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The Pilgrim Captain

88 bytes added, 22:34, 5 October 2019
Secrets
| owners = [[User:PerishedFraud|PerishedFraud]]
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The Pathmaker Pilgrim Captain is an old, travel-themed Hour. A friend to all Mansus-dwellers, who tends to be a bit too mysterious for his own good. He simultaneously wishes to contribute to the Mansus as a whole, as well as forward his own goals. Some trust him. Some do not. Created by [[User:PerishedFraud|PerishedFraud]].
==Description==
===History===
From the date of the Mansus's inception, there have been tales of an old man who would visit the land every one hundred years, bringing gifts and offering trades that went beyond the confines of the house - bizarre artifacts, truly eldritch knowledge, and strangest of them all, fragments of Hours that never existed. He comes in a ship that sails across the sky with a loyal crew and a hull full of treasures to part with.
This is how it was until the From-Stones fell. On his next visit, the man cursed himself for his carelessness and stayed along with his followers, and has lived within the Mansus ever since. His overwhelming curiosity gave birth to a grand library complex which he now runs with his subordinates. Instead of exploring the unknown, he now explores the house's history - both collecting existing information and documenting any new discoveries. His tales of the past are known to be eerily accurate and realistic.
===Appearance===
An A pale, venerable man with long kempt hair. While his features are hard to associate with any mortals, his attire is distinctly Indian - he wears a regal uniform befitting of a sea captain, or flowing robes while within the library. He may take the form of a [https://en.wikipedia.org/wiki/Gerridae Gerridae] if the occasion beckons it.
===Abilities===
'''Summon The Keeper of the Library'''
Robed figure that tends to the Outsider's libraryrecords. The Its voice is feminine, but under the robes lies...nothing.
Patron of scholars both mundane and esoteric - she is eager to help those in need, but all knowledge comes at a price.
====The Captain's Chambers====
Somewhat separate from the Library - judging by architecture and entry point (a simple wooden door), this should be a small room. Upon entry, one is brought to a series of large, ornate chambers where the Hour himself resides. The rooms contain a private collection of literature, maps, music in various forms and artwork, usually of historical value, such as statues, pictures and such. There's also a cellar housing the finest wines. The Patmaker Pathmaker is often seen writing, researching or shamelessly lazying about. Any Name and/or Hour is free to visit him.
====The Treasury====
A vault within the Library, guarded and sealed both physically and mystically. Legends say that those who see the vault's contents are blinded until they pay a debt to the Outsider. Those who claim to have suffered this curse whisper about the majesty of its contents objects within - exaggerated into infinite wealth and power, though certainly prestigious in reality as well.
====The Solace====
==Secrets==
* His powers of travel allow access to alternate universes - something only he and his crew know of.
*He's highly regarded by From-Lights because he is effectively an ambassador of another plane of existence. Only the Glory itself knows this, but its servants and children inherit its attitudepositive disposition towards the hour.
*On that note, the Captain strives to become an "official" Hour in the Glory's eyes.
[[Category:Fansus III]]
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