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The Fifth Fansus

3,770 bytes added, 05:40, 15 September 2019
The Babylonians
# They didn't have a clear picture of what humanity was capable of. What little they knew of the Histories came from what they extracted from the members of the Lost Expedition they captured. The descriptions they were getting from the terrified humans they were torturing/assimilating/eating and all around mind-raping wasn't exactly clear. They've been locked up for milleniae, so they didn't have a frame of reference for what they were hearing outside what they knew. The ability to harness lightning in every home. Metal wands that shoot instant death. Metal steeds that come to life when humans sit in them, carrying them wherever they wish. They went in basically assuming they were fighting an if not equally powerful opponent, than one that was scarily close to it for what a cattle race was meant to be capable of.
# Shock and Awe. The Hours wanted to send a message to the whole of mankind: The Gods are The Gods for a reason. After they almost instantly annihilated the first City they more or less realized as one they weren't on an even playing field. This just spurred them on. Their successes either emboldened them or they just figured they'd already come this far, so why stop now. The only thing scarier that Mob Mentality is divine mob mentality.
# The Long and Names Babylonians likely maneuvered themselves into positions of power where they could subtly prepare humanity for when their "masters" returned.
# Military and private security presences were probably tipped of where to go and what to do to get the drop on a few of the Hours' forces, or had bases or wards placed atop sites sacred to certain Hours. Not enough to actually hurt the Hours, but enough of an unexpected struggle they started slowing down as they assessed their opponents.
# This would be around the time one or two New Gods from Blood popped up from the fighting, so the Hours rapidly started losing steam.
- In the fifth tier, exploration is madness. Only Names and Hours and such walk here. Places like the Well and the Library are here.
- There might be a sixth tier? Unclear. If there is, the Firekeeper's residence is here. The holy grail of explorers.
Since that discussion, a detailed layout of the Mansus has been drawn by Edward, with an accompanying explanation:
* First, we've got the small "Safe Zone" where the most humans are outside the Wood. It has numerous campsites and outposts, ranging in development from a handful of tents to enclaves built up approximately to the level the first City was. Mostly picked over for treasure already, but you can learn a bit of the early days of Mansus "pioneering" by going through the remains of the first campsites.
 
* The "Contested Zone" is as far as most Frontiersmen go. It's basically the front line in the ongoing battle between the Wild Gods and their servants and the Frontiersmen and their New Gods. Colonies and camps pop up seemingly overnight and vanish just as quickly, with the exception of some heavily fortified and divinely sanctioned exceptions. This is where most of the prospecting and looting gets done by the average Joe.
 
* The "Deep Frontier" is the domain of the Hours. Humans only travel here in large, heavily armed groups or send stealthy solo elites. Even then most don't come back. The really valuable stuff is found here.
 
* "Hour Territory" is self-explanatory. Most of the Wild Gods have their homes here, but not all. No one outside of the servants of the Wild Gods have seen this place and lived. Only secondhand accounts exist, and even those are considered vital intelligence.
[[File:Fansus 5 map.jpg]]
 
===The Hour- Touched===
When the Wild Gods attacked the first City, not all humans were immediately slain. Those that survived the attack or were dreaming and witnessed the Hours' majesty in full were forever changed by the experience. Many were struck irrevocably mad on the spot, or given mutations that killed them almost as quickly as those in the City. But those who survived were... ''different''. To be Principle or [[Hour-Touched]] is to have something that marks one as more than human. Glowing eyes, feathers for hair, scaled skin or a prediction towards uncooked meat. The affliction is not entirely accurately but most often described as being permanently bestowed with a Hour's Marks, with many of the drawback and privileges a normal Disciple or Exalt would usually receive.
 
The Touched tend to reside in the City, either by choice or to avoid persecution. For some their bizarre mutations are impossible to hide, and make them a target of persecution from normal humans and those who see them as minions of the Wild Gods. Others simply feel "at Home" in the Frontier, something in them telling them they no longer belong in the mortal world.
 
In addition to their appearances, Touched sometimes have strange abilities befitting the Principle they were changed to reflect. Grail-Touched are described as eerily beautiful or charismatic, even if their features would be on anyone else be considered disgusting. Lantern-Touched glow with unnatural light that none can hide from. These powers are varied and unpredictable, sometimes even dangerous to their wielders.
===The Babylonians===
The Outlaw: Morgan Le Fay
 
[[The_Babylonians|More Details Here]]
===Humanity and the New Gods===
- The Histories are all pretty different from each other. It's been decided that at least one of them is a magitech Cyberpunk civilisation.
 
===The New Glory===
The New Glory has been constructed out of the remains from the Old Glory, and part of the Firekeeper. It works as a crown for whichever Hour possesses it, giving them tremendous power. However, most of this power has to be used in order to keep the natural law, such as gravity, the rules of life, etc. What power is left over is still very powerful, but part of the New Glory's restriction is that it prevents whichever Hour is wielding it from both communicating effectively, and acting effectively. The Hour wielding the New Glory can only act in extremely broad strokes. In addition, the wielder of the New Glory takes a new, brighter form, and adds -in-Triumph to the end of their title.
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