The Myriad-Masked

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The Myriad-Masked
FNORD.png
Origin Blood? Flesh? Mist? Are they even sure?
Titles The Million-Masked, The Masked Multitude, The Geode, The Fissure-Faced
Names The Chirurgeon
Aspects Knock Lantern Moth
Date of arrival {{{arrival}}}
Owner(s) {{{owners}}}


History

Appearance

The Myriad-Masked is secretive above all else, and communicates mostly through subtle whispers to members, who in turn relay its message onward when necessary. It has, however, been known to take on a variety of forms:

The Fissure: The most common manifestation of the Myriad-Masked, though even the Myriad-Masked themselves is unsure whether it truly is a manifestation of the Hour itself or merely something created by its power. The Fissure, true to its name, manifests as fissures filled with numerous, faintly glowing, and very sharp crystals. Also the perfect size to crawl into, an idea which may seem unappealing until you're stuck in a Suppression Bureau cell. Where they take you is the up to the Myriad-Masked, as is how much space exists within them. The masks that the members of the Myriad-Masked wear can each open up into The Fissure when the right words are spoken, allowing for quick escape. The Fissure is the thing responsible for the distinctive flowing parallel lines that scar many members of the Myriad-Masked.

The Fissure-Faced: A tall androgynous humanoid seemingly composed of stone, with a large fissure where its face should be filled with glowing crystals. Despite its rocky composition, it moves fluidly like a dancer, with unearthly grace and speed. The light from the crystals in its face are said to induce revelations. Rarely seen.

The Geode: Accounts of this manifestation are apocryphal, and describe a large and hollow geode with one or several holes, often floating in mid-air. Most accounts describe it as existing either within a large chamber within the Fissure, or within the Mansus. All accounts share a common thread among them: An individual climbing into the geode through one of the holes, where they are pierced by sharp crystals and almost bleed out, but simultaneously gain great revelations.

The Fountain: Accounts of this manifestation are all both apocryphal and very old, describing a glittering pool with similar functions to the Fissure, but as a water-filled series of caves. The oldest accounts describe submerged caves with smooth walls and occasional air pockets. Newer accounts describe the crystalline walls characteristic of the Fissure, with the youngest seeing the Pool as a connection to a submerged part of the Fissure

Principles

Worship

Cults

Mark

  1. Temptation: Freedom:
  2. Dedication: Freedom:
  3. Ascension: Freedom:
  4. Ascension: Freedom:
  5. Ascension: Freedom:
  6. Ascension: Freedom:

Servants

Unlike the servants of most Hours, a majority of the Myriad-Masked aren't summoned, instead voluntarily offering their services to those walking the Streets Strange by Moonlight. For a price, of course. Ordinary money won't do, but Spintria are perfectly fine, as are artifacts, books (except language books), ingredients, and Secret Histories lore. The higher in aspects the item, the longer the Myriad-Masked will stay with you. Myriad-Masked carry the object given to them throughout the time they spend under you, thus giving them access to a little of its aspect.

An Opener: 5 Knock 3 Edge Openers are the most common specialization among the Myriad-Masked, providing reconnaissance, security, and if the Myriad-Masked calls for it, violence.

A Keeper: 5 Lantern 3 Knock Keepers are the rarest specialization among the Myriad-Masked, acting as oracles and knowledge-brokers.

A Closer: 5 Knock 3 Moth Closers are responsible for keeping the Myriad-Masked secret, hiding evidence, tampering with records, and coming up with cover stories

The Chirurgeon: Knock 12 Heart 12 Summoning requires Knock 10 Heart 8 Lantern 2 After summoning them, they require payment just as the other Myriad-Masked. One of the few Names of the Myriad-Masked who have been allowed to keep an identity. Talking to them allows you to put in a wounded follower, which heals them for free and instead of giving them a scar, gives them a small scar which gives them only one of the scar's aspect instead of two, but only counts as half a scar towards killing the follower.

Locations

The Fansus

The Histories

Items

Tools

Ingredients

Influences

Books

Rites

Relationships