The Modiste-and-Mannequin
The Modiste-and-Mannequin | |
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"WIP" | |
Origin | God-from-Flesh, God-from-??? |
Titles | The Seamstress, |
Names | Sand Emperor/Empress, The Rag-picker |
Aspects |
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Date of arrival | Before the Collision, from (wip) History of Water and Sand |
Owner(s) | Viktor |
Modiste is an artist that believes that she controls her art and the process of creating it, created by Viktor. She is a seamstress / tailor / hatter / costume designer / weaver.
Contents
Description
The Hatter aspect of the Modiste: wip - A hat covers our crown, the highest chakra and summit of our selves. It broadcasts who we are, or who we want to tell people we are. It can cloister one from the outside world. Hats give us agency in an otherwise volatile, ego-attacking world. When we wear our hat, the shield is up and sense of self intact. It creates anonymity as it hides the physical face; or on a deeper level, one’s individuality. In a hat, the ego self now represents a unit of many. Contrarily, a hat may point to personality. A cowboy’s stetson connotes his unyielding individualism and roaming spirit as he sets off on the hero’s journey. A woman in a wide brim has an air of worldly mystique and inaccessibility. A possessor of many hats may be a possessor of many personalities. A hat can signify ideas, which spring forth from just beneath it. An old hat is an old idea. To wear a lot of hats indicates many talents or skills. To keep something under your hat is to store a secret in the dark recesses of your mind. Not to be overlooked is the practical necessity of a hat - to shield from the elements or danger. Abstractly, they protect us from judgement, as we wear them to signal who we are before others can decide for themselves. With this in mind, it stands that hats at once protect us from the physical world and contain us to our own psychic condition of self-defined, ego-driven identity.
History
She was a former Name of the Demiurge. At some point, she saw through his falsehoods and fake inspiration, and set out to search for her real muse. She knew of the prophesy that the Wyrm's and Songbird's family will be 7 in total, but that didn't happen since Mother Songbird went Nowhere after her painful childbirth. The Modiste, then, observed the Glory, and in it she saw what the child that never was would look like. She felt the threads of Glory, the tugged at them, she weaved them, and she pulled the Spindle out of the light. Her true inspiration!
One could not exist without the other; thus, they were known as Modiste-and-Spindle.
The Collision, however, brought great destruction. The Spindle, always tied to its origin, the Glory, would have pulled the Modiste with it to their shared doom, so the Demarq-s severed them apart. The Modiste was saved, and watched the Spindle die. She could not live without a pair, though, especially not as an Hour. Thus, she found the Mannequin, from the King's House, which lost its pair in the Collision, too. From that day on, they are known as Modiste-and-Mannequin.
Appearance
wip
Principles
Worship
They are worshiped by seamstresses, tailors, hatters and weavers.
Cults
wip
Mark
- Temptation: wip: wip
- Dedication: wip: wip
- Ascension: wip: wip
- Ascension: wip: wip
- Ascension: wip: wip
- Ascension: wip: wip
- Ending: wip
Servants
wip
Names
wip
Locations
The Mansus
The Atelier, wip
The Histories
wip
Items
Tools
Ingredients
Influences
Books
- The Fourteenth Indictment
- Description: wip
- Start Text: Twip
- End Text: wip
- Gives: wip
Rites
- wip
- Description: wip
- Requires: wip
- Gives: wip
Relationships
- [[]]:
Secrets
- wip
- wip
- wip