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The Menace of Nonexistence

298 bytes added, 24 January
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Lock text: We need Heart or knowledge of the Histories to suppress this curse. Otherwise, it will not keep us from our goal, but it will trouble us later.<br>Start text: Are you here? Really? Are you sure? Because this place never was, you know. Perhaps you are not too? Heart might reassure you of your continuance. Or perhaps an understanding of the Histories might strengthen your mind.
===Expeditions===
* Probably A Battlefield, a ColonyFailure
* A Possible Camp
* A Stitch of Time
* A Royal Tomb
* The Egyptian Port
===Requirements===
* Heart 5: We call upon the Brass-Beater, who is dynamic. The power we call upon can fit through the walls of the Mansus, and the Mansus has no walls. We will probably pass through this curse.
* Heart 1: We call upon the Brass-Beater, who is raucous. If we are loud enough, and leave enough traces of our passing, we can prove our existence. It might work. Get the rocks.
* Heart Success: The curse is beaten. Curses cannot typically be hit. But this is a strange place, and the rules of the world do not wholly apply to it. Sometimes, a large rock is the best cursebreaker there is.
* Heart Failure: The curse clings! There will be a reckoning, eventually. For now, let us put it out of our minds.
 
==Secret Histories Invocation==
We call upon the Aged Bones
* Secret Histories Success: The curse fades. Each event is a thread, and each History a piece of the tapestry. This thread has been severed, or returned to its proper place.
* Secret Histories Failure: The curse clings! How many of us were there? Who was sent on this expedition? Who survived? We will either remember or forget, eventually.
 
===Impact of the Curse===
Turns a Follower into a Lunatic.
[[Category: Threats]]
[[Category: Curses]]