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The Wyrms in the World

276 bytes added, 24 January
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Lock text: We need Knock or Moth to suppress this curse. Otherwise, it will not keep us from our goal, but it will trouble us later.<br>Start text: When the Serpents quarreled during the War of the Doors, they changed everything in their quarrel. While the world recovered, there is an instability beneath its skin. Knock might allow us to bypass it, or Moth might protect us as we venture through.
===Expeditions===
* A Refugee's Barrow
* Probably not a Colony
* Tracks of the Sea-Singer
===Requirements===
* Moth Success: The curse shatters! We have beaten back what is, and what is not. We will continue on our quest.
* Moth Failure: The curse clings. Fragments of reality and unreality have burrowed beneath our skin. Someday soon, there will be a reckoning.
 
===Impact of the Curse===
Gives a Knock wound at an uncertain point in time.
[[Category: Threats]]
[[Category: Curses]]