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An Impassable Door

8 bytes removed, 12:09, 1 August 2018
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===Requirements===
* Knock (Invokes the AnacondaSilver Owl)
* Edge (Invokes the Harvester)
==Knock Invocation==
We call upon the AnacondaSilver Owl* Knock 10: We call upon the AnacondaOwl-and-Key, who is undeterredshatters all locks. The webs of the Moon and the storms great cogs of the Province Engine of Dust cannot Cycles could not keep out the AnacondaOwl-and-Key locked away. Neither shall a single This door stop will fall before us.* Knock 5: We call upon the AnacondaOwl-and-Key, who may not be deniedsubmits to no thing. If we harness a great amount of Knock, we can go anywhere we please. We will probably manage to call enough power to us.* Knock 1: We call upon the AnacondaOwl-and-Key, who is never seen enteringfree. We have some aptitude in the opening arts. Perhaps we can manage this door. It will be a struggle, however.
* Knock Success: A harmless puff. A door can be said to have died when it is finally breached. We have been merciful enough to give this one a painless ending.
* Knock Failure: The wail of magic. Even the most careful of openings can be defied, with sufficient craftsmanship or ritual. We'll have to try again, after we rest.