The Faustian Alchemist

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The Faustian Alchemist
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"He did not ask for this, but here he is: a revolutionary, an idealist, and a victim."
Origin Flesh and Blood
Titles The Fournancier, The Burning Fool, The Blood-Tempered
Names "Ael", The Coal-Stained, The Priests
Aspects Forge Moth Edge
Date of arrival {{{arrival}}}
Owner(s) Ael

The Faustian Alchemist is an Hour of the Fourth Fansus, and one of the youngest Hours, too. He is an Hour of revolution, idealism, and suffering. It should be noted that his ideals are not comparable to the ideals of The Unfettered.

Description

History

When the Faustian Alchemist was a mortal, he grew up in an occult society, called Vienna, with ideals resembling those of the The Demiurge, but in the waking world. This society already created Long when they started worshiping the Demiurge; however, most of them would die, mostly because they opposed the Mansus the Demiurge had built. When the first Long returned alive, without catching the attention of the Demiurge, the people decided to act on their ideals by themselves, thus starting the creation of their own Hour. In silent secrecy, hidden from all other Hours, they chose a young person, and would start to transform them into a Forge Long. This human would be the Faustian Alchemist, who, eventually, ascended directly from being Long to a lesser form of being an Hour, an act which was considered to be rather scandalous, but happened at a high cost nonetheless, that cost being the sacrifice of half of Vienna, including all Long it had created. When the Demiurge witnessed this, which would inevitably happen, he concluded that this could be a potential threat to the New Mansus. Thus, he destroyed the pitiful rest of Vienna, immolated the Faustian Alchemist in his Furnace, and thus condemning him to burn for a near-eternity. Eventually, Vienna in another History was connected by the little people who fled long before the Demiurge destroyed Vienna and united. This would continue the sacrifice people and Long, sometimes even with people outside of Vienna, to strengthen the Burning Fool. Eventually, this would spread to even more societies, until the Faustian Alchemist could break out of the furnace, reforged, and burning with his rage and grief, yet without leaving a trace. Now, he resides in the Mansus, keeping an eye on all Alchemists, and especially Vienna, spreading his ideals and visions to the waking world with the help of his Names, who were created in the "Last Sacrifice", the rite that would free the Faustian Alchemist from his cage, the furnace.

Appearance

It is far too menacing to look at.

Principles

Guidance and creation.

Worship

Cult

The Template is worshipped by some strange folks called The Fansus.

Mark

  1. Temptation: Phrase: I've begun to comprehend the Template's ways.
  2. Dedication: Phrase: I shall follow the Template's ways.
  3. Ascension: Phrase: Agh my eyes.
  4. Ascension: Phrase: Ugh my bones.
  5. Ascension: Phrase: Gah my legs.
  6. Ascension: Phrase: But it's gonna be worth it.
  7. Ending: I have proved myself, and now I teach new hours how to bake cookies.

Servants

Names

The Old Geezer

"Get off my lawn!"
Aspects: Edge31, Knock3 (Always two, and usually up to 12, no more); Devourer or deciever (or nothing)
Temptations: Grail95, Winter8, Moth10 (The first temptation is always knock. It ranges from 2 to 5 in the original game, with the lesser undead swapping the knock completely for a corpse. See here for comparison/balancing help.) (this is also where you can state if the Name knows/teaches any languages)

Summon The Old Man of the Template
The fat old fellow can't bare to even look at you. Every hair on his body rises at the mention of lawns.
  
Is this truly the best the Template has to offer?

Locations

The Mansus

The Template Temple

The Template spends lots of its free time here.

The Histories

The year was 285124 and the template did a thing that was important.

Items

Tools

  • The Old Geezer's Shovel
    • Aspects: SH12 Edge12

Ingredients

  • The Template's Brain Juice
    • Aspects: Forge1 Grail1

Influences

  • A Chill in the Hair (Don't get too greedy with these. Stick to one or two max)
    • Aspect: Winter71

Books

  • The Zeroth Indictment (Indictments correspond to hour number. Everyone gets one but you can have more books than just that)
    • Description: It's an old book, okay? A dusty old tome? Made out of...flesh? What the.
    • Start Text: This is the tale of the skeleton warriors.
    • End Text: The skeleton warriors theme song refuses to leave your mind.
    • Gives: Stuff goes here. Usually lore. Sometimes languages. Sometimes things get really weird. Feel free to get creative.

Rites

  • Making of the Hours
    • Description: Ancient ritual conceived by the spooky boys of Uh-Shekel.
    • Requires: Rites are the more unique bits of Cultist Simulator. They may require tools, objects, lores, living beings, and so on. Some of the items used for the rite may be destroyed, and proper aspects are needed. Do specify all the details!
    • Gives: Glorious boons. From summoning to spawning items to other beneficial effects.

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Secrets

  • The Template is actually the second coming of Big Clive and your life is a lie.
  • It also never liked cookies.
  • And it writes steamy fanfics.

* True Form