Difference between revisions of "King of Keys"

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===Principles===
 
===Principles===
 +
The King of Keys governs opening and closing, revealing and keeping, give and take.
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he loves people who want what does not belong to them, go where they shouldn't, and also those feel deeply about their secrets and their treasures
 +
He also represents combat of the mental or verbal variety, ambition, and usurption of power through guile
 +
 +
Knock for revealing and uncovering, Winter for safeguarding and suppressing, Knife for mental strife and usurption
  
 
==Worship==
 
==Worship==
 +
We call upon the King of Keys,
 +
... who bears many gifts,
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... who keeps eternal,
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... who smiles at lies
 +
 
===Cult===
 
===Cult===
 +
founding  Knock cult: We start a cult to the principles of openings and revelation, to the Wyrm that knows the right way, and Hearless Jack who offers the wrong way.
 +
 +
cult: Door-enders Society
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 +
initiate a member: The rite must begin with all doors locked. In the end they will all be open.
 +
 +
promote a disciple: at treshholds, a blade can be a key. the eyes that open this night may never be closed.
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 +
promote a Key: at dusk, my disciple is brickled into a room without doors. By dawn, they will kneel before me oncemore.
  
 
===Mark===
 
===Mark===
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<div style="margin-top: 20px; text-align: center">{{RecipeDescription
 
<div style="margin-top: 20px; text-align: center">{{RecipeDescription
 
|verb              = Work
 
|verb              = Work
|title            = Summon one of the Name-emanations of the Template
+
|title            = Summon one of the Name-emanations of the King of Keys
 
|start_description = I swallow the bug and turn the key the wrong way round. The door swings open, as giggles fill the room
 
|start_description = I swallow the bug and turn the key the wrong way round. The door swings open, as giggles fill the room
 
|description      =  A deal is made, and payment do. Did I bargain as well as I thought? He simply smiled the whole way through...
 
|description      =  A deal is made, and payment do. Did I bargain as well as I thought? He simply smiled the whole way through...
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|fansus            = 2
 
|fansus            = 2
 
}}</div>
 
}}</div>
 +
 +
====Cardsaint ====
  
 
==Locations==
 
==Locations==

Revision as of 01:14, 8 August 2019

The King of Keys,
FNORD.png
"It is said Locks have two purposes: to open, and to remain closed. To be sure of either, the blessing of The Empty hour is needed"
Origin Blood
Titles Heartless Jack, the Dealer, The Grinning Man, The Empty Hour
Names The Chittering Host
Aspects Knock Winter Edge
Date of arrival somewhere before, in the house of the Wyrm
Owner(s) User:DislecticWriter)

Description

History

The Kings status as an Hour is somewhat debated, as it is known that he was once a Name in service of another Hour in the House of the Wyrm. He wore the name Pawn of Keys then, and was the Name of an Unknown Hour, who was avaricious and paranoid, and feared that others would come to steal his power away from him. The Unknown Hour trusting not even his own Names, all except for his trusty Pawn of Keys. The Hour struck a Deal with the Pawn, who was to lock the Hours power away safely. So his Name did, by locking it in his own chest. What became of the Hour after this is unknown, though by all accounts, it didn’t pass into Nowhere. It is said that it remains, asleep or feeble or ensnared somehwere in the mansus, having lost its power and its identity to the former pawn, who henceforth styled himself King.

The Wyrm did not look kindly upon this act, and some form of retribution was brought down upon The King of Keys, stripping him of flesh and denying the power of wounds to him. This did not seem to slow the Grinning Man down however, who was after that one of the most active Hours for mortals to deal with. He answered every summons of mortal adept, and would listen to their plies or bargains silently. Those who could not pay their depts to him where pulled into his service, turned into puppets hung from his empty chest. From that they on, their voices would barter for the King.

After the Collission the behavior of the King has changed a little. While he still answers every call, and is makes deals for Opening, Safeguarding, Revealing or Containing whatever another wishes, his the ensnared Puppets behave differently now. Instead of one speaking at the time, they are all chattering through eachother, taunting, giggling or bargaining at the same time, while the skull of the King of Keys simply watching the deal being struck from above. What happened exactly is unknown, but some brave scholars have speculated that the Chittering host may have Usurped the King of Keys like he once did his own master.

Because of the unclear nature of the power here, Wether it is with the Unknown Hour, The King of Keys or the Chittering Host, the Hour of the King of Keys is also called the Empty Hour sometimes, a powervaccuum which is struggled over from within.

Since the Collision

Appearance

Principles

The King of Keys governs opening and closing, revealing and keeping, give and take. he loves people who want what does not belong to them, go where they shouldn't, and also those feel deeply about their secrets and their treasures He also represents combat of the mental or verbal variety, ambition, and usurption of power through guile

Knock for revealing and uncovering, Winter for safeguarding and suppressing, Knife for mental strife and usurption

Worship

We call upon the King of Keys, ... who bears many gifts, ... who keeps eternal, ... who smiles at lies

Cult

founding Knock cult: We start a cult to the principles of openings and revelation, to the Wyrm that knows the right way, and Hearless Jack who offers the wrong way.

cult: Door-enders Society

initiate a member: The rite must begin with all doors locked. In the end they will all be open.

promote a disciple: at treshholds, a blade can be a key. the eyes that open this night may never be closed.

promote a Key: at dusk, my disciple is brickled into a room without doors. By dawn, they will kneel before me oncemore.

Mark

  1. Temptation: Phrase:
  2. Dedication: Phrase:
  3. Ascension: Phrase:
  4. Ascension: Phrase:
  5. Ascension: Phrase:
  6. Ascension: Phrase:
  7. Ending:

Servants

Names

'"let us hear it then? what do you need? what do you want? and what is it worth to you?"

The Chittering Host

FNORD.png
The chittering host
'"let us hear it then? what do you need? what do you want? and what is it worth to you?"'
Follower
Summoned
Tutor
Devourer 12
Knock 12
Edge 12
Work.png
Summon one of the Name-emanations of the King of Keys
I swallow the bug and turn the key the wrong way round. The door swings open, as giggles fill the room
A deal is made, and payment do. Did I bargain as well as I thought? He simply smiled the whole way through...
Ritual
Knock 5
Winter 10
Grail 2

Cardsaint

Locations

The Mansus

The Heartless Chest

The Histories


Items

Tools

  • template
    • Aspects: Knock12 Edge12

Ingredients

  • The Template's
    • Aspects: Knock1 Winter1

Influences

  • Doorless Rooms
    • Aspect: Winter10

Books

  • The 26th Indictment (Indictments correspond to hour number. Everyone gets one but you can have more books than just that)
    • Description:
    • Start Text:
    • End Text:
    • Gives:

Rites

  • Bloodless Battle
    • Description:
    • Requires:
    • Gives:

Relationships

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Secrets