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A Toxic Trick

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The treasures in here have been cruelly trapped with toxic dusts and poison spores! Heart might allow us to continue through, or Grail intoxicate us with rare pleasure.

Expeditions

FNORD

Requirements

  • Grail (Invokes the Fanged Bramble)
  • Heart (Invokes the Caladrius)

Contents

Grail Invocation

We call upon the the Fanged Bramble

  • Grail 10: We call upon the the Fanged Bramble, who grows without end. Even in the foul muck of the Sunken Place, the Fanged Bramble grows strong and hale. The worst of poisons shall only fuel our hunger for more. We will pass.
  • Grail 5: We call upon the the Fanged Bramble, who blooms toothsomely. Plants know poisons more intimately than any living thing. That will probably protect us.
  • Grail 1: We call upon the the Fanged Bramble, who feasts upon the Dead. It can consume even this foulness. It might eat us as well.
  • Grail Success: An intoxicating distraction. The sights, the smells, the tastes! We course through a feast hall, dancing between waiters carrying plates of delicacies. We come back to reality gnawing on the bones around us.
  • Grail Failure: A dizzying cloud. The air is full of beauty, perfumed mists and weeping flowers. But the air is choking, and we cannot escape the taste of a thousand poisons.

Heart Invocation

We call upon the Caladrius

  • Heart 10: We call upon the Caladrius, who knows all the ills of mortals. The Caladrius protects and heals, and nothing is beyond its ability. We shall make it through.
  • Heart 5: We call upon the Caladrius, who heals. Physical ills are well within the realm of the Caladrius. It will probably stave off a horrible death.
  • Heart 1: We call upon the Caladrius, who refuses death. The Caladrius is protective of humans, but it can do more harm than aid due to its inability to understand. We might survive.
  • Heart Success: A pleasant walk. Our bodies have been hardened against the impact of these poisons. The air is bitter, but we can clean and retrieve what we came for without trouble.
  • Heart Failure: The air cloys. These poisons shrivel the lungs, stripping them of flesh and blood. The addition of more lungs does not help. We have to escape!