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The Fifth Fansus

1,433 bytes added, 07:05, 6 September 2019
The Roads In The Mansus
- In the fifth tier, exploration is madness. Only Names and Hours and such walk here. Places like the Well and the Library are here.
- There might be a sixth tier? Unclear. If there is, the Firekeeper's residence is here. The holy grail of explorers.
Since that point, a detailed layout of the Mansus has been drawn by Edward, with an accompanying explanation:
* First, we've got the small "Safe Zone" where the most humans are outside the Wood. It has numerous campsites and outposts, ranging in development from a handful of tents to enclaves built up approximately to the level the first City was. Mostly picked over for treasure already, but you can learn a bit of the early days of Mansus "pioneering" by going through the remains of the first campsites.
 
* The "Contested Zone" is as far as most Frontiersmen go. It's basically the front line in the ongoing battle between the Wild Gods and their servants and the Frontiersmen and their New Gods. Colonies and camps pop up seemingly overnight and vanish just as quickly, with the exception of some heavily fortified and divinely sanctioned exceptions. This is where most of the prospecting and looting gets done by the average Joe.
 
* The "Deep Frontier" is the domain of the Hours. Humans only travel here in large, heavily armed groups or send stealthy solo elites. Even then most don't come back. The really valuable stuff is found here.
 
* "Hour Territory" is self-explanatory. Most of the Wild Gods have their homes here, but not all. No one outside of the servants of the Wild Gods have seen this place and lived. Only secondhand accounts exist, and even those are considered vital intelligence.
[[File:Fansus 5 map.jpg]]
===The Hour- Touched===
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