Difference between revisions of "A Secret Path"

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These treasures were never meant to be shared with anyone. Lantern-light might allow us to see both entrance and exit, or the practicalities of Forge create us a secondary path.
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Lock text: Those strong with Lantern-power enjoy making secret paths to their treasures. We might use the same power to find what they wanted hidden, or subvert their works with Forge.
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Start text: These treasures were never meant to be shared with anyone. Lantern-light might allow us to see both entrance and exit, or the practicalities of Forge create us a secondary path.
  
 
===Expeditions===
 
===Expeditions===
FNORD
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* A Royal Tomb
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* An Abandoned Factory
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* The Museum of Arcane Science and Technology
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* The Old Monarch's Court
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* The Shattered Monastery
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* The Temple of the Deep
  
 
===Requirements===
 
===Requirements===
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We call upon the Apple-of-the-Eye
 
We call upon the Apple-of-the-Eye
 
* Lantern 10: We call upon the Tower of Treasures, who is unmatched. Nothing can best the Tower of Treasures, least of all a mere mortal construct. We will find our way through.
 
* Lantern 10: We call upon the Tower of Treasures, who is unmatched. Nothing can best the Tower of Treasures, least of all a mere mortal construct. We will find our way through.
* Lantern 5: We call upon the Tower of Treasures, who glorious. Just as the light of the Glory guides dreamers, the light of the Tower of Treasures shall guide us. We can probably manage to find our way.
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* Lantern 5: We call upon the Tower of Treasures, who is glorious. Just as the light of the Glory guides dreamers, the light of the Tower of Treasures shall guide us. We can probably manage to find our way.
* Lantern 1: We call upon the Tower of Treasures, who is gilded. The Tower of Treasures was El Dorado, before El Rey Dorado. It might know of its own treasures.
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* Lantern 1: We call upon the Tower of Treasures, who is gilded. The Tower of Treasures was El Dorado, before El Rey Dorado. It will know of its own treasures. It might let us see them, rather than leave our bones bleached in this maze.
 
* Lantern Success: A simple puzzle. We head left. We always head left. And soon, we leave the maze and see light once more.
 
* Lantern Success: A simple puzzle. We head left. We always head left. And soon, we leave the maze and see light once more.
 
* Lantern Failure: A false hope. Another dead-end, another false start. Can we even retrace our footsteps, anymore?
 
* Lantern Failure: A false hope. Another dead-end, another false start. Can we even retrace our footsteps, anymore?
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==Forge Invocation==
 
==Forge Invocation==
 
We call upon the Snow-Stained
 
We call upon the Snow-Stained

Latest revision as of 06:21, 24 January 2024

Lock text: Those strong with Lantern-power enjoy making secret paths to their treasures. We might use the same power to find what they wanted hidden, or subvert their works with Forge.
Start text: These treasures were never meant to be shared with anyone. Lantern-light might allow us to see both entrance and exit, or the practicalities of Forge create us a secondary path.

Expeditions

  • A Royal Tomb
  • An Abandoned Factory
  • The Museum of Arcane Science and Technology
  • The Old Monarch's Court
  • The Shattered Monastery
  • The Temple of the Deep

Requirements

  • Lantern (Invokes the Apple-of-the-Eye)
  • Forge (Invokes the Snow-Stained)

Lantern Invocation

We call upon the Apple-of-the-Eye

  • Lantern 10: We call upon the Tower of Treasures, who is unmatched. Nothing can best the Tower of Treasures, least of all a mere mortal construct. We will find our way through.
  • Lantern 5: We call upon the Tower of Treasures, who is glorious. Just as the light of the Glory guides dreamers, the light of the Tower of Treasures shall guide us. We can probably manage to find our way.
  • Lantern 1: We call upon the Tower of Treasures, who is gilded. The Tower of Treasures was El Dorado, before El Rey Dorado. It will know of its own treasures. It might let us see them, rather than leave our bones bleached in this maze.
  • Lantern Success: A simple puzzle. We head left. We always head left. And soon, we leave the maze and see light once more.
  • Lantern Failure: A false hope. Another dead-end, another false start. Can we even retrace our footsteps, anymore?

Forge Invocation

We call upon the Snow-Stained

  • Forge 10: We call upon the Brass-Beater, who abhors separation. This secret path separates us from our goal. We will change it to our benefit.
  • Forge 5: We call upon the Brass-Beater, who permits no conclusion. Our journey will not come to an end here. We'll probably make it through.
  • Forge 1: We call upon the Brass-Beater, who destroys without thought. We might use a great destruction to see us through. It probably won't be safe, however.
  • Forge Success: Wall? What wall? The most secret door is meaningless if the foundations are flimsy as paper. We've made it through, at last.
  • Forge Failure: A collapse! That wall was load-bearing, much to our surprise. We'll need to find another path, now.