Difference between revisions of "The Way-Light"

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===Appearance===
 
===Appearance===
The Wisp-Light is, as his name says, a wisp. A bright cyan, electric-looking floating wisp. However, he is also capable of masquerading as a human - with the universal traits of cyan eyes, snow-white hair, and pale skin. His "natural" form is a writhing mass of electric cyan tentacles and hundreds of tiny wisps merging and dividing from each-other and ''pulsing'' abstract concepts as a form of language, but that is hidden for obvious reasons as he wants to appeal to the mortals he loves so much.
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The Way-Light is a wisp. A bright cyan, electric-looking floating wisp. However, he is also capable of masquerading as a human - with the universal traits of cyan eyes, snow-white hair, and pale skin. His "natural" form is a writhing mass of electric cyan tentacles and hundreds of tiny wisps merging and dividing from each-other and ''pulsing'' abstract concepts as a form of language, but that is hidden for obvious reasons as he wants to appeal to the mortals he loves so much.
  
 
===Principles===
 
===Principles===

Revision as of 04:39, 30 September 2019

The Way-Light
FNORD.png
"We call upon The Way-Light, who guides the lost..."
Origin From-Mist
Titles The Guiding Hour, That-Which-Lurks-Beneath, The Rain-Walker.
Names Pulmo
Aspects Moth Knock SH
Date of arrival Remarkably old, sporadically active.
Owner(s) Иephilim

The Way-Light, also known as The Guiding Hour, That-Which-Lurks-Beneath and The Rain-Walker, is a Moth-Knock-SH Hour created by Nephilim. He is an urban trickster god associated with neon lights, underground clubs, and rain-soaked misty streets. He is known as a mysterious guide to the mortals who seek him, and his intentions never seem to be entirely clear.

Description

Moth - for His trickster nature.

Knock - for the doors He opens for you.

Secret Histories - for all he has seen and known.

History

Appearance

The Way-Light is a wisp. A bright cyan, electric-looking floating wisp. However, he is also capable of masquerading as a human - with the universal traits of cyan eyes, snow-white hair, and pale skin. His "natural" form is a writhing mass of electric cyan tentacles and hundreds of tiny wisps merging and dividing from each-other and pulsing abstract concepts as a form of language, but that is hidden for obvious reasons as he wants to appeal to the mortals he loves so much.

Principles

itscomplicated.png

Worship

Cult

Mark

  1. Temptation: Phrase:
  2. Dedication: Phrase:
  3. Ascension: Phrase:
  4. Ascension: Phrase:
  5. Ascension: Phrase:
  6. Ascension: Phrase:
  7. Ending:

Servants

Names

"Hold my hand, please, and don't let go..."

Pulmo, Pathkeeper

FNORD.png
Pulmo
'Yes, yes. Did you have any questions, orders, targets? Please be quick, Master is impatient. You don't want him to be angry. You don't want me to be angry.'
Follower
Summoned
Tutor
Devourer 12
Edge 12
Knock 12
Work.png
Summon a lethal Guard-Name of That-Which-Lurks-Beneath
A grand amount of Edge should promise her a challenge, and a little Moth to show her master respect. This should draw the Pathkeeper's attention.
The Pathkeeper is a rosy-skinned woman with salmon hair and a piercing magenta gaze. Don't let her fool you, she's nowhere near as human as she looks.
Ritual
Knock 5
Edge 10
Moth 2

Notable Servants

Almia, The Twice-Rebel

The first - and only - Secretarian to have not only left the Scriptorium, but also entered the service of another Hour.

She is a sassy sheep-woman of remarkable loyalty, who is being taught how to be more independent by the Way-Light. Her Secretarian compulsions are mostly gone, now, but there's always something that remains...

Locations

The Mansus

The Histories

Items

Tools

Ingredients

Influences

Books

Rites