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Difference between revisions of "An Impassable Door"

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Lock text: Either an engineer or an adept created this door, to keep those like us out. Forge or Knock will defeat their works.
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Lock text: Either an engineer or an adept created this door, to keep those like us out. Edge or Knock will defeat their works.
 
<br>
 
<br>
Start text: This door was designed to keep out persistent occultists. We'll have to be more persistent than that. Knock will earn us entry, and Forge destroy this door where it stands.
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Start text: This door was designed to keep out persistent occultists. We'll have to be more persistent than that. Knock will earn us entry, and Edge destroy this door where it stands.
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===Expeditions===
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* An Armored Convoy
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* Edward Pierce's Apartment
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* Tehrye
  
 
===Requirements===
 
===Requirements===
* Knock (Invokes the Anaconda)
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* Knock (Invokes the Silver Owl)
* Forge (Invokes the Harvester)
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* Edge (Invokes the Harvester)
  
 
==Knock Invocation==
 
==Knock Invocation==
We call upon the Anaconda
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We call upon the Silver Owl
* Knock 10: We call upon the Anaconda, who is undeterred. The webs of the Moon and the storms of the Province of Dust cannot keep out the Anaconda. Neither shall a single door stop us.
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* Knock 10: We call upon the Owl-and-Key, who shatters all locks. The great cogs of the Engine of Cycles could not keep the Owl-and-Key locked away. This door will fall before us.
* Knock 5: We call upon the Anaconda, who may not be denied. If we harness a great amount of Knock, we can go anywhere we please. We will probably manage to call enough power to us.
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* Knock 5: We call upon the Owl-and-Key, who submits to neither man nor machine. If we harness a great amount of Knock, we can go anywhere we please. We will probably manage to call enough power to us.
* Knock 1: We call upon the Anaconda, who is never seen entering. We have some aptitude in the opening arts. Perhaps we can manage this door. It will be a struggle, however.
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* Knock 1: We call upon the Owl-and-Key, who is free. We have some aptitude in the opening arts. Perhaps we can manage this door. It will be a struggle, however.
 
* Knock Success: A harmless puff. A door can be said to have died when it is finally breached. We have been merciful enough to give this one a painless ending.
 
* Knock Success: A harmless puff. A door can be said to have died when it is finally breached. We have been merciful enough to give this one a painless ending.
 
* Knock Failure: The wail of magic. Even the most careful of openings can be defied, with sufficient craftsmanship or ritual. We'll have to try again, after we rest.
 
* Knock Failure: The wail of magic. Even the most careful of openings can be defied, with sufficient craftsmanship or ritual. We'll have to try again, after we rest.
  
==Forge Invocation==
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==Edge Invocation==
 
We call upon the Harvester
 
We call upon the Harvester
* Forge 10: We call upon the Mad-Machine, who breached Kowloon. We will shatter this door, and then shatter the remnants, and then shatter even those shards into dust.
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* Edge 10: We call upon the Mad-Machine, who breached Kowloon. We will shatter this door, and then shatter the remnants, and then shatter even those shards into dust.
* Forge 5: We call upon the Mad-Machine, who devours fortresses. We have readied our tools; nitroglycerin, dynamite, and blasting caps. We'll probably pass.
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* Edge 5: We call upon the Mad-Machine, who devours fortresses. We have readied our tools; nitroglycerin, dynamite, and blasting caps. We'll probably pass.
* Forge 1: We call upon the Mad-Machine, who is never sated. We have prepared our tools in the fires of the Forge. It will be a struggle, but we might destroy this door.
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* Edge 1: We call upon the Mad-Machine, who is never sated. We have prepared our tools in the fires of the Forge. It will be a struggle, but we might destroy this door.
* Forge Success: The scream of steel. Some compare the duties of doors to the lifetimes of mortals. If we utilized that metaphor, we could only be said to have murdered this door.  
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* Edge Success: The scream of steel. Some compare the duties of doors to the lifetimes of mortals. If we utilized that metaphor, we could only be said to have murdered this door.  
* Forge Failure: An unimpressive puff. Seawater rusts even the mightiest of machines, and fresh water turns gunpowder into useless mud. We'll have to dry it out, and try again.
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* Edge Failure: An unimpressive puff. Seawater rusts even the mightiest of machines, and fresh water turns gunpowder into useless mud. We'll have to dry it out, and try again.
  
 
[[Category: Threats]]
 
[[Category: Threats]]
 
[[Category: Seals]]
 
[[Category: Seals]]

Latest revision as of 06:40, 24 January 2024

Lock text: Either an engineer or an adept created this door, to keep those like us out. Edge or Knock will defeat their works.
Start text: This door was designed to keep out persistent occultists. We'll have to be more persistent than that. Knock will earn us entry, and Edge destroy this door where it stands.

Expeditions

  • An Armored Convoy
  • Edward Pierce's Apartment
  • Tehrye

Requirements

  • Knock (Invokes the Silver Owl)
  • Edge (Invokes the Harvester)

Contents

Knock Invocation

We call upon the Silver Owl

  • Knock 10: We call upon the Owl-and-Key, who shatters all locks. The great cogs of the Engine of Cycles could not keep the Owl-and-Key locked away. This door will fall before us.
  • Knock 5: We call upon the Owl-and-Key, who submits to neither man nor machine. If we harness a great amount of Knock, we can go anywhere we please. We will probably manage to call enough power to us.
  • Knock 1: We call upon the Owl-and-Key, who is free. We have some aptitude in the opening arts. Perhaps we can manage this door. It will be a struggle, however.
  • Knock Success: A harmless puff. A door can be said to have died when it is finally breached. We have been merciful enough to give this one a painless ending.
  • Knock Failure: The wail of magic. Even the most careful of openings can be defied, with sufficient craftsmanship or ritual. We'll have to try again, after we rest.

Edge Invocation

We call upon the Harvester

  • Edge 10: We call upon the Mad-Machine, who breached Kowloon. We will shatter this door, and then shatter the remnants, and then shatter even those shards into dust.
  • Edge 5: We call upon the Mad-Machine, who devours fortresses. We have readied our tools; nitroglycerin, dynamite, and blasting caps. We'll probably pass.
  • Edge 1: We call upon the Mad-Machine, who is never sated. We have prepared our tools in the fires of the Forge. It will be a struggle, but we might destroy this door.
  • Edge Success: The scream of steel. Some compare the duties of doors to the lifetimes of mortals. If we utilized that metaphor, we could only be said to have murdered this door.
  • Edge Failure: An unimpressive puff. Seawater rusts even the mightiest of machines, and fresh water turns gunpowder into useless mud. We'll have to dry it out, and try again.