a certain interest in her, for similarities of alignment, theme, and “personal matters”.) The Dongolopticon: “Been there, done that.” (Obvious.)

Negative: The Omnipede: "Why does it always have to be bugs?" (He hates it for its appearance, and for it’s words.) The Hill-Queen: “You know what’s worse than bugs? Enigmatic bugs.” (He hates her for what she is.) The Distinguished: "Who rewards those you betray anyways? What an Idiot. Ehm... don't tell her I said that.” (He hates her for her power, which he fears, but also belittles her for her concept of betrayal.) The Abess Sunset: “Of all the people here, she is the one I’d not want fight in a one-on-one.” (He does not hate her, but he is wary of her might.) The Weft: "I don't like her. Way to strict and uptight." (She distrusts him, and he does not trust her, and her insistence on the rules.) The Captain: “Who does he think he is, to talk to ME it his way?” (He dislikes his attitude towards himself.) The Skinner Box: “What is it? Don’t know, don’t care.” (More of an indifferent, but there is no such category.) Brother Grimalkin: “Only a weakling preys on the weak.” (Whilst he does like betrayal and mutilation, he does not like a kid ho rips out butterfly wings.)