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An Ardent Zeal

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Lock text: Death is but an inconvenience to those versed in the proper arts. This one was, once. If we revive them, we will not pass. But we might break their arts, or enact a final ending.<br>Start text: This person is dead. But the walls between death and life are just another opening. Heart might give life, and the reborn soul might impart upon you a secret before telling you to move on. Or, if you are intent on bypassing an eternal guardian, Winter will end, or Forge free.
===Expeditions===
* A Refugee's Barrow
* An Anachronism
* An Exhibition of Nowhere
===Requirements===
==Winter Invocation==
We call upon the Ferryman.
* Winter 10: We call upon the Ferryman, who endswill Claim what is Owed. This one's time has come. The Ferryman keeps will take its bargainsToll, and does not tolerate theft. Success is certainleave us be.* Winter 5: We call upon the Ferryman, who judgesJudges. The Ferryman weighs the worth of all souls. If it rules in our favor, we will decide where this soul belongs. We'll probably be fine.* Winter 1: We call upon the Ferryman, who bargainshears all Offers. The Ferryman weighs the souls of the living and the dead with its armsgreat spider can hear all who would bargain, but it is notoriously fickle. If we're lucky, we It might make it throughchoose to aid us.
* Winter Success: The Dead are cold with the chill of Winter. The Ferryman is colder. Web-like wisps of fog conceal this shade from our sight. When they clear, the spirit has vanished.
* Winter Failure: No... No! Run, before it takes us!
 
==Forge Invocation==
We call upon the Strigiforme Slag.