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Endless Fields

1,243 bytes added, 10:19, 14 July 2018
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===Requirements===
* Lantern (Invokes the FNORDSpark)* Moth (Invokes the FNORDElder Sister)
==Lantern Invocation==
FNORDWe invoke the Spark* Lantern 10: FNORDWe invoke the Star, who is Polaris. We need only follow the light we see in our skulls. Nothing can block us, nothing will cause us to lose our path. We will proceed.* Lantern 5: FNORDWe invoke the Star, who creates progress. If we stay true to our course, we shall find our way through these fields. Probably.* Lantern 1: FNORDWe invoke the Star, who inspires. The guile of Moth coats these fields. Perhaps a dose of creativity will help us through. Maybe.* Lantern Success: FNORDA light, up ahead! We've made it!* Lantern Failure: FNORDThe light is gone. We are trapped.
==Moth Invocation==
FNORDWe invoke the Elder Sister* Moth 10: FNORDWe invoke the Wood-Witch, who crafts all paths. The Woods are darker and more dangerous than this, and yet her Court traverses them. Her power will keep our steps safe, and our goal within sight. We will proceed.* Moth 5: FNORDWe invoke the Wood-Witch, who is shrewd. Her creativity has ensnared many things, and trapped them in endless paths. These fields are yet another aspect of that creativity. Her power will let us pass, probably.* Moth 1: FNORDWe invoke the Wood-Witch, who dances in her Court. It is perilous to call upon her, for she takes what she desires and traps it forever. But these fields would do the same. We might make it through.* Moth Success: FNORDA light, up ahead! We've made it!* Moth Failure: FNORDWe could not lose the path, for there never was one. The grass rustles around us, and we see a thousand eyes.
[[Category: Threats]]
[[Category: Perils]]