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	<updated>2026-10-25T23:45:01Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.thefansus.com/w/index.php?title=The_Stillborn&amp;diff=6442</id>
		<title>The Stillborn</title>
		<link rel="alternate" type="text/html" href="https://www.thefansus.com/w/index.php?title=The_Stillborn&amp;diff=6442"/>
		<updated>2024-12-18T13:35:00Z</updated>

		<summary type="html">&lt;p&gt;Anaconda With Sword: Reverted edits by PerishedFraud (talk) to last revision by Cospinol&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{InfoboxHour&lt;br /&gt;
| title = The Stillborn&lt;br /&gt;
| card = &lt;br /&gt;
| quote = &lt;br /&gt;
| origin = &lt;br /&gt;
| titles = The Stillborn&amp;lt;br /&amp;gt;The Unnamed Prince&amp;lt;br /&amp;gt;Who-We-Weep&lt;br /&gt;
| names = &lt;br /&gt;
| aspects = {{Aspect|Lantern}} {{Aspect|Winter}} {{Aspect|Moth}}&lt;br /&gt;
| owners = [[User:Cospinol|Cospinol]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
The Stillborn takes on a myriad of appearances across the Wake and the Mansus. &lt;br /&gt;
&lt;br /&gt;
===The Stillborn===&lt;br /&gt;
===The Unnamed Prince===&lt;br /&gt;
===Who-We-Weep===&lt;br /&gt;
===The Wading Apocalypse===&lt;br /&gt;
&lt;br /&gt;
== Principles ==&lt;br /&gt;
&lt;br /&gt;
== Worship ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Cults ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mark ===&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Temptation: X&amp;#039;&amp;#039;&amp;#039;: &lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Dedication: X&amp;#039;&amp;#039;&amp;#039;: &lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Ascension: X&amp;#039;&amp;#039;&amp;#039;: &lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Ascension: X&amp;#039;&amp;#039;&amp;#039;: &lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Ascension: X&amp;#039;&amp;#039;&amp;#039;: &lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Ascension: X&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
=== Servants ===&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
=== The Fansus ===&lt;br /&gt;
&lt;br /&gt;
=== The Histories ===&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
=== Tools ===&lt;br /&gt;
&lt;br /&gt;
=== Ingredients ===&lt;br /&gt;
&lt;br /&gt;
=== Influences ===&lt;br /&gt;
&lt;br /&gt;
=== Books ===&lt;br /&gt;
&lt;br /&gt;
=== Rites ===&lt;br /&gt;
&lt;br /&gt;
== About the Wassail ==&lt;br /&gt;
&lt;br /&gt;
=== How They Feel ===&lt;br /&gt;
&lt;br /&gt;
=== Who They Blame ===&lt;br /&gt;
&lt;br /&gt;
=== What They Hide ===&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Hours (Vol. III)]]&lt;/div&gt;</summary>
		<author><name>Anaconda With Sword</name></author>
		
	</entry>
	<entry>
		<id>https://www.thefansus.com/w/index.php?title=The_Fruitbat&amp;diff=6441</id>
		<title>The Fruitbat</title>
		<link rel="alternate" type="text/html" href="https://www.thefansus.com/w/index.php?title=The_Fruitbat&amp;diff=6441"/>
		<updated>2024-12-18T13:34:44Z</updated>

		<summary type="html">&lt;p&gt;Anaconda With Sword: Undo revision 5318 by PerishedFraud (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{InfoboxHour&lt;br /&gt;
| title = The Fruitbat&lt;br /&gt;
| card = &lt;br /&gt;
| quote = Begin again, but know when to let go.&lt;br /&gt;
| origin = Blood&lt;br /&gt;
| titles = Drunken Master, Night-reveller, Lunatic, the Lethean&lt;br /&gt;
| names =  Itzpapalotl, &amp;lt;Xenagos&amp;gt;&lt;br /&gt;
| aspects = {{Aspect|Moth}} {{Aspect|Grail}}&lt;br /&gt;
| arrival = SNORT&lt;br /&gt;
| owners = Zaxxor&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
He looks like a giant bat, with arms under his wings; he walks on two feet, and is always depicted eating a bright, red fruit, with the fur? on his chest and face covered with red juice, and a bit sticky; he invariably smells like sweat and fermenting fruit, and looks and sounds drunk, whether a little tipsy or lost in revelling.&lt;br /&gt;
&lt;br /&gt;
== Principles ==&lt;br /&gt;
This is a bat who loves pleasure, and hungers for all things; his aspects are Grail mostly, along with the chaos of Moth. He&amp;#039;s a good Grail, sincere pleasure rather than addiction, bloodlust, and the stuff from og grail.&lt;br /&gt;
&lt;br /&gt;
== Worship ==&lt;br /&gt;
Fruitbat is worshipped by partying types, maniacs, and generally bored people, though not for long; it mostly involves rampant hedonism and drinking, though there are cults who have different or even contrary aspects in his honour, as new things bring pleasure, too. &amp;lt;more when asked&amp;gt; Day of the Dead is something he likes, and also drinking and feeling better in the morning; for the moth side, he&amp;#039;s worshipped by monks and martial artists, what allows you to set down burdens and party also allows you to set down thought and focus absolutely.&lt;br /&gt;
&lt;br /&gt;
=== Cults ===&lt;br /&gt;
The common, Grail cult of the Fruitbat is the &amp;quot;Children of the Night&amp;quot;, who meet for drinking, chaos, and madness under the full moon; additionally, there is the Heart/Grail &amp;quot;Unceasing Wingbeat&amp;quot;, who party near-constantly, as there&amp;#039;s always another to join. &amp;lt;more when asked&amp;gt; In other places, he is worshipped primarily as Moth, chief among those being the Southern Bat Temple, in &amp;lt;Fansus 3 China&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mark ===&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Temptation: X&amp;#039;&amp;#039;&amp;#039;: &amp;lt;if requested; Fruitbat would generally name someone who partied themself to death in his service&amp;gt;&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Dedication: X&amp;#039;&amp;#039;&amp;#039;: &lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Ascension: X&amp;#039;&amp;#039;&amp;#039;: &lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Ascension: X&amp;#039;&amp;#039;&amp;#039;: &lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Ascension: X&amp;#039;&amp;#039;&amp;#039;: &lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Ascension: X&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
=== Servants ===&lt;br /&gt;
Drunken Ghost (8 winter, 8 grail): Sometimes, a spirit who crosses the &amp;lt;White Door of Fansus 3&amp;gt;, rather than going on to judgement or reincarnation or whatever awaits the dead, instead joins the Fruitbat&amp;#039;s retinue. (Probably intentionally avoiding reincarnation, drink with Grailbat rather than roll the dice on life again)&lt;br /&gt;
 Itzpapalotl, (12 moth, 12 winter): A Name dedicated to unknown pleasures,  Itzpapalotl has even been to the entrance, or even to Nowhere in pursuit of ever more &amp;#039;&amp;#039;interesting&amp;#039;&amp;#039; things; teaches Nahuatl; the form of an elven beauty, with obsidian butterfly wings&lt;br /&gt;
&amp;lt;Xenagos, the mad&amp;gt;, (12 grail, 12 edge): A satyr, or at least a Name that takes its form, who rolled through &amp;lt;Fansus 3 Central America&amp;gt; at the head of a mad revel, burning at least two cities and himself before ascension; teaches Nahuatl&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
Grove of the Fruitbat, Fascination, Grail influence, &amp;lt;Moon-Pomegranate&amp;gt; Nectar&lt;br /&gt;
=== The Fansus ===&lt;br /&gt;
&lt;br /&gt;
=== The Histories ===&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
=== Tools ===&lt;br /&gt;
&lt;br /&gt;
=== Ingredients ===&lt;br /&gt;
&amp;lt;Moon-Pomegranate&amp;gt; Nectar, 8 grail; The preferred drink of the Lunatic, refined from a fruit that grew from the corpse of a dead God-from-Stone&lt;br /&gt;
=== Influences ===&lt;br /&gt;
Full-moon Madness, 10 moth; The moon is the eye, and it looks upon me now (decays to Restlessness)&lt;br /&gt;
=== Books ===&lt;br /&gt;
&lt;br /&gt;
=== Rites ===&lt;br /&gt;
&lt;br /&gt;
== About the Wassail ==&lt;br /&gt;
&lt;br /&gt;
=== How They Feel ===&lt;br /&gt;
&lt;br /&gt;
=== Who They Blame ===&lt;br /&gt;
&lt;br /&gt;
=== What They Hide ===&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Fansus III]]&lt;br /&gt;
[[Category:Hours (Vol. III)]]&lt;br /&gt;
[[Category:Gods-From-Blood (Vol. III)]]&lt;br /&gt;
[[Category:Moth (Vol. III)]]&lt;br /&gt;
[[Category:Grail (Vol. III)]]&lt;/div&gt;</summary>
		<author><name>Anaconda With Sword</name></author>
		
	</entry>
	<entry>
		<id>https://www.thefansus.com/w/index.php?title=The_Hill-Queen&amp;diff=6440</id>
		<title>The Hill-Queen</title>
		<link rel="alternate" type="text/html" href="https://www.thefansus.com/w/index.php?title=The_Hill-Queen&amp;diff=6440"/>
		<updated>2024-12-18T13:31:41Z</updated>

		<summary type="html">&lt;p&gt;Anaconda With Sword: Reverted edits by PerishedFraud (talk) to last revision by T3isukone&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Many-as-One, The Swarms, The Greatest Hive&lt;br /&gt;
Creator: t3isukone&lt;br /&gt;
&lt;br /&gt;
Origin: from-Flesh&lt;br /&gt;
&lt;br /&gt;
Pronouns: The Queen herself is she, but the hive tends to go by they.&lt;br /&gt;
&lt;br /&gt;
Aspects: Heart, Edge&lt;br /&gt;
&lt;br /&gt;
Tarot: The Lovers&lt;br /&gt;
&lt;br /&gt;
Ideals: Unity, conformity, organization, love, xenophobia, mob mentality&lt;br /&gt;
&lt;br /&gt;
Appearance: An endless swarm of ants. When the Hill-Queen shows herself, her hive form themselves into the vague form of a regal woman.&lt;br /&gt;
&lt;br /&gt;
Role: The Hive  keeps to themselves, viewing the other Hours with general dislike at best. They brood in a giant underground complex, all enveloped in their Queen’s love. The Queen gives love to the hive, and the hive love their queen. All others are food or enemies, unless they wish to join them.&lt;br /&gt;
&lt;br /&gt;
History:&lt;br /&gt;
&lt;br /&gt;
Relations:&lt;br /&gt;
Positive:&lt;br /&gt;
Hour Name: Relation&lt;br /&gt;
Negative:&lt;br /&gt;
Most Hours: To the Hive, anyone who is not one of them is an enemy. &lt;br /&gt;
The Omnipede: Another hive is even more of a threat.&lt;br /&gt;
&lt;br /&gt;
About the Extirpation:&lt;br /&gt;
How they feel “We never liked them anyway. But a killer may move on us, and that is unacceptable.”&lt;br /&gt;
Who they blame: “The scheming singleminded work among each other, never knowing true love or loyalty. Who knows what they might have done?”&lt;br /&gt;
What they hide: “The inner machinations of the hive are our own. No others may lay claim to them.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Anaconda With Sword</name></author>
		
	</entry>
	<entry>
		<id>https://www.thefansus.com/w/index.php?title=The_Dongolopticon&amp;diff=6439</id>
		<title>The Dongolopticon</title>
		<link rel="alternate" type="text/html" href="https://www.thefansus.com/w/index.php?title=The_Dongolopticon&amp;diff=6439"/>
		<updated>2024-12-18T13:30:23Z</updated>

		<summary type="html">&lt;p&gt;Anaconda With Sword: Undo revision 5323 by PerishedFraud (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{InfoboxHour&lt;br /&gt;
| title = The Dongolopticon&lt;br /&gt;
| card = File:Dongo.jpg&lt;br /&gt;
| quote = We call upon the Angler, who completes us.&lt;br /&gt;
| origin = Nowhere&lt;br /&gt;
| titles = The Angler&amp;lt;br /&amp;gt;The Lingam&lt;br /&gt;
| names = The Melder&lt;br /&gt;
| aspects = {{Aspect|Knock}} {{Aspect|Heart}} {{Aspect|Forge}} &lt;br /&gt;
| arrival = Immediately after the Wassail&lt;br /&gt;
| owners = [[Erised|Erised]]&amp;lt;br /&amp;gt;[[PerishedFraud|PerishedFraud]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Principles ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Worship ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Cults ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mark ===&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Temptation: Fruition&amp;#039;&amp;#039;&amp;#039;: &lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Dedication: Fruition&amp;#039;&amp;#039;&amp;#039;: &lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Ascension: X&amp;#039;&amp;#039;&amp;#039;: &lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Ascension: X&amp;#039;&amp;#039;&amp;#039;: &lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Ascension: X&amp;#039;&amp;#039;&amp;#039;: &lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Ascension: X&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
=== Servants ===&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
=== The Fansus ===&lt;br /&gt;
&lt;br /&gt;
=== The Histories ===&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
=== Tools ===&lt;br /&gt;
&lt;br /&gt;
=== Ingredients ===&lt;br /&gt;
&lt;br /&gt;
=== Influences ===&lt;br /&gt;
&lt;br /&gt;
=== Books ===&lt;br /&gt;
&lt;br /&gt;
=== Rites ===&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
[[Category:Hours (Vol. III)]]&lt;br /&gt;
[[Category:Gods-From-Flesh (Vol. II)]]&lt;br /&gt;
[[Category:Knock (Vol. III)]]&lt;br /&gt;
[[Category:Heart (Vol. III)]]&lt;br /&gt;
[[Category:Forge (Vol. III)]]&lt;/div&gt;</summary>
		<author><name>Anaconda With Sword</name></author>
		
	</entry>
	<entry>
		<id>https://www.thefansus.com/w/index.php?title=The_Heart-Felt_Fantasy&amp;diff=6438</id>
		<title>The Heart-Felt Fantasy</title>
		<link rel="alternate" type="text/html" href="https://www.thefansus.com/w/index.php?title=The_Heart-Felt_Fantasy&amp;diff=6438"/>
		<updated>2024-12-18T13:29:34Z</updated>

		<summary type="html">&lt;p&gt;Anaconda With Sword: Reverted edits by PerishedFraud (talk) to last revision by Erised&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{InfoboxHour&lt;br /&gt;
| title = The FNORD&lt;br /&gt;
| card = &lt;br /&gt;
| quote = &lt;br /&gt;
| origin = &lt;br /&gt;
| titles = &lt;br /&gt;
| names = &lt;br /&gt;
| aspects = &lt;br /&gt;
| owners = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Humanity’s Heartbeat began with the Felt Fantasy, and thus, the first steps of dance was trodden, and the first paintings were made. Perhaps the most important hour in the duties of creation, as it is the yearning of a heart, or the anxiety just before something is begun. Its exact origin is intertwined with the murder of the Stones so tightly that it could be compared to the fire from the pyre, or the wetted edge of a blade.&lt;br /&gt;
&lt;br /&gt;
The most prevalent controversy of the Heart-Felt Fantasy was when, and how it was born.&lt;br /&gt;
&lt;br /&gt;
All agree that it came to be either just before, during, or after the Extirpation. It is most likely the missing link, explaining why the power of the From-Stones did not dissipate into the cosmos, and instead transfused into humanity.&lt;br /&gt;
&lt;br /&gt;
The fact known to all is that it was born into its role, with the question of when it did so in relation to the deaths of the Stone-Born a large question, almost as large as how it started to beat.&lt;br /&gt;
&lt;br /&gt;
If it was born before, it may be guilty. If it was born during, it was almost certainly guilty, and if it was born after, it is not guilty of the Extirpation.&lt;br /&gt;
&lt;br /&gt;
Was it a seed unfurling in the mass grave of the dead? Was she a great drain, who murdered much like a vessel of water poured into another? A Knife that had slain Hours and transformed in the terrible presence of so much death into a beginning? Or perhaps the blood of the dead given a rhythm to move?&lt;br /&gt;
&lt;br /&gt;
All agree that its “birth” ensured that the death of the Gods-From-Stone would be forever &amp;quot;continued&amp;quot; in the form of art and human activity.&lt;br /&gt;
&lt;br /&gt;
In many ways, the Heart-Felt Fantasy is the prime suspect, but conflicting narratives and factors lead to a rock-solid alibi for the Fantasy.&lt;br /&gt;
&lt;br /&gt;
Others claim that the Heart-Felt Fantasies Predecessor did murder the Stone-Born, but in doing so had either perished itself or transformed so utterly that they are different entities, and regard the case as closed; The murderer fathered the Heart-Felt Fantasy&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
A newborn, its heartbeat loud and trumpeting above all sounds. Usually neuter, sometimes female or male. If it needs to be dignified, then as a presence. Flowers seed, and babes chortle in laughter in the presence.&lt;br /&gt;
&lt;br /&gt;
== Principles ==&lt;br /&gt;
&lt;br /&gt;
== Worship ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Cults ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mark ===&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Temptation: X&amp;#039;&amp;#039;&amp;#039;: &lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Dedication: X&amp;#039;&amp;#039;&amp;#039;: &lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Ascension: X&amp;#039;&amp;#039;&amp;#039;: &lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Ascension: X&amp;#039;&amp;#039;&amp;#039;: &lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Ascension: X&amp;#039;&amp;#039;&amp;#039;: &lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Ascension: X&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
=== Servants ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Servants ===&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
=== The Fansus ===&lt;br /&gt;
&lt;br /&gt;
=== The Histories ===&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
=== Tools ===&lt;br /&gt;
&lt;br /&gt;
=== Ingredients ===&lt;br /&gt;
&lt;br /&gt;
=== Influences ===&lt;br /&gt;
&lt;br /&gt;
=== Books ===&lt;br /&gt;
&lt;br /&gt;
=== Rites ===&lt;br /&gt;
&lt;br /&gt;
== About the Wassail ==&lt;br /&gt;
&lt;br /&gt;
=== How They Feel ===&lt;br /&gt;
&lt;br /&gt;
=== Who They Blame ===&lt;br /&gt;
&lt;br /&gt;
=== What They Hide ===&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Hours (Vol. III)]]&lt;/div&gt;</summary>
		<author><name>Anaconda With Sword</name></author>
		
	</entry>
	<entry>
		<id>https://www.thefansus.com/w/index.php?title=The_Stillwater&amp;diff=6437</id>
		<title>The Stillwater</title>
		<link rel="alternate" type="text/html" href="https://www.thefansus.com/w/index.php?title=The_Stillwater&amp;diff=6437"/>
		<updated>2024-12-18T13:29:20Z</updated>

		<summary type="html">&lt;p&gt;Anaconda With Sword: Reverted edits by PerishedFraud (talk) to last revision by Cospinol&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{InfoboxHour&lt;br /&gt;
| title = The FNORD&lt;br /&gt;
| card = &lt;br /&gt;
| quote = &lt;br /&gt;
| origin = &lt;br /&gt;
| titles = &lt;br /&gt;
| names = &lt;br /&gt;
| aspects = &lt;br /&gt;
| owners = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
In histories now lost, and times unremembered it has appeared in a myriad forms. In these histories, and in this time, but four are known.&lt;br /&gt;
&lt;br /&gt;
The Calling Man - An elderly, weathered, and solitary man. His hair is white, as is his beard. His eyes too gaze out with a solid white blindness, though his gaze follows otherwise. His clothes vary with time and place, appearing almost always in the local dress. His skin is hardened and leathery, tanned unusually by a lifetime of sunshine. Always beckoning, never calling, he is always a step away, behind a further corner, to be followed and chase. And then he is gone, no longer alone.&lt;br /&gt;
&lt;br /&gt;
The Alabaster Bell&lt;br /&gt;
&lt;br /&gt;
The Sacred Cenote&lt;br /&gt;
&lt;br /&gt;
The Sea&amp;#039;s Shell&lt;br /&gt;
&lt;br /&gt;
== Principles ==&lt;br /&gt;
&lt;br /&gt;
== Worship ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Cults ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mark ===&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Temptation: X&amp;#039;&amp;#039;&amp;#039;: &lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Dedication: X&amp;#039;&amp;#039;&amp;#039;: &lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Ascension: X&amp;#039;&amp;#039;&amp;#039;: &lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Ascension: X&amp;#039;&amp;#039;&amp;#039;: &lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Ascension: X&amp;#039;&amp;#039;&amp;#039;: &lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Ascension: X&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
=== Servants ===&lt;br /&gt;
&lt;br /&gt;
The Halcyon yet stills&lt;br /&gt;
The Sibboleth with it.&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
=== The Fansus ===&lt;br /&gt;
&lt;br /&gt;
=== The Histories ===&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
=== Tools ===&lt;br /&gt;
&lt;br /&gt;
=== Ingredients ===&lt;br /&gt;
&lt;br /&gt;
=== Influences ===&lt;br /&gt;
&lt;br /&gt;
=== Books ===&lt;br /&gt;
&lt;br /&gt;
=== Rites ===&lt;br /&gt;
&lt;br /&gt;
== About the Wassail ==&lt;br /&gt;
&lt;br /&gt;
=== How They Feel ===&lt;br /&gt;
&lt;br /&gt;
=== Who They Blame ===&lt;br /&gt;
&lt;br /&gt;
=== What They Hide ===&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Hours (Vol. III)]]&lt;/div&gt;</summary>
		<author><name>Anaconda With Sword</name></author>
		
	</entry>
	<entry>
		<id>https://www.thefansus.com/w/index.php?title=The_Warp&amp;diff=6436</id>
		<title>The Warp</title>
		<link rel="alternate" type="text/html" href="https://www.thefansus.com/w/index.php?title=The_Warp&amp;diff=6436"/>
		<updated>2024-12-18T13:28:04Z</updated>

		<summary type="html">&lt;p&gt;Anaconda With Sword: Reverted edits by PerishedFraud (talk) to last revision by Erised&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{InfoboxHour&lt;br /&gt;
| title = The Warp&lt;br /&gt;
| card = FNORD&lt;br /&gt;
| origin = Flesh&lt;br /&gt;
| titles = The Warp&lt;br /&gt;
| names = &lt;br /&gt;
| aspects = {{Aspect|Secret Histories}} {{Aspect|Moth}}&lt;br /&gt;
| arrival = Ascended to Hourhood at the conclusion of the Extirpation?&lt;br /&gt;
| owners = [[User:wedidthetimewarpagain|wedidthetimewarpagain]]&lt;br /&gt;
}} &amp;#039;&amp;#039;&amp;#039;The Warp&amp;#039;&amp;#039;&amp;#039; is one of the Hours of the Third Fansus. Formerly a Name of [[The Weave]] who, along with her sister [[The Weft]], overthrew [[The Weave]] and sewed her self into the Mansus-Prison around what once was the Wood, marking the end of the Wassail. The Warp presides over beautiful, fragile, impossible Histories - constantly in argument and competition with her beloved sister over the state of the Histories.&lt;/div&gt;</summary>
		<author><name>Anaconda With Sword</name></author>
		
	</entry>
	<entry>
		<id>https://www.thefansus.com/w/index.php?title=The_Weft&amp;diff=6435</id>
		<title>The Weft</title>
		<link rel="alternate" type="text/html" href="https://www.thefansus.com/w/index.php?title=The_Weft&amp;diff=6435"/>
		<updated>2024-12-18T13:27:52Z</updated>

		<summary type="html">&lt;p&gt;Anaconda With Sword: Reverted edits by PerishedFraud (talk) to last revision by Wedidthetimewarpagain&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{InfoboxHour&lt;br /&gt;
| title = The Weft&lt;br /&gt;
| card = FNORD&lt;br /&gt;
| origin = Flesh&lt;br /&gt;
| titles = The Weft&lt;br /&gt;
| names = &lt;br /&gt;
| aspects = {{Aspect|Secret Histories}} {{Aspect|Forge}}&lt;br /&gt;
| arrival = Ascended to Hourhood at the conclusion of the Extirpation?&lt;br /&gt;
| owners = [[User:wedidthetimewarpagain|wedidthetimewarpagain]]&lt;br /&gt;
}} &amp;#039;&amp;#039;&amp;#039;The Weft&amp;#039;&amp;#039;&amp;#039; is one of the Hours of the Third Fansus. Formerly a Name of [[The Weave]] who, along with her sister [[The Warp]], overthrew [[The Weave]] and sewed her self into the Mansus-Prison around what once was the Wood, marking the [beginning/end idk] of the Extirpation/[whatever we decide to call the killing of the Stones]. The Weft presides over detailed and explicit Histories, free of interpretation, building an iron-clad past out of which to make an uncompromising future.&lt;/div&gt;</summary>
		<author><name>Anaconda With Sword</name></author>
		
	</entry>
	<entry>
		<id>https://www.thefansus.com/w/index.php?title=The_Distinguished&amp;diff=6434</id>
		<title>The Distinguished</title>
		<link rel="alternate" type="text/html" href="https://www.thefansus.com/w/index.php?title=The_Distinguished&amp;diff=6434"/>
		<updated>2024-12-18T13:27:15Z</updated>

		<summary type="html">&lt;p&gt;Anaconda With Sword: Reverted edits by PerishedFraud (talk) to last revision by Lyrositor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{InfoboxHour&lt;br /&gt;
| title = The Distinguished&lt;br /&gt;
| card = File:TheDistinguished.jpg&lt;br /&gt;
| quote = For me.&lt;br /&gt;
| origin = [[:Category:Gods-From-Flesh (Vol. III)|Flesh]]&lt;br /&gt;
| titles = The Distinguished&amp;lt;br /&amp;gt;The Plighted End&amp;lt;br /&amp;gt;Imperatrix&amp;lt;br /&amp;gt;Cleopatra&lt;br /&gt;
| names = &amp;#039;&amp;#039;FNORD&amp;#039;&amp;#039;&lt;br /&gt;
| aspects = {{Aspect|Winter}} {{Aspect|Forge}}&lt;br /&gt;
| arrival = 28 B.C.E.&lt;br /&gt;
| owners = [[User:Lyrositor|Lyrositor]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Distinguished&amp;#039;&amp;#039;&amp;#039;, also known as &amp;#039;&amp;#039;&amp;#039;the Plighted End&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Imperatrix&amp;#039;&amp;#039;&amp;#039; (formerly as &amp;#039;&amp;#039;&amp;#039;Empress Cleopatra&amp;#039;&amp;#039;&amp;#039;), is one of the Hours of [[the Third Fansus]], created by [[User:Lyrositor|Lyrositor]]. She arose from the ritual sacrifice of hundreds of thousands of her subjects, at the apex of her mortal might. She is in equal parts aspected with [[:Category:Winter|Winter]], for the price that is required, and [[:Category:Forge|Forge]], for the promised reward. She is an Hour of terrible demands and fair rewards. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The Distinguished arose from an Egypt which resisted assimilation by the Roman Empire, managing instead, through alliances, marriages, and superior strategy, to take over significant swathes of the Empire, including, eventually, Rome itself (though the Roman Empire endured elsewhere). Such was the loyalty and fervor the Pharaoh-Empress commanded that no enemy could stand before the strength of her forces, with sacrifices to her own God being a widespread practice. At the peak of her power, she demanded the ultimate price of her people: that they lay down their lives for her, providing her with the strength she needed to ascend to Hourhood on a river of blood.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&lt;br /&gt;
=== Principles ===&lt;br /&gt;
For devotion unquestioned, power unmatched. For absolute sacrifice, absolute renewal. The Distinguished is an hour of terrible demands, as represented by [[:Category:Winter|Winter]], and immense reward, through the might of [[:Category:Forge|Forge]]. Loyal worshipers are granted power proportional to the price they are willing to pay for it, up to and even beyond their own life.&lt;br /&gt;
&lt;br /&gt;
== Worship ==&lt;br /&gt;
&lt;br /&gt;
=== Cults ===&lt;br /&gt;
&lt;br /&gt;
=== Mark ===&lt;br /&gt;
&lt;br /&gt;
=== Servants ===&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
&lt;br /&gt;
=== The Mansus ===&lt;br /&gt;
&lt;br /&gt;
=== The Histories ===&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Hours (Vol. III)]]&lt;br /&gt;
[[Category:Gods-From-Felsh (Vol. III)]]&lt;br /&gt;
[[Category:Forge (Vol. II)]]&lt;br /&gt;
[[Category:Lantern (Vol. II)]]&lt;br /&gt;
[[Category:Knock (Vol. II)]]&lt;/div&gt;</summary>
		<author><name>Anaconda With Sword</name></author>
		
	</entry>
	<entry>
		<id>https://www.thefansus.com/w/index.php?title=The_Gilded_Insect&amp;diff=6433</id>
		<title>The Gilded Insect</title>
		<link rel="alternate" type="text/html" href="https://www.thefansus.com/w/index.php?title=The_Gilded_Insect&amp;diff=6433"/>
		<updated>2024-12-18T13:26:34Z</updated>

		<summary type="html">&lt;p&gt;Anaconda With Sword: Reverted edits by PerishedFraud (talk) to last revision by BeardedTree&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{InfoboxHour&lt;br /&gt;
| title   =The The Gilded Insect&lt;br /&gt;
| card    = File:Stolentemplate&lt;br /&gt;
| quote   = &lt;br /&gt;
| origin  = From flesh&lt;br /&gt;
| titles  = The honeyed tongue, the Wicked Contract,  the Profane Corpse &lt;br /&gt;
| names   =Miser, Silverchain  &lt;br /&gt;
| aspects = {{Aspect|Grail}} {{Aspect|Edge}}&lt;br /&gt;
| arrival = &lt;br /&gt;
| owners  =beardedtree&lt;br /&gt;
}}&lt;br /&gt;
The Gilded Insect is a Grail and Edge god from flesh written by BeardedTree whos tarot card is the devil.   The Gilded Insect is a jealous and greedy god who craves the corpses of the From-Stone deities. It was by the power locked within their remains that he achieved hourhood - a horrible process that was essentially a ritualistic grafting of the parts to his body. Now an hour, the Gilded Insect uses his power to undermine the denizens of the Mansus - tempting the unfortunate from the correct paths. All of this is done so that he can secure more of the From-Stones’ remains and further rise to power. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Once, the Gilded Insect was a mortal man with everyday troubles and peaceful dreams. That was, until he, by chance, came across a lost piece of a From-Stone god. Upon contact, the man was infused with otherworldly energies. This force restored his youth and vitality, but now that he knew that such powers existed, he was changed forever. It wasn’t enough! The man collected more and more parts, growing stronger both in mind and body. As remains grew rare and their locations dubious or protected, so did the man’s methods become more inhumane. With parts from the Mangle and the Bait, the man enacted a great ritual and ascended to hourhood. Now rechristened as a beautiful hour called the Gilded, he greeted his newfound colleagues and settled into his new life. Sometime later, the Gilded would once again feel the calling of the From-Stones’ remains, becoming bitter and jealous of his colleagues and seeking even higher levels of power. While the more substantial corpse parts were kept protected, the Gilded collected and assimilated scraps. All was going well until his greed became is undoing. He stole a part of the Omnipede and consumed it. As it was part of a living whole, things didn&amp;#039;t go as planned, and he horribly mutated into his current form. Now known as the Gilded Insect, he seeks to return to his original form and become the sole power in the Mansus. &lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
The Gilded insect is a handsome young man, the image of the perfect human physique. A gold mask covers half of his face. His lower half, however, is a huge and monstrous centipede, which hints at his true nature...&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Principles ==&lt;br /&gt;
Lies and illusions. Cheats and thieves. Sacrilege and deceit. The Gilded Insect speaks honeyed words, tempting others to make deals with him, granting power in exchange for “favours”. Once the Gilded Insect has ensnared someone,  he revels in their suffering, manipulating them into being a pawn for his wicked plans.  &lt;br /&gt;
&lt;br /&gt;
== Worship ==&lt;br /&gt;
 Wip&lt;br /&gt;
&lt;br /&gt;
=== Cults ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mark ===&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Temptation: X&amp;#039;&amp;#039;&amp;#039;: &lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Dedication: X&amp;#039;&amp;#039;&amp;#039;: &lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Ascension: X&amp;#039;&amp;#039;&amp;#039;: &lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Ascension: X&amp;#039;&amp;#039;&amp;#039;: &lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Ascension: X&amp;#039;&amp;#039;&amp;#039;: &lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Ascension: X&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
=== Servants ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Servants ===&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
=== The Fansus ===&lt;br /&gt;
The Glittering Palace, also called the Prison of lies&lt;br /&gt;
&lt;br /&gt;
=== The Histories ===&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
=== Tools ===&lt;br /&gt;
&lt;br /&gt;
=== Ingredients ===&lt;br /&gt;
&lt;br /&gt;
=== Influences ===&lt;br /&gt;
&lt;br /&gt;
=== Books ===&lt;br /&gt;
&lt;br /&gt;
=== Rites ===&lt;br /&gt;
&lt;br /&gt;
== About the Wassail ==&lt;br /&gt;
&lt;br /&gt;
=== How They Feel ===&lt;br /&gt;
I don’t feel the slightest bit of pity at their deaths, they were weak and the deaths provided my own ascension&lt;br /&gt;
=== Who They Blame ===&lt;br /&gt;
&lt;br /&gt;
=== What They Hide ===&lt;br /&gt;
How he ascended and the magic behind it. &lt;br /&gt;
== Relationships ==&lt;br /&gt;
[[Category:Hours (Vol. III)]]&lt;br /&gt;
[[Category:Gods-From-Flesh (Vol. III)]]&lt;br /&gt;
[[Category:Grail (Vol. III)]]&lt;br /&gt;
[[Category:Edge (Vol. III)]]&lt;/div&gt;</summary>
		<author><name>Anaconda With Sword</name></author>
		
	</entry>
	<entry>
		<id>https://www.thefansus.com/w/index.php?title=The_Firstborn&amp;diff=6432</id>
		<title>The Firstborn</title>
		<link rel="alternate" type="text/html" href="https://www.thefansus.com/w/index.php?title=The_Firstborn&amp;diff=6432"/>
		<updated>2024-12-18T13:26:15Z</updated>

		<summary type="html">&lt;p&gt;Anaconda With Sword: Reverted edits by PerishedFraud (talk) to last revision by Gwreet&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{InfoboxHour&lt;br /&gt;
| title = The Firstborn&lt;br /&gt;
| card = File:ARES.png&lt;br /&gt;
| quote = The firstborn claims to be the first among hours, and whilst this is certainly not true,he has the power to wage war on those who contradict his vanity.&lt;br /&gt;
| origin = from flesh&lt;br /&gt;
| titles = His majesty the Fistborn, first among the hours, the beautiful, Apollon, etc&lt;br /&gt;
| names = The hundred-winged, the Secondborn&lt;br /&gt;
| aspects = Grail, Edge, Moth and Knock&lt;br /&gt;
| owners = Gwreet&lt;br /&gt;
| date of arrival = classical era&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
The firstborn appears as an almost irritatingly beautiful man in greek armor, but he is also known to appear as a firefly when he brings the new day.&lt;br /&gt;
&lt;br /&gt;
== Principles ==&lt;br /&gt;
Grail for pleasure and self-indulgence, edge for a hot temper and fighting prowess, and both for vanity. He is known for his pride, and the wrath that follows the injury of his pride. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The Firstborn is said to have originated from a small village in Phrygia, albeit it’s name has been forgotten by the histories, as was his original  name. Beloved by all, men, women  and even the creatures of the Mansus, he rapidly developed a highly narcissistic and dismissive personality, which ultimately proved to be his undoing: after being harshly turned down, a forest-seer laid a curse on him, that he „never shall leave his house, lest he die.“ Infuriated, he ran  after the seer, but as soon as he set foot on the doorsteps, he felt himself weakening.&lt;br /&gt;
Using his beauty as a bargaining chip, he slowly built up a cult, seeking ascension into the Mansus, because if he can&amp;#039;t leave his house, he shall move to a bigger one. As the years passed by, he built up a cult, amassed a great hoard of treasures, incited strife between the hours, and directed his cultists in the flaying of Marsyas, the forest-seer who had cursed him. As the time had come and the hours were infighting more than ever, he seized his window of opportunity and ascended through the Sea Gate, in an monumental orgy in which he ultimately betrayed all his lovers, reciting the Formulae Excessive over and over.&lt;br /&gt;
&lt;br /&gt;
He is a hot-headed hour, easily tricked into a fight, which he however will probably win. He both fights and loves with great passion, but most of all he loves himself. Sometimes, he is known to act erratically, but no affiliation with moth was ever proven.&lt;br /&gt;
&lt;br /&gt;
== Worship ==&lt;br /&gt;
&lt;br /&gt;
The Firstborn is worshipped by the beautiful and the ugly alike, to preserve or improve and by those who wish to fight with a brutal and unrelenting strenght, as opposed to The Abbess Sunsets worshippers.&lt;br /&gt;
&lt;br /&gt;
Strangely, he is also worshipped by the betrayed, and those who fear to be betrayed, but it is not known why.&lt;br /&gt;
&lt;br /&gt;
There are two known ways to gain his attention, but both involve a sacrifice, which has to be given freely and for the sake of admiration: either you scar yourself, appealing to his aspect of edge, or you offer of your blood, for his aspect of grail.&lt;br /&gt;
&lt;br /&gt;
=== Cults ===&lt;br /&gt;
&lt;br /&gt;
His church is the Order of His Majesty the Firstborn, as one would have expected.&lt;br /&gt;
&lt;br /&gt;
=== Mark ===&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Temptation: Beauty: I have been informed that I hold the key to unearthly beauty.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Dedication: Beauty: I have decided to pursue unearthly beauty by all means.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Ascension: The skin‘s mark: I have scarred my skin with repetitions of the Formulae Excessive, to remember the Betrayed&amp;#039;s sacrifice.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Ascension: The hairs‘s mark: I have shaven my hair and set it aflame, to remember the Betrayed&amp;#039;s torment.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Ascension: The mouth‘s mark: I have sewn my lips together, to remember the Betrayed&amp;#039;s acceptance.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Ascension: The eye‘s mark: I have gouged out my eyes, to remember the Betrayed&amp;#039;s fascination. Now, the Firstborn will surely renew me, more beautiful then ever before.&lt;br /&gt;
&lt;br /&gt;
=== Servants ===&lt;br /&gt;
&lt;br /&gt;
He is served by the souls of those killed without honor , the Betrayed, which he sacrificed, which are his most fanatical and feared servants, and he gains power from all those who learn of the place behind desire.&lt;br /&gt;
Other than that, he mainly seeks to corrupt other hours followers by offering them tokens of irresistible beauty, in the endless game of backstabbing and intrigue in the house, building up a network of informants, spies and traitors, and whilst he is not smart enough to play the great game to the fullest, he is clever enough to pose a threat to those who incur his wrath.&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
=== The Fansus ===&lt;br /&gt;
&lt;br /&gt;
To this day, he still resides at and presides over the Sea Gate, where he built his fortress of unchartered pleasures, the Red Keep.&lt;br /&gt;
&lt;br /&gt;
=== The Histories ===&lt;br /&gt;
&lt;br /&gt;
His earliest notable involvement in the matters of the hours was his meddeling in their affairs to worsen their conflicts for a while, to create an window of opportunity for his ascension.&lt;br /&gt;
He has been known to have played a part in the Extirpation, although no one really knows what exactly he did. The Weft might suspect something.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
=== Tools ===&lt;br /&gt;
&lt;br /&gt;
A piece of Marsyas Skin (6 Grail, 6 Edge)&lt;br /&gt;
Something that was taken forcefully, but with acceptance.&lt;br /&gt;
&lt;br /&gt;
A pebble of his doorsteps (6 Grail)&lt;br /&gt;
You desire to step on it, but something tells you that you shouldn’t.&lt;br /&gt;
&lt;br /&gt;
A particular knive (2 Edge)&lt;br /&gt;
Legend has it that knives like this one slit the throats of the betrayed.&lt;br /&gt;
&lt;br /&gt;
=== Ingredients ===&lt;br /&gt;
&lt;br /&gt;
A furious red (2 Grail, 2 Edge) (paints)&lt;br /&gt;
It is really livid.&lt;br /&gt;
&lt;br /&gt;
A vial of indefined proportions (8 Grail) (poison 2)&lt;br /&gt;
Drink it! Drink it! Don’t.&lt;br /&gt;
&lt;br /&gt;
=== Influences ===&lt;br /&gt;
&lt;br /&gt;
(Wouldn’t those be generic grail/ edge influences?)&lt;br /&gt;
&lt;br /&gt;
=== Books ===&lt;br /&gt;
&lt;br /&gt;
The flaying of Marsyas&lt;br /&gt;
Before the translation: An ecstatic poem, written in greek, supposedly translated from phrygian.&lt;br /&gt;
After the translation: An ecstatic poem, re-telling the flaying of Marsyas from an unusual perspective.&lt;br /&gt;
&lt;br /&gt;
Before the study: This poem, allegedly written by an unnamed exalted of the firstborn, describes the flaying from Marsyas perspective, which he claims to have taken in his dreams.&lt;br /&gt;
After the Study: So I take your skin, and with it your power, to avenge our lord. (Expand?)&lt;br /&gt;
&lt;br /&gt;
Yields: Grail 4 lore, Edge 4 lore, fascination&lt;br /&gt;
&lt;br /&gt;
The Betrayal of the hundred&lt;br /&gt;
Before the translation: Copied from a stele in the Artemision by Maxim Gladwell. Ciphered in Vak.&lt;br /&gt;
After the translation: This is a copy from a much older inscription, allegedly an account of the legendary Betrayal of the hundred.&lt;br /&gt;
&lt;br /&gt;
Before the study: The donor who paid for the stele claims to have seen &amp;quot;Apollon&amp;#039;s ascent&amp;quot;, and pleads for Artemis to protect him from &amp;quot;the hundred-winged.&amp;quot;&lt;br /&gt;
After the Study: The description itself is not much more than a traumatized man&amp;#039;s stuttering, but he seems to remember the words that were spoken quite well.&lt;br /&gt;
&lt;br /&gt;
Yields: Formulae Excessive (Grail 10 lore), the Rite of betrayal, dread&lt;br /&gt;
&lt;br /&gt;
On the Firstborn&lt;br /&gt;
Before the translation: Maxim Gladwell research notes on the Firstborn. Ciphered in Vak. &lt;br /&gt;
After the translation: The longer you work, the more scared you get. So did Gladwell. You don&amp;#039;t dare to read the last page yet.&lt;br /&gt;
&lt;br /&gt;
Before the Study: You are not sure if you should read this. Gladwell, whilst increasingly incoherent throughout the book, seems to have been on some kind of lead.&lt;br /&gt;
After the Study: Oh, the Glory! You don&amp;#039;t know what you did after you read the last sentence. It must have been a horrible thing, since there is a lot of Blood on your clothes. But you remember you did well, and you remember a syllable of what you&amp;#039;ve read before you burned the book in horror.&lt;br /&gt;
&lt;br /&gt;
Yields: A syllable of the Firstborns name (Grail 12 lore), Edge 12 lore, Moth 4 lore, one passion, two fascination, on dread, one notoriety&lt;br /&gt;
&lt;br /&gt;
=== Rites ===&lt;br /&gt;
&lt;br /&gt;
Rite of Betrayal&lt;br /&gt;
&lt;br /&gt;
This rite is one of the hardest fullfill, due to the fact that it requires that the victim accepts it‘s death freely, re-enacting the Lovers betrayal. Other than that you requre a tool to slay them with, an influence to be consumed, and a piece of his lore.&lt;br /&gt;
&lt;br /&gt;
== About the Firstborn ==&lt;br /&gt;
&lt;br /&gt;
=== How They Feel ===&lt;br /&gt;
&lt;br /&gt;
He doesn’t talk about it often, but when he does, he expresses a truly unique piety and humility towards the gods from stone.&lt;br /&gt;
&lt;br /&gt;
=== Who They Blame ===&lt;br /&gt;
&lt;br /&gt;
No one. At least this is a bigger prison than before. But if he has to blame someone, he&amp;#039;ll blame the Hill-Queen and the Omnipede, just out of spite.&lt;br /&gt;
&lt;br /&gt;
=== What They Hide ===&lt;br /&gt;
&lt;br /&gt;
He hides a trinity of secrets: his own name, a grand secret of betrayal, and what he did to the Weave before her body was woven.&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
Due to his origin he generally dislikes lantern.&lt;br /&gt;
&lt;br /&gt;
Positive:&lt;br /&gt;
The Gilded Insect: &amp;quot;A brother in heart and mind, and he has a very clear view of the things as they are.&amp;quot;&lt;br /&gt;
(He is easily swayed by the golden words of The Gilded Insect, for he shares its principles.)&lt;br /&gt;
The Warp: &amp;quot;I’m pretty sure she likes me. Who doesn&amp;#039;t, after all?&lt;br /&gt;
(He loves The Warp for the beauty of her histories, but also envies her for them.)&lt;br /&gt;
The Piper: “It&amp;#039;s business.&amp;quot;&lt;br /&gt;
(Weather it is some shared interest or genuine respect, he is often seen with him.)&lt;br /&gt;
The Names of the Gods from Stone: He has good relations to them, and can be considered their ally, albeit not a reliable one.&lt;br /&gt;
(They are a tool, that in time might be betrayed.)&lt;br /&gt;
The Stillwater: “It looks pretty.”&lt;br /&gt;
(He has no clue what it really is.)&lt;br /&gt;
The Cantharide: “That’s more like it.”&lt;br /&gt;
(He takes a certain interest in her, for similarities of alignment, theme, and “personal matters”.)&lt;br /&gt;
The Dongolopticon: “Been there, done that.”&lt;br /&gt;
(Obvious.)&lt;br /&gt;
&lt;br /&gt;
Negative:&lt;br /&gt;
The Omnipede: &amp;quot;Why does it always have to be bugs?&amp;quot;&lt;br /&gt;
(He hates it for its appearance, and for it’s words.)&lt;br /&gt;
The Hill-Queen: “You know what’s worse than bugs? Enigmatic bugs.”&lt;br /&gt;
(He hates her for what she is.)&lt;br /&gt;
The Distinguished: &amp;quot;Who rewards those you betray anyways? What an Idiot. Ehm... don&amp;#039;t tell her I said that.”&lt;br /&gt;
(He hates her for her power, which he fears, but also belittles her for her concept of betrayal.)&lt;br /&gt;
The Abess Sunset: “Of all the people here, she is the one I’d not want fight in a one-on-one.”&lt;br /&gt;
(He does not hate her, but he is wary of her might.)&lt;br /&gt;
The Weft: &amp;quot;I don&amp;#039;t like her. Way to strict and uptight.&amp;quot;&lt;br /&gt;
(She distrusts him, and he does not trust her, and her insistence on the rules.)&lt;br /&gt;
The Captain: “Who does he think he is, to talk to ME it his way?”&lt;br /&gt;
(He dislikes his attitude towards himself.)&lt;br /&gt;
The Skinner Box: “What is it? Don’t know, don’t care.”&lt;br /&gt;
(More of an indifferent, but there is no such category.)&lt;br /&gt;
Brother Grimalkin: “Only a weakling preys on the weak.”&lt;br /&gt;
(Whilst he does like betrayal and mutilation, he does not like a kid ho rips out butterfly wings.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Hours (Vol. III)]]&lt;br /&gt;
[[Category:Gods-From-Flesh (Vol. III)]]&lt;br /&gt;
[[Category:Edge (Vol. III)]]&lt;br /&gt;
[[Category:Grail (Vol. III)]]&lt;/div&gt;</summary>
		<author><name>Anaconda With Sword</name></author>
		
	</entry>
	<entry>
		<id>https://www.thefansus.com/w/index.php?title=Brother_Grimalkin&amp;diff=6431</id>
		<title>Brother Grimalkin</title>
		<link rel="alternate" type="text/html" href="https://www.thefansus.com/w/index.php?title=Brother_Grimalkin&amp;diff=6431"/>
		<updated>2024-12-18T13:25:52Z</updated>

		<summary type="html">&lt;p&gt;Anaconda With Sword: Reverted edits by PerishedFraud (talk) to last revision by T3isukone&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Creator: t3isukone&lt;br /&gt;
&lt;br /&gt;
Origin: Blood&lt;br /&gt;
&lt;br /&gt;
Pronouns: Him/He&lt;br /&gt;
&lt;br /&gt;
Aspects: Grail, Knock&lt;br /&gt;
&lt;br /&gt;
Tarot: X - The Wheel of Fortune&lt;br /&gt;
&lt;br /&gt;
Ideals: Bad luck, sadism, torture, people being ‘spirited away’&lt;br /&gt;
&lt;br /&gt;
Appearance : An enormous black or dark purple cat.&lt;br /&gt;
&lt;br /&gt;
Role: Brother Grimalkin is just here to torture people. In everyone who cries out for a reason for unfairness, in every wonder of why life must be so much suffering, in every reasonless act of petty cruelty, some beg and demand for a reason. Brother Grimalkin is that reason-a god who hurts simply for the sake of hurting, the reason for unfairness and pain. Pray it does not turn its eye on you. Brother Grimalkin is, at heart, a child. He hurts simply because he finds it fun. He rips and tears and destroys, because it is fun, and because he has no concept of morality that a human or one who is mature might. He takes a great, deep joy in his games, and has the endless energy of a kitten or young child.&lt;br /&gt;
As a Knock aspect, it’s effectively futile to cage him. Brother Grimalkin will take what he wants, no matter who thinks they are imprisoning him.&lt;br /&gt;
&lt;br /&gt;
History: ?&lt;br /&gt;
&lt;br /&gt;
Relations:&lt;br /&gt;
Positive:&lt;br /&gt;
The Solemn: Thinks of him as a big brother.&lt;br /&gt;
Negative:&lt;br /&gt;
Hour Name: Relation&lt;br /&gt;
&lt;br /&gt;
About the Extirpation:&lt;br /&gt;
How he feels: “It was sad, wasn’t it? The Stones were always nice, and now no one can ever play with them anymore.”&lt;br /&gt;
Who he blames: &lt;br /&gt;
What he hides: Brother Grimalkin has the mind of a cruelly innocent child. He is a terrible liar. He might hide something, though...&lt;/div&gt;</summary>
		<author><name>Anaconda With Sword</name></author>
		
	</entry>
	<entry>
		<id>https://www.thefansus.com/w/index.php?title=The_Tessellate&amp;diff=6430</id>
		<title>The Tessellate</title>
		<link rel="alternate" type="text/html" href="https://www.thefansus.com/w/index.php?title=The_Tessellate&amp;diff=6430"/>
		<updated>2024-12-18T13:25:37Z</updated>

		<summary type="html">&lt;p&gt;Anaconda With Sword: Reverted edits by PerishedFraud (talk) to last revision by BeardedTree&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{InfoboxHour&lt;br /&gt;
| title   = &lt;br /&gt;
| card    = File:Stolentemplate&lt;br /&gt;
| origin  = &lt;br /&gt;
| titles  =&lt;br /&gt;
| names   = &lt;br /&gt;
| aspects = {{Aspect|Knock}}&lt;br /&gt;
| arrival = &lt;br /&gt;
| owners  = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
===History===&lt;br /&gt;
wip&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
 A strong and graceful woman with a bee’s head with a pair of shining wings on her back. &lt;br /&gt;
 wip&lt;br /&gt;
===Principles===&lt;br /&gt;
Industry, Security and Prosperity. These are the ideals of the Tessellate. Through them, the weak, the poor and the disadvantaged are granted better lives.  The Tessellate also values charity and cooperation - teamwork leads to not only better relations but greater bounties to be shared as well, and what benefit is wealth if it is not shared?&lt;br /&gt;
==Worship==&lt;br /&gt;
===Cult===&lt;br /&gt;
&lt;br /&gt;
===Mark===&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Temptation: Phrase: &lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Dedication: Phrase: &lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Ascension: Phrase: &lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Ascension: Phrase: &lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Ascension: Phrase: &lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Ascension: Phrase: &lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Ending&amp;#039;&amp;#039;&amp;#039;: &lt;br /&gt;
===Servants===&lt;br /&gt;
====Names====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
==Locations==&lt;br /&gt;
===The Mansus===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Histories===&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
===Tools===&lt;br /&gt;
&lt;br /&gt;
===Ingredients===&lt;br /&gt;
&lt;br /&gt;
===Influences===&lt;br /&gt;
&lt;br /&gt;
===Books===&lt;br /&gt;
* &lt;br /&gt;
** Description: &lt;br /&gt;
** Start Text: &lt;br /&gt;
** End Text: &lt;br /&gt;
** Gives: &lt;br /&gt;
===Rites===&lt;br /&gt;
* Making of the Hours&lt;br /&gt;
** Description:&lt;br /&gt;
** Requires: &lt;br /&gt;
** Gives: &lt;br /&gt;
== About the Wassail ==&lt;br /&gt;
=== How he/she/it/they feel about it ===&lt;br /&gt;
&lt;br /&gt;
=== Who He/She/It/They Blame ===&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
* [[The Firstborn]]: &lt;br /&gt;
* [[The Piper]]: &lt;br /&gt;
* [[The Weft]]: &lt;br /&gt;
* [[The Distinguished]]: &lt;br /&gt;
* [[The Prince Consort]]: &lt;br /&gt;
* [[The Warp]]: &lt;br /&gt;
* [[The Hill-Queen]]: &lt;br /&gt;
* [[The Captain]]: &lt;br /&gt;
* [[]]: &lt;br /&gt;
* [[The Solemn]]: &lt;br /&gt;
* [[Brother Grimalkin]]: &lt;br /&gt;
* [[Abbess Sunset]]: &lt;br /&gt;
* [[The Skinner Box]]: &lt;br /&gt;
* [[The Stillwater]]: &lt;br /&gt;
* [[The Heart-Felt Fantasy]]: &lt;br /&gt;
* [[The Gilded Insect]]: &lt;br /&gt;
* [[The Mechanism]]: &lt;br /&gt;
* [[The Dongolopticon]]: &lt;br /&gt;
* [[The World-Carver]]: &lt;br /&gt;
* [[The Eye]]: &lt;br /&gt;
* [[The Reminisce]]: &lt;br /&gt;
* [[The Millions-Upon-Millions]]: &lt;br /&gt;
* [[]]: &lt;br /&gt;
* [[The Blight-Abiding]]: &lt;br /&gt;
* [[The Cantharide]]: &lt;br /&gt;
* [[The Weave]]: &lt;br /&gt;
* [[]]: &lt;br /&gt;
* [[]]: &lt;br /&gt;
* [[The Fruitbat]]: &lt;br /&gt;
* [[The Mare-Night]]: &lt;br /&gt;
* [[The Stillborn]]: &lt;br /&gt;
==Secrets==&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
[[Category:Hours (Vol. III)]]&lt;/div&gt;</summary>
		<author><name>Anaconda With Sword</name></author>
		
	</entry>
	<entry>
		<id>https://www.thefansus.com/w/index.php?title=The_Cantharide&amp;diff=6429</id>
		<title>The Cantharide</title>
		<link rel="alternate" type="text/html" href="https://www.thefansus.com/w/index.php?title=The_Cantharide&amp;diff=6429"/>
		<updated>2024-12-18T13:24:35Z</updated>

		<summary type="html">&lt;p&gt;Anaconda With Sword: Reverted edits by PerishedFraud (talk) to last revision by Erised&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{InfoboxHour&lt;br /&gt;
| title = The Cantharide&lt;br /&gt;
| card = File:Cat.289-Nacer-De-Nuevo-1960.jpg&lt;br /&gt;
| quote = We call upon the Cantharide, who breaketh through.&lt;br /&gt;
| origin = Flesh&lt;br /&gt;
| titles = Countless: the Blistering Grace, the Emphasis, the Damsel-In-Relief, the Apophenian, The Name of Names, but most of all...&amp;lt;br /&amp;gt;The Vain Glory&lt;br /&gt;
| names = Helen of Sparta (the Cloud-Made) &amp;lt;br /&amp;gt;Lucrezia Borgia&lt;br /&gt;
| aspects = {{Aspect|Moth}} {{Aspect|Lantern}} {{Aspect|Grail}} &lt;br /&gt;
| arrival = unsure yet&lt;br /&gt;
| owners = [[Erised|Erised]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
When she first descended from the Glory, she was the litteral embodiment of the undeserving Hour, who hadn&amp;#039;t been through the same process than all other From-Flesh. Thus she was known to only utter cryptic statements and making impressive, yet ultimately empty miracles take place, to cover up.The other Hours didn&amp;#039;t expect more of her. In fact, they almost had a tinge of admiration in their disdain, because she was faking it, but faking it good. Most human cultists crave more seeming transcendance and meaning than the true occult, uncomprehensible nature of most other Hours. She was good at keeping the masquerade of Hours being benefactors to mankind, and not powerful enough to be a menace in their own right. A perfect PR, of sorts.&lt;br /&gt;
&lt;br /&gt;
But of late, this has changed. The Cantharide&amp;#039;s pseudo-truths actually seem to hold more and more occult truth, as if she was truly channeling the immense powers she claimed she did. And to only make it worse, even she seems to have no clue why.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Principles ==&lt;br /&gt;
Moth is for the Name-as-Self, as much a core feature of the being as it is a simple mask, removable and replaceable in a whim. Most human words and titles are of this category, which the Cantharide excels at affecting. When a lawyer or a politician plays upon words to get away, when a spy creates a cover, or a writer designs a character so fake it’s real, their phrases are anthems to the Cantharide.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The Mechanism and the Cantharide both are oracles, bound to reveal truths to those who beseech them, but also able to warp the truth they scry.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Lantern is for the Name-As-Truth. The Lantern is the platonic ideal, the unstainable and perfect Truth hidden in the meaning. Those are not the mere names used by humans and their mutable selves: those are the names and titles of deities, the transcendent tenets of their legend, be they awe-inspiring or terrible, alluring or gruesome. Such appellations are true and unchanging in any point of any History. The Cantharide can’t modify or replace them, for theyre written in the ink of the Glory, but it’s within her power to exalt them, or subvert them, ever so slightly.  For beings involved in the occult, When poets or scholars sing praises, when journalists slander, there grows the seeds of the Cantharide. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The Captain discovers the truth during his journeys: but for to those truths, he gives no Names. The Abbess purges the souls of the deceased: but save for their sins, she doesn&amp;#039;t name any part of them The Eye sees all, but speaks not. &amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Grail (or Knock) is for the Name-As-Call. In all esoteric traditions, the true name of a being is a way to bind it, to appeal to it, to access its secret nature and merge. The Name-as-Call is Ecstasy when shouted in pleasure: it is Addiction when obsessively repeated. When your lover calls to you in a muffled moan of pleasure (or a shrieking shrill of fear), when a witch spits it in a curse or whisper it in blessing, the weight of their claims on you is the Cantharide’s.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The Fruitbat takes your desire and makes you forget it, by making you happy with what you have. The Dongolopticon takes your desire, becomes an even-better version of it, and makes you realize what you truly need. The Grim takes your desire and uses it to torture you, so that the pain makes you feel less guilty for your desire. The Cantharide takes your desire, and makes it so big and all-encompassing that you&amp;#039;re not its subject anymore, just its spectator.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Worship ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Cults ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mark ===&lt;br /&gt;
&lt;br /&gt;
I&amp;#039;m hesitating between Ecstasy, Trance, Nexion/Nexus or Immanence/Transcendance&lt;br /&gt;
&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Temptation: Immanence&amp;#039;&amp;#039;&amp;#039;: &lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Dedication: Immanence&amp;#039;&amp;#039;&amp;#039;: &lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Ascension: Immanence&amp;#039;&amp;#039;&amp;#039;: A beacon shines upon my brow, not alight itself, but spreading darkness wherever my eyes don’t abide. I know this to be the First Mark. &lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Ascension: Immanence&amp;#039;&amp;#039;&amp;#039;: &lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Ascension: Immanence&amp;#039;&amp;#039;&amp;#039;: &lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Ascension: Immanence&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
=== Servants ===&lt;br /&gt;
The Bassarides amongst the trees. The Nepheliads over the sea.&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
=== The Fansus ===&lt;br /&gt;
&lt;br /&gt;
=== The Histories ===&lt;br /&gt;
Cretan Minoan Era?&lt;br /&gt;
Renaissance? Libertine Era in France?&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
=== Tools ===&lt;br /&gt;
&lt;br /&gt;
=== Ingredients ===&lt;br /&gt;
&lt;br /&gt;
=== Influences ===&lt;br /&gt;
&lt;br /&gt;
=== Books ===&lt;br /&gt;
&lt;br /&gt;
=== Rites ===&lt;br /&gt;
&lt;br /&gt;
== About the Wassail ==&lt;br /&gt;
&lt;br /&gt;
=== How They Feel ===&lt;br /&gt;
&lt;br /&gt;
=== Who They Blame ===&lt;br /&gt;
&lt;br /&gt;
=== What They Hide ===&lt;br /&gt;
It&amp;#039;s an open secret that the Cantharide is changing, since her sudden arrival in the Mansus. &lt;br /&gt;
&lt;br /&gt;
Her power does not wane, however, in any shape of form. In fact, it&amp;#039;s rather the opposite: it seems to keep taking forms more and more refined and exaltating.... whose complexity seems to baffle even herself.&lt;br /&gt;
&lt;br /&gt;
Her frequentations also indicate a shift. Dhile initially drawn to each other Hour like a moth to a flame, eager to see how her stimulating powers would influence them, she now seems to restrain herself, talking to each Hour only in secret, and individually, as if she had grown ashamed of her insistant need for symbiosis. &lt;br /&gt;
&lt;br /&gt;
And of course, all the other Hours wonder. If it only took a couple minutes to turn a human witch into a full-fledged Hour, how stable (and more importantly, how sustainable) is such a metamorphosis ?&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
* [[The Piper]]: &lt;br /&gt;
* [[The Firstborn]]: &lt;br /&gt;
* [[The Weft]]:&lt;br /&gt;
* [[The Distinguished]]:&lt;br /&gt;
* [[The Prince Consort]]: &lt;br /&gt;
* [[The Warp]]:&lt;br /&gt;
* [[The Hill Queen]]:&lt;br /&gt;
* [[The Captain]]: &lt;br /&gt;
* [[The Instinct]]: &lt;br /&gt;
* [[The Solemn]]:&lt;br /&gt;
* [[Brother Grimalkin]]:&lt;br /&gt;
* [[Abbess Sunset]]:&lt;br /&gt;
* [[The Skinner Box]]: A teacher, a mentor, and one who knows her all too well. There&amp;#039;s no love there, only need and bitter seeds.&lt;br /&gt;
* [[The Stillwater]]:&lt;br /&gt;
* [[The Heart-Felt Fantasy]]:&lt;br /&gt;
* [[The Gilded Insect]]:&lt;br /&gt;
* [[The Mechanism]]: &lt;br /&gt;
* [[The Dongolopticon]]: &lt;br /&gt;
* [[The World-Carver]]:&lt;br /&gt;
* [[The Eye]]:&lt;br /&gt;
* [[The Remnants]]:&lt;br /&gt;
* [[The Millions-Upon-Millions]]:&lt;br /&gt;
* [[]]:&lt;br /&gt;
* [[The Blight Abiding]]: &lt;br /&gt;
* [[]]:&lt;br /&gt;
* [[]]:&lt;br /&gt;
* [[]]:&lt;br /&gt;
* [[]]:&lt;br /&gt;
* [[]]:&lt;br /&gt;
* [[The Stillborn]]:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Hours (Vol. III)]]&lt;br /&gt;
[[Category:Gods-From-Flesh (Vol. III)]]&lt;br /&gt;
[[Category:Moth (Vol. III)]]&lt;br /&gt;
[[Category:Lantern (Vol. III)]]&lt;br /&gt;
[[Category:Grail (Vol. III)]]&lt;/div&gt;</summary>
		<author><name>Anaconda With Sword</name></author>
		
	</entry>
	<entry>
		<id>https://www.thefansus.com/w/index.php?title=The_Skinner_Box&amp;diff=6428</id>
		<title>The Skinner Box</title>
		<link rel="alternate" type="text/html" href="https://www.thefansus.com/w/index.php?title=The_Skinner_Box&amp;diff=6428"/>
		<updated>2024-12-18T13:24:13Z</updated>

		<summary type="html">&lt;p&gt;Anaconda With Sword: Reverted edits by PerishedFraud (talk) to last revision by Erised&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{InfoboxHour&lt;br /&gt;
| title = The FNORD&lt;br /&gt;
| card = &lt;br /&gt;
| quote = &lt;br /&gt;
| origin = Light&lt;br /&gt;
| titles = The Self-Squaring Circle, The Camera Obscura, the Chrysalis&lt;br /&gt;
| names = &lt;br /&gt;
| aspects = &lt;br /&gt;
| owners = Erised&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
A close space. Sometimes a room, a small shed or shop. Sometimes, something smaller - Pandora held it as a Pithos, Aladdin as an oil lamp, Aeolus as a skin bag.&lt;br /&gt;
&lt;br /&gt;
== Principles ==&lt;br /&gt;
&lt;br /&gt;
== Worship ==&lt;br /&gt;
The adepts of the Skinner Box tend to be those who value xir abilities to provide an ambiance of quiet and intuitive imbibing and sharing of knowledge, warded from prying eyes and ears and of the interference of occult threats. Throughout the ages, librarians and diplomats, hypnotisers and preceptors, secretaries and nurses are all known to have traced and consecrated the angular, yet undulant-looking patterns of the Squared Circle around their havens, trapping time and noise within its folds.&lt;br /&gt;
&lt;br /&gt;
An interesting information (and one useful to Secret Histories wanderers, at that): in those Histories advanced enough in technological progress to have discovered Internet (or a similar notion - all Webs, after all, are linked as one) tend to also place this domain under xir Patronage. Hence the dispensation of access to such network in boxes. &lt;br /&gt;
&lt;br /&gt;
Those whose body traps them seem to garner favor from the Skinner Box. While paralytics or blind seers suddently discovering telepathic or telekinetic ways to go around their disabilites are the most spectacular sign of this blessing, those whose connection is the most intuitive with xe are those whose speech ability is impeded or removed by their handicap (whether deafness, muteness or heavy stuttering). Those exhibit an empathy towards any sentient being that borders on prescience.&lt;br /&gt;
&lt;br /&gt;
=== Cults ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mark ===&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Temptation: Procuration&amp;#039;&amp;#039;&amp;#039;: &lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Dedication: Procuration&amp;#039;&amp;#039;&amp;#039;: &lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Ascension: Procuration&amp;#039;&amp;#039;&amp;#039;: &lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Ascension: Procuration&amp;#039;&amp;#039;&amp;#039;: &lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Ascension: Procuration&amp;#039;&amp;#039;&amp;#039;: &lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Ascension: Procuration&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
=== Servants ===&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
=== The Fansus ===&lt;br /&gt;
&lt;br /&gt;
=== The Histories ===&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
=== Tools ===&lt;br /&gt;
&lt;br /&gt;
=== Ingredients ===&lt;br /&gt;
&lt;br /&gt;
=== Influences ===&lt;br /&gt;
&lt;br /&gt;
=== Books ===&lt;br /&gt;
&lt;br /&gt;
=== Rites ===&lt;br /&gt;
&lt;br /&gt;
== About the Wassail ==&lt;br /&gt;
&lt;br /&gt;
=== How They Feel ===&lt;br /&gt;
&lt;br /&gt;
=== Who They Blame ===&lt;br /&gt;
&lt;br /&gt;
=== What They Hide ===&lt;br /&gt;
&lt;br /&gt;
The most unsettling thing about the Skinner Box is definitely his Aspect. Knock is about openings, venom, truths that can&amp;#039;t be denied and breakings. How can this translate to a meek, unassertive Hour, whose main task is to provide shelter, wards and benign blessings - a job that typically belongs to Heart? And besides, how can his manifestations of Knock be that varied? He has but a single Aspect! &lt;br /&gt;
&lt;br /&gt;
Don&amp;#039;t forget about Pandora&amp;#039;s box. At it&amp;#039;s bottom, remained one last present to mankind, one whom it is hard to categorize as either a merciful remedy or the most poisoned gifts of all. Elpis: an ambiguous word, that can either indicate the last remaining hope, or a irrational wait. In the case, it might be both.&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
* [[The Piper]]: &lt;br /&gt;
* [[The Firstborn]]: &lt;br /&gt;
* [[The Weft]]:&lt;br /&gt;
* [[The Distinguished]]:&lt;br /&gt;
* [[The Prince Consort]]: &lt;br /&gt;
* [[The Warp]]:&lt;br /&gt;
* [[The Hill Queen]]:&lt;br /&gt;
* [[The Captain]]: &lt;br /&gt;
* [[The Instinct]]: &lt;br /&gt;
* [[The Solemn]]:&lt;br /&gt;
* [[Brother Grimalkin]]:&lt;br /&gt;
* [[Abbess Sunset]]:&lt;br /&gt;
* [[The Cantharide]]: There&amp;#039;s a word, in xir natal tongue, an old, nine-syllabled word, that encompasses what she is to him. Xe&amp;#039;d like to say it to you, of course, but it&amp;#039;s been aeons, and xe&amp;#039;s forgotten it. (Xe never did. You know xe never did.)&lt;br /&gt;
* [[The Stillwater]]:&lt;br /&gt;
* [[The Heart-Felt Fantasy]]:&lt;br /&gt;
* [[The Gilded Insect]]:&lt;br /&gt;
* [[The Mechanism]]: &lt;br /&gt;
* [[The Dongolopticon]]: &lt;br /&gt;
* [[The World-Carver]]:&lt;br /&gt;
* [[The Eye]]:&lt;br /&gt;
* [[The Remnants]]:&lt;br /&gt;
* [[The Millions-Upon-Millions]]:&lt;br /&gt;
* [[]]:&lt;br /&gt;
* [[The Blight Abiding]]: &lt;br /&gt;
* [[]]:&lt;br /&gt;
* [[]]:&lt;br /&gt;
* [[]]:&lt;br /&gt;
* [[]]:&lt;br /&gt;
* [[]]:&lt;br /&gt;
* [[The Stillborn]]:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Hours (Vol. III)]]&lt;br /&gt;
[[Category:Gods-From-Light (Vol. III)]]&lt;br /&gt;
[[Category:Knock (Vol. III)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Hours (Vol. III)]]&lt;/div&gt;</summary>
		<author><name>Anaconda With Sword</name></author>
		
	</entry>
	<entry>
		<id>https://www.thefansus.com/w/index.php?title=The_Millions-Upon-Millions&amp;diff=6427</id>
		<title>The Millions-Upon-Millions</title>
		<link rel="alternate" type="text/html" href="https://www.thefansus.com/w/index.php?title=The_Millions-Upon-Millions&amp;diff=6427"/>
		<updated>2024-12-18T13:23:29Z</updated>

		<summary type="html">&lt;p&gt;Anaconda With Sword: Reverted edits by PerishedFraud (talk) to last revision by ThreeInquisitors&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{InfoboxHour&lt;br /&gt;
| title = The Millions-Upon-Millions&lt;br /&gt;
| card = File:nope&lt;br /&gt;
| quote = We call upon the Millions-Upon-Millions, who feasted upon its own remains.&lt;br /&gt;
| origin = Stone&lt;br /&gt;
| titles = The Millions-Upon-Millions &amp;lt;br /&amp;gt;The Many-Legged Worm &amp;lt;br /&amp;gt;The Omnipede&lt;br /&gt;
| names = Unas, the Gatekeeper &amp;lt;br /&amp;gt;Nito, the Mother of Lions&lt;br /&gt;
| aspects = {{Aspect|Heart}} {{Aspect|Winter}} {{Aspect|Grail}}&lt;br /&gt;
| arrival = Always And Never&lt;br /&gt;
| owners = [[User:ThreeInquisitors|Will]]&lt;br /&gt;
}}&amp;#039;&amp;#039;&amp;#039;The Millions-Upon-Millions&amp;#039;&amp;#039;&amp;#039; (&amp;#039;&amp;#039;&amp;#039;The Many-Legged Worm, The Omnipede, formerly known as The Cycle&amp;#039;&amp;#039;&amp;#039;) is the Twenty-First Hour of the Fansus, created by [[User:ThreeInquisitors|Will]]. Its aspects are Heart, Winter, and Grail. The Omnipede presides over life, death and rebirth; reincarnation and decomposition. It is nature embodied in a swarm of insects; consuming the Dead so that the living may thrive in their place. It is the Cycle that will not, will not, will not end. &lt;br /&gt;
&lt;br /&gt;
Its Tarot card is The World.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
===History===&lt;br /&gt;
Once there were the Gods-from-Stone. When they were slain, so too was the Millions-Upon-Millions. But as long as there is life, the Cycle continues anew. The Millions-Upon-Millions feasted on itself, and gave birth to itself. Thus it escaped Nowhere, and found itself trapped in a prison. &lt;br /&gt;
===Appearance===&lt;br /&gt;
True to its name, the Millions-Upon-Millions manifests as an unending swarm of scavengers, blanketing the floor of the Wood. It might also appear as a great millipede, its legs beyond counting or reason. It has been depicted as a serpent devouring its own tail; as a dragon gnawing on the roots of the world; as one whose flesh and bones are that of the earth.&lt;br /&gt;
===Principles===&lt;br /&gt;
Grail, for blood and birth. Winter, for death and ultimate endings. Heart, so that the Cycle may never cease. The Many-Legged Worm stands alongside [[The Solemn|the Solemn]] and [[Abbess Sunset]] as an Hour associated with the Dead. The Millions-Upon-Millions takes the body, the Sun-Eyed Maiden the Soul, and at last the Gravedigger preserves the memories left behind.&lt;br /&gt;
&lt;br /&gt;
==Worship==&lt;br /&gt;
===Cult===&lt;br /&gt;
To those aware only of the Millions-Upon-Millions&amp;#039;s nature as a god of death, the myriad of cults devoted to it must seem strange indeed. They are for the most part cheerful places, with little of the grim solemnity often associated with chthonic cults. But the Many-Legged Worm is also a god of life and rebirth, and so its worshipers do not fear dying and do not overly mourn the departed. &lt;br /&gt;
&lt;br /&gt;
Common rites include eating the dead, whether literally or symbolically; and self-cannibalism, also sometimes in symbol only. &lt;br /&gt;
===Mark===&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Temptation: Renewal&amp;#039;&amp;#039;&amp;#039;: I have come to realise that death does not have to be an ending.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Dedication: Renewal&amp;#039;&amp;#039;&amp;#039;:  I have dedicated myself to the pursuit of new beginnings.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Ascension: Renewal&amp;#039;&amp;#039;&amp;#039;: The Millions-Upon-Millions, who is the Cycle, has touched me. My vision has dimmed, and I know this to be the Third Mark.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Ascension: Renewal&amp;#039;&amp;#039;&amp;#039;: Some days I am afflicted with exhaustion; others I hardly need to sleep. My hungers rise and fall like the sun. I know this to be the Fourth Mark.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Ascension: Renewal&amp;#039;&amp;#039;&amp;#039;: I am sallow and pale now, and my breaths slow and shallow. When I sleep, I might be mistaken for a corpse. This is the Fifth Mark.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Ascension: Renewal&amp;#039;&amp;#039;&amp;#039;: My heartbeats are sluggish. My blood runs thick, oozing out when I am cut. I feel as though I am on my deathbed. I pray that this is the Sixth Mark.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;The Last Supper, The First Feast&amp;#039;&amp;#039;&amp;#039;: I live, I die, I live again! I have taken my final breaths, and at last my soul made its way to the Forest of Stones and to the Millions-upon-Millions. In its mercy I have been gifted a new body: my skin shall be as a beetle&amp;#039;s carapace, my eyes multifaceted, my body flexible and my limbs segmented. I will die eventually. But my spirit will not forget who it was and I will once again be reborn. I shall never cease. I will walk the world in service to the Great Worm. Perhaps once day I will rebel. Perhaps I will rise even higher.&lt;br /&gt;
&lt;br /&gt;
===Servants===&lt;br /&gt;
====Unas, the Gatekeeper====&lt;br /&gt;
Those who wish to enter the dominion of the Many-Legged Worm must first pass Unas. Once a mighty king, he codified funerary rites and earned the favour of the Cycle. Now he is the implacable guardian of the Dead. Unas is Knock and Winter.&lt;br /&gt;
====Nito, the Mother of Lions====&lt;br /&gt;
The living may be able to defend themselves, and Abbess Sunset and Unas guard the Dead. But who defends those yet to be born? Nito is their protector. The sister of Unas and Queen in her own right, she earned the Cycle&amp;#039;s favour with her mastery of life and birth. Nito is Heart and Edge.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
===The Fansus===&lt;br /&gt;
====The Forest of Stones====&lt;br /&gt;
The Millions-upon-Millions makes its home on the forest floor. While it never quite recovered from the Wassail, it still rules over the &amp;#039;&amp;#039;&amp;#039;Forest of Stones&amp;#039;&amp;#039;&amp;#039;, a place of crumbling tombs, moss-covered graves, and endless, unceasing life. This is the land of the living and the dead.&lt;br /&gt;
&lt;br /&gt;
All save a few are welcome there. The air is cool and damp, and no wind blows. In the shadows of great trees fed with blood and bone one may find peace for a time. The entire forest thrums with protective enchantment, and some areas take this to an extreme: layered with wards against everything from bad luck to the piercing gaze of the great Eye, these are strongpoints, bastions, and hideaways. The Skinner-Box, the Remnants, the Names of the Eye, any touched by the Blight-Abiding, and a particularly foolish occultist are forbidden from entering the forest.&lt;br /&gt;
====The Ossuary====&lt;br /&gt;
A prison within a prison. Guarded with the strongest wards and deadliest curses the Omnipede could create, the Ossuary is where those it judges to have zero worth or redeeming qualities are sealed away. Even the Gravedigger is forbidden from entering here, and those that do not heed the warnings carved into its walls will soon learn to regret it.&lt;br /&gt;
&lt;br /&gt;
===The Histories===&lt;br /&gt;
FNORD&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
===Tools===&lt;br /&gt;
FNORD&lt;br /&gt;
===Ingredients===&lt;br /&gt;
FNORD&lt;br /&gt;
===Influences===&lt;br /&gt;
FNORD&lt;br /&gt;
===Books===&lt;br /&gt;
FNORD&lt;br /&gt;
===Rites===&lt;br /&gt;
FNORD&lt;br /&gt;
&lt;br /&gt;
== About the Wassail ==&lt;br /&gt;
&lt;br /&gt;
=== How They Feel ===&lt;br /&gt;
The Cycle will have its vengeance. Perhaps it already has.&lt;br /&gt;
=== Who They Blame ===&lt;br /&gt;
The Omnipede has grown ever more suspicious of the Gods-From-Light, of the Cantharide, the Reminisce, the Stillborn and the Stillwater. It does not openly blame anyone, not yet.&lt;br /&gt;
=== What They Hide ===&lt;br /&gt;
The Cycle is the Unending Worm, the Unending Worm is the Cycle. The Great Cycle is not the Great Worm, The Great Worm is not the Great Cycle. The Millions-upon-Millions still wields its old aspect, still talks and acts like the Cycle of old. But it will not speak of its killer, nor of the differences between it and its predecessor.&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
* [[The Piper]]: &amp;quot;&amp;quot;Will your stories ever end, oh friend of old?&amp;quot;&lt;br /&gt;
* [[The Firstborn]]: &amp;quot;Arrogant child. You must learn your place, or suffer.&amp;quot;&lt;br /&gt;
* [[The Weft]]: &amp;quot;...&amp;quot;&lt;br /&gt;
* [[The Distinguished]]: &amp;quot;Child of the river, your sacrifice will bring you honour and fortune. I will ensure it.&amp;quot;&lt;br /&gt;
* [[The Prince Consort]]: &lt;br /&gt;
* [[The Warp]]: &amp;quot;...&amp;quot;&lt;br /&gt;
* [[The Hill Queen]]: &amp;quot;Stop being so selfish. And stop scaring the Gravedigger.&amp;quot;&lt;br /&gt;
* [[The Captain]]: &amp;quot;Voyager, traveler, friend.&amp;quot;&lt;br /&gt;
* [[The Instinct]]: &lt;br /&gt;
* [[The Solemn]]: &amp;quot;Oh best beloved of those I call my children , your service does you credit. Am I worthy of your respect?&amp;quot;&lt;br /&gt;
* [[Brother Grimalkin]]: &amp;quot;Don&amp;#039;t play with your food. If not for your brother, my patience would have ended long ago.&amp;quot;&lt;br /&gt;
* [[Abbess Sunset]]: &amp;quot;Daughter! Stern and just, you are someone to be treasured.&amp;quot;&lt;br /&gt;
* [[The Skinner Box]]: &amp;quot;... no. You are worse than the Eye could ever be.&amp;quot;&lt;br /&gt;
* [[The Cantharide]]: &amp;quot;You idiot...&amp;quot;&lt;br /&gt;
* [[The Stillwater]]: &amp;quot;Sends a shiver down my spines.&amp;quot;&lt;br /&gt;
* [[The Heart-Felt Fantasy]]: &amp;quot;A new beginning! A new spring!&amp;quot;&lt;br /&gt;
* [[The Gilded Insect]]: &amp;quot;Arsehole.&amp;quot;&lt;br /&gt;
* [[The Mechanism]]: &amp;quot;What &amp;#039;&amp;#039;are&amp;#039;&amp;#039; you? You were never alive.&amp;quot;&lt;br /&gt;
* [[The Dongolopticon]]: &amp;quot;Old friend. Your time came long ago. Come to me when you tire of your pleasures.&amp;quot;&lt;br /&gt;
* [[The World-Carver]]: &amp;quot;Your artistry is to be respected, but you do it only for yourself.&amp;quot;&lt;br /&gt;
* [[The Eye]]: &amp;quot;&amp;#039;&amp;#039;&amp;#039;No.&amp;#039;&amp;#039;&amp;#039;&amp;quot;&lt;br /&gt;
* [[The Remnants]]: &amp;quot;Usurper. Bring your stagnant cycle to an end. And give me back my leg!&amp;quot;&lt;br /&gt;
* [[The Millions-Upon-Millions]]: See: The Cycle&lt;br /&gt;
* [[]]:&lt;br /&gt;
* [[The Blight Abiding]]: &amp;quot;I hate having to mind-wipe newborn souls. Stop making me do that.&amp;quot;&lt;br /&gt;
* [[]]:&lt;br /&gt;
* [[]]:&lt;br /&gt;
* [[]]:&lt;br /&gt;
* [[]]:&lt;br /&gt;
* [[]]:&lt;br /&gt;
* [[The Stillborn]]: &amp;quot;Why can&amp;#039;t people just stay dead?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Category:Hours (Vol. III)]]&lt;br /&gt;
[[Category:Gods-From-Stone (Vol. III)]]&lt;br /&gt;
[[Category:Heart (Vol. III)]]&lt;br /&gt;
[[Category:Winter (Vol. III)]]&lt;br /&gt;
[[Category:Grail (Vol. III)]]&lt;/div&gt;</summary>
		<author><name>Anaconda With Sword</name></author>
		
	</entry>
	<entry>
		<id>https://www.thefansus.com/w/index.php?title=The_World-Carver&amp;diff=6426</id>
		<title>The World-Carver</title>
		<link rel="alternate" type="text/html" href="https://www.thefansus.com/w/index.php?title=The_World-Carver&amp;diff=6426"/>
		<updated>2024-12-18T13:23:12Z</updated>

		<summary type="html">&lt;p&gt;Anaconda With Sword: Reverted edits by PerishedFraud (talk) to last revision by Cyborg-Squid&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{InfoboxHour&lt;br /&gt;
| title = The World-Carver&lt;br /&gt;
| origin = from-Flesh&lt;br /&gt;
| card = the Moon&lt;br /&gt;
| titles = He Who Crawls in the Shapes Below, the Biter&lt;br /&gt;
| names = NONE&lt;br /&gt;
| aspects = Edge, Moth, and Forge&lt;br /&gt;
| owners = Cyborg-Squid&lt;br /&gt;
| arrival = Modern Era&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
That of a human man dressed in a fine vest, but his head is that of a termite, and in his hands he holds a hammer and chisel made of bone. Another depiction by the mad and deceased painter Tiaja has him with 6 outstretched termite arms, a silver needle grasped in each and appearing to thrust out towards the viewer.&lt;br /&gt;
&lt;br /&gt;
== Principles ==&lt;br /&gt;
Forge for his construction of his under-realm, Moth to hide it, and Edge for its protection. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
In his dreams, he dreamed of the Mansus, of this vast unknowable prison, this secret knowledge. His story is almost a classic occult one, of an adept learning more and more about the secret world and attempting to make his way there. He stumbles upon a fragment of a God-from-Stone, the Avulsed, and begins to craft and shape with it, making it into the foundation of his home. Perfect, beautiful, comfortable, a place for him and him alone. He works and works and works on it all his life, until one day it is finished, and it is gone, for two Mansus at once can not be tolerated. He was taken into the Mansus proper, but the shape and power of what he built still remains for adepts and acolytes to pursue, in the form of the Long Hallway. &lt;br /&gt;
&lt;br /&gt;
== Worship ==&lt;br /&gt;
&lt;br /&gt;
He Who Crawls in the Shapes Below does not demand your worship, oh no no no, all he demands is your service. No veneration, only dedication!&lt;br /&gt;
&lt;br /&gt;
His Ideals? To carve out a world, a new world, beneath this one. To shape and mold according to his whims, a place for all the under-things to dwell. &lt;br /&gt;
&lt;br /&gt;
He does not open the way, but once you make it here, he may have a place for you, far beneath. He does not share his knowledge, for he desireth none, he desireth nothing but your aid. Help him carve, dear one, be carved in turn, and witness the rise and descent. &lt;br /&gt;
He wishes only to forge a place for himself, a place where he comfortable, and maybe if you are like him, you will be comfortable as well.&lt;br /&gt;
&lt;br /&gt;
Do you feel dissatisfied with your normal life? Are things difficult? Imagine if they were easier. Imagine that your life is pleasant. It does not have to just be a dream. The World-Carver can help you make it so. All he asks is some help from you, and you will be helped in turn. Just take that hammer, take that chisel, maybe take that knife, and start carving. He will guide the shapes and structure. Just cede your will to him.&lt;br /&gt;
&lt;br /&gt;
“Give your ambition to me. You don’t need it, I will do the work for you, so you may be comfortable. Just give your will, your body, your mind. You won’t need it.”&lt;br /&gt;
&lt;br /&gt;
=== Cults ===&lt;br /&gt;
&lt;br /&gt;
They never last long, he always finds some way to trick them into letting him take control of them. Many of them tend to be individual opportunists heeding his lures of comfort, pleasure, and a better life. &lt;br /&gt;
&lt;br /&gt;
=== Mark ===&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Temptation: &lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Dedication: &lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Ascension: &lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Ascension: &lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Ascension: &lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Ascension: &lt;br /&gt;
&lt;br /&gt;
=== Servants ===&lt;br /&gt;
&lt;br /&gt;
He lacks the traditional servants most Hours have, forsaking the use of Long and Names altogether. He is a greedy Hour, with no desire to share, and this consolidation of his power and essence helps keep him alive in a House very hostile towards him. He does number many mortals among his servants, however, they are more like slaves. He strips them of their will and personality and embeds commands within their minds, normally whatever construction function they are supposed to be preforming. The best workers are those who give their minds willingly, and so the World-Carver attempts to wheedle and trick them into Faustian bargains. While he does make the typical &amp;#039;soul upon death&amp;#039; bargains, a corpse is of no use to him and disruption in the flow of souls can end up bringing unwanted attention on him. He does his best to obtain a mortal while they are still alive and, hopefully, in their physical prime. Once obtained, they are put to work chiseling out new tunnels and similar constructions, working ceaselessly until their bodies eventually fail and they perish. The World-Carver is also able to take control of a mind directly and influence and manipulate them, but that ends up being more hands on then others, which he does not prefer.&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
=== The Fansus ===&lt;br /&gt;
&lt;br /&gt;
He is both within and without the Mansus. He rarely traverses there fully, due to his many enemies. He prefers mainly to use his Avulsed-Fragment, a potent remnant of the God-From-Stone that once governed the powers of Knock, as an (mostly) inaccessible (to those those who aren&amp;#039;t Him) base in which he lives and constructs his new home. This has sometimes been termed as &amp;#039;the Under-Places&amp;#039; or &amp;#039;The Space Below&amp;#039;. &lt;br /&gt;
&lt;br /&gt;
=== The Histories ===&lt;br /&gt;
&lt;br /&gt;
The Long Hallway: A location that transcends limitation of space, a twisting hellscape of labyrinthine architecture. As a mortal, the World-Carver practiced the arts of many aspects, and while Knock was core in his construction of the Long hallway, he only now possesses that power in his Avulsed-Fragment, and has abandoned any attempts to control the Long Hallway, at least for now.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
=== Tools ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Ingredients ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Influences ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Books ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Rites ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== About the World-Carver ==&lt;br /&gt;
&lt;br /&gt;
=== How They Feel ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Who They Blame ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== What They Hide ===&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
He is less than fond of the Lantern principle, due to his secretive and hidden nature. &lt;br /&gt;
&lt;br /&gt;
* [[The Piper]]: &amp;quot;A kind old man, in a world that is not kind to old men. Could stand to cheer up a little.&amp;quot; Neutral.&lt;br /&gt;
* [[The Firstborn]]: &amp;quot;Betrayal=good. Fighting Abbess=also good. Could be an ally if that stick could be dislodged from his ass.&amp;quot; Neutral. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[The Weft]]: &amp;quot;Tweedle-dee...&amp;quot; Dislikes&lt;br /&gt;
* [[The Warp]]: &amp;quot;...and Tweedle-dum.&amp;quot; Dislikes.&lt;br /&gt;
* [[The Mechanism]]: &amp;quot;Oh, so the furniture can be an Hour, but not me, huh?!&amp;quot; Dislikes. &lt;br /&gt;
* [[The Hill-Queen]]: &amp;quot;I use my servants far better than you could use your own kin.&amp;quot; Dislikes. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[The Distinguished]]: &amp;quot;A woman of ambition and comfort. If only we had started off on better terms...&amp;quot; Conflicted. &lt;br /&gt;
* [[The Captain]]: &amp;quot;A potential ally. If only he had picked better allegiances... &amp;quot; Conflicted. &lt;br /&gt;
* [[The Gilded Insect]]: &amp;quot;Kindred spirits! :).......But I cannot stand competition &amp;gt;:(.&amp;quot; Conflicted. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[The Solemn]]: &amp;quot;If only he could tell me where he buried the bodies, so many more fragments would be mine.&amp;quot; Pities. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[The Skinner Box]]: &amp;quot;Finally, someone who appreciates my work!&amp;quot; One of his few allies. Likes. &lt;br /&gt;
* [[The Millions-Upon-Millions]]: &amp;quot;Friend? Perhaps. Tool? Most certainly.&amp;quot; Likes. &lt;br /&gt;
* [[The Dongolopticon]]: &amp;quot;Kindred spirits, both enjoy creature comforts, though Dongy could use more ambition.&amp;quot; Likes. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Abbess Sunset]]: Has fought with her on equal footing on several occasions, matching her blow for blow, due to his consolidation of power and mastery of Edge and stealth. Hates. &lt;br /&gt;
* [[The Recollection]]: &amp;quot;In the words of a certain uncouth bastard: &amp;quot;Bite me.&amp;quot; Hates. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[The Blight-Abiding]]: &amp;quot;Pls kill last?&amp;quot; Fears. &lt;br /&gt;
* [[The Mare-Night]]: &amp;quot;Pwease no steppy!&amp;quot; Fears. &lt;br /&gt;
* [[Brother Grimalkin]]: &amp;quot;Someone please get him away from me before he ruins everything!&amp;quot; Fears.&lt;br /&gt;
* [[The Eye]]: &amp;quot;Gaze not on me, blinding light! Shadows take me, obscure me!&amp;quot; Fears. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[The Tessellate]]: FNORD&lt;br /&gt;
* [[The Stillwater]]: FNORD&lt;br /&gt;
* [[The Heart-Felt Fantasy]]: FNORD&lt;br /&gt;
* [[The Prince Consort]]: FNORD&lt;br /&gt;
* [[The Cantharide]]: FNORD&lt;br /&gt;
* [[The Fruitbat]]: FNORD&lt;br /&gt;
* [[The Stillborn]]: FNORD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[The Avulsed]]: &amp;quot;The dearest, delightful, delectable dead. Oh how you&amp;#039;ve helped me so, oh how I&amp;#039;ve helped myself! To you!&amp;quot; Loves!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Hours (Vol. III)]]&lt;br /&gt;
[[Category:Gods-From-Flesh (Vol. III)]]&lt;br /&gt;
[[Category:Edge (Vol. III)]]&lt;br /&gt;
[[Category:Forge (Vol. III)]]&lt;br /&gt;
[[Category:Moth (Vol. III)]]&lt;/div&gt;</summary>
		<author><name>Anaconda With Sword</name></author>
		
	</entry>
	<entry>
		<id>https://www.thefansus.com/w/index.php?title=The_Recollection&amp;diff=6425</id>
		<title>The Recollection</title>
		<link rel="alternate" type="text/html" href="https://www.thefansus.com/w/index.php?title=The_Recollection&amp;diff=6425"/>
		<updated>2024-12-18T13:21:54Z</updated>

		<summary type="html">&lt;p&gt;Anaconda With Sword: Reverted edits by PerishedFraud (talk) to last revision by Zolgo3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{InfoboxHour&lt;br /&gt;
| title = The Recollection&lt;br /&gt;
| card = &lt;br /&gt;
| quote = We call upon the Recollection, who restores what is lost.&lt;br /&gt;
| origin = Blood&lt;br /&gt;
| titles = The Reminisce&amp;lt;br /&amp;gt;The Remanents Returning&amp;lt;br /&amp;gt;Unmaker of Endings&amp;lt;br /&amp;gt;The Once-More&amp;lt;br /&amp;gt;The Road Reversed&lt;br /&gt;
&lt;br /&gt;
| names = *The Counsel of Parts&lt;br /&gt;
*The Model-Maker &lt;br /&gt;
*The Segmenter&lt;br /&gt;
*The Silken Suture&lt;br /&gt;
*Kashaf, The Aberaaturge&lt;br /&gt;
*Etana, The Sedater&lt;br /&gt;
*The Shepard-in-Stone&lt;br /&gt;
*The Wormery&lt;br /&gt;
*Charon, The Smuggler Burrow&lt;br /&gt;
&lt;br /&gt;
| aspects =  {{Aspect|Heart}} {{Aspect|Forge}} {{Aspect|Secret Histories}}&lt;br /&gt;
&lt;br /&gt;
| arrival = FNORD&lt;br /&gt;
&lt;br /&gt;
| owners =  [[User:Zolgo3|Beast]]&lt;br /&gt;
}}&lt;br /&gt;
Hour of redemption, restoration and preservation; &amp;#039;&amp;#039;&amp;#039;The Recollection&amp;#039;&amp;#039;&amp;#039; is  the stubbornness of the old and the engineer of its return. Born from the remains of Know condemned to oblivion,  The Once-Was embodies life’s unyeilding defiance. Made by Beast.&lt;br /&gt;
&lt;br /&gt;
Their tarot card is Judgment.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
=== Principles ===&lt;br /&gt;
The principles of the Recollection are littered with nuances and specifics, but it&amp;#039;s aspects and domains summarize the fundamentals quite well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
First and most simple is the perpetual stubbornness of life, otherwise known as Heart. The demand for the persistence of all that is, be it old or new. The Recollection holds firm the belief that while all things must end, the permanence of endings is optional. The idea that so long as there is life, what has come before will be be recreated and renewed by the decedents of those who spawned it.&lt;br /&gt;
&lt;br /&gt;
For individuals this generally translates to prevention of death; including things from simple medicine and antibiotics, to resuscitation and immortality. However, most fail to realize this also translates to ones legacy; the image that inspires imitators or successors, be they decedents or simply random inspired souls.&lt;br /&gt;
&lt;br /&gt;
Similarly, this also applies to empires. Subverted royal families; overthrown crowns; heirs with nothing to turn to; benevolent and tyrannical rulers alike call upon the Recollection to see their reigns restored. Those facing the threat of fall also call upon the Recollection to mend the weakness within, for better or for worse. &lt;br /&gt;
Controversially, a few believe that some notable revolutionaries were given the Once-More&amp;#039;s blessing in times of desperation, although this remains unconfirmed.&lt;br /&gt;
&lt;br /&gt;
It also goes without saying that restorers and archaeologists will often call on the Recollection for aid in their particular fields.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Second is the cost of survival, or the changes that come with defying and unmaking death. &lt;br /&gt;
The principles of the Millions-Upon-Millions is perhaps the foremost obstacle a moral faces when seeking to deny the inevitable, as it&amp;#039;s by its decree that the old must give way to the new. The birth of the Recollection, however, identified a loophole in this principle; what qualifies as &amp;#039;New&amp;#039; was never specified. &lt;br /&gt;
If the old alters itself to a certain point, the Law will considers it a new entity, sparing it from both the inevitable end and the Omnipede&amp;#039;s judgment.&lt;br /&gt;
This lost aspect of the old form can then, with extensive effort, be restored with little consequence.&lt;br /&gt;
Naturally, this is much easier to do with empires and objects than it is people.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The third and final regards the essential framework that memories provide. (WIP)&lt;br /&gt;
&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
In its full glory, the Recollection appears as a mountainous amalgamation of materials. It&amp;#039;s composition includes everything from stone, to wood, to glass, to flesh. All of its body, regardless of material, appears to flow with a gel like consistency. Few mortals are aware the Apothecary and the Recollection are one in the same.&lt;br /&gt;
&lt;br /&gt;
== Worship ==&lt;br /&gt;
=== Cults ===&lt;br /&gt;
&lt;br /&gt;
=== Marks ===&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Temptation: X&amp;#039;&amp;#039;&amp;#039;: &lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Dedication: X&amp;#039;&amp;#039;&amp;#039;: &lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Ascension: X&amp;#039;&amp;#039;&amp;#039;: (Mark 1) &lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Ascension: X&amp;#039;&amp;#039;&amp;#039;: (Mark 2)&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Ascension: X&amp;#039;&amp;#039;&amp;#039;: (Mark 3)&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Ascension: X&amp;#039;&amp;#039;&amp;#039;: (Mark 4)&lt;br /&gt;
#&lt;br /&gt;
&lt;br /&gt;
=== Servants ===&lt;br /&gt;
==== The Model-Maker ====&lt;br /&gt;
A vast, void-black, tripod humanoid coated in meters of crystallized glory. Her nigh-infinite hands are capable of protecting living images and printing them as shimmering, semi-solid projections. &lt;br /&gt;
She serves as the Recollection’s planner and the advisor for all repairs undertaken by other servants of the Once-More, medical or otherwise.&lt;br /&gt;
{{Aspect|Forge|12}} {{Aspect|Lantern|12}} &lt;br /&gt;
{{Aspect|Secret Histories|10}}&lt;br /&gt;
&lt;br /&gt;
===== &amp;#039;&amp;#039;&amp;#039;Printers&amp;#039;&amp;#039;&amp;#039; =====&lt;br /&gt;
Small, printed copies of the Model Maker, capable of being summoned for more public use.&lt;br /&gt;
{{Aspect|Forge|10}} {{Aspect|Lantern|8}}&lt;br /&gt;
&lt;br /&gt;
==== Kashaf, The Aberaaturge ====&lt;br /&gt;
{{Aspect|Lantern|12}} {{Aspect|Knock|12}}&lt;br /&gt;
&lt;br /&gt;
==== The Segmenter ====&lt;br /&gt;
{{Aspect|Heart|12}}&lt;br /&gt;
{{Aspect|Moth|12}}&lt;br /&gt;
&lt;br /&gt;
==== The Silken Sutura ====&lt;br /&gt;
{{Aspect|Forge|12}} {{Aspect|Grail|12}}&lt;br /&gt;
&lt;br /&gt;
==== Sentinels ====&lt;br /&gt;
{{Aspect|Edge|8}} {{Aspect|Heart|8}}&lt;br /&gt;
{{Aspect|Secret Histories|6}}&lt;br /&gt;
&lt;br /&gt;
===== &amp;#039;&amp;#039;&amp;#039;Charon, The Smuggler Burrow&amp;#039;&amp;#039;&amp;#039; =====&lt;br /&gt;
{{Aspect|Moth|12}} {{Aspect|Knock|12}}&lt;br /&gt;
&lt;br /&gt;
==== Scavengers ====&lt;br /&gt;
{{Aspect|Moth|6}} {{Aspect|Edge|6}}&lt;br /&gt;
{{Aspect|Secret Histories|2}}&lt;br /&gt;
&lt;br /&gt;
===== &amp;#039;&amp;#039;&amp;#039;The Wormery&amp;#039;&amp;#039;&amp;#039; =====&lt;br /&gt;
The living amalgamation of a compost heap, a recycling center, and a hydraulic shredder. Takes the form of a supersonic hurricane of countless metal and crystal worms, shreading all that it touches down to its base components. Created to serve as the Recollection’s refinery, in an attempt to separate itself from further interaction with the Omnipede. It oversees the armies of Scavengers, as well as recycling the material they bring back. (WIP)&lt;br /&gt;
{{Aspect|Forge|12}} {{Aspect|Moth|12}}&lt;br /&gt;
&lt;br /&gt;
==== Wards ====&lt;br /&gt;
Wards are the mighty products created of two Names of the Recollection, Etana and the Shepard-In-Stone. They are the highest of the Recollection’s soldiers, the greatest of its guards, and the keepers of their most dangerous patients. As such, they cannot be summoned, and are only brought into the Histories when absolutely necessary. They appear as faceless giants, not as tall as the Shepard, but certainly quite large. Embedded in each of their chests is a pocket-dimension-like prison, in which the violent but uninfected prisoners are kept sealed in a perpetual coma. Fingers of chains. Hand shaped locks. Arms that bar. Their mouths are reinforced blast doors, and their breath a divine tranquilizer. &lt;br /&gt;
{{Aspect|Grail|10}}&lt;br /&gt;
{{Aspect|Winter|10}} {{Aspect|Heart|10}} {{Aspect|Edge|10}}&lt;br /&gt;
&lt;br /&gt;
===== &amp;#039;&amp;#039;&amp;#039;Etana, The Sedater&amp;#039;&amp;#039;&amp;#039; =====&lt;br /&gt;
{{Aspect|Grail|12}} {{Aspect|Winter|12}}&lt;br /&gt;
&lt;br /&gt;
===== &amp;#039;&amp;#039;&amp;#039;The Shepard-in-Stone&amp;#039;&amp;#039;&amp;#039; =====&lt;br /&gt;
{{Aspect|Heart|12}} {{Aspect|Edge|12}}&lt;br /&gt;
&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;The Remnants, Counsel of Parts&amp;#039;&amp;#039;&amp;#039; ===&lt;br /&gt;
==== The Rewoven ====&lt;br /&gt;
{{Aspect|SH|16}}&lt;br /&gt;
&lt;br /&gt;
==== The Lure ====&lt;br /&gt;
{{Aspect|Grail|16}}&lt;br /&gt;
&lt;br /&gt;
==== The Shattered ====&lt;br /&gt;
{{Aspect|Edge|16}}&lt;br /&gt;
&lt;br /&gt;
==== The Decahedral ====&lt;br /&gt;
{{Aspect|Lantern|16}}&lt;br /&gt;
&lt;br /&gt;
==== The Wüstite ====&lt;br /&gt;
{{Aspect|Forge|16}}&lt;br /&gt;
&lt;br /&gt;
==== The Semi-Cycle ====&lt;br /&gt;
{{Aspect|Heart|16}}&lt;br /&gt;
&lt;br /&gt;
==== The Unraveled ====&lt;br /&gt;
{{Aspect|Moth|16}}&lt;br /&gt;
&lt;br /&gt;
==== The Id Unbound ====&lt;br /&gt;
{{Aspect|Knock|16}}&lt;br /&gt;
&lt;br /&gt;
==== The Unborn ====&lt;br /&gt;
{{Aspect|Winter|16}}&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
=== The Fansus === &lt;br /&gt;
&lt;br /&gt;
==== The Wall of Ages ====&lt;br /&gt;
The outermost layer of the Recollection’s domain is perhaps both the most organic and inorganic looking landmark in the House; a membrane like barrier built from countless structures and formations, otherwise known as the Wall Of Ages.&lt;br /&gt;
&lt;br /&gt;
Created by the Once-More as a shell to protect against it&amp;#039;s many potential threats, The Wall of Ages appears as a massive makeshift wall constructed from nothing but the structures and creations formed, shaped, or given significance by sentient beings. Both natural (ex. mountains, forests, cave systems) and unnatural structures (ex. buildings, monuments, sculptures) appear embedded the wall, with formations growing older the further up one travels. The layout and composition of the integrated structures all appear to randomly shift in culture and/or region at varying intervals-possibly at will. &lt;br /&gt;
The external and internal dimensions are also wildly inconsistent, with attempts at direct passage through the wall being either immensely shorter or infinitely longer on a case to case basis. It&amp;#039;s been noted that followers and long of certain Hours tend to be denied with grater or absolute frequency, with some consistently failing to return after entering. The few that return injured claim that, in addition to Scavenger and Sentinel swarms; the Wall itself attacked them. The validity of these claims remains unconfirmed. &lt;br /&gt;
&lt;br /&gt;
All structures found seem angled to fit almost seamlessly into one another, bending space to appear level and well fit while retaining the dimensions of the originals. Rooms only seem to manifest within the building the room originated from, however this remains somewhat unconfirmed. Walls hammered down occasionally contain &lt;br /&gt;
All rooms are furnished to resemble what their composition would have looked like at some random point in its existence. All windows found within that would not lead to the outside of the wall, when closed, have a secondary view that is believed to display a random scene the window in question would have originally looked over. This secondary view overlays the first, and while allegedly difficult and disorienting, does not prevent one from viewing the adjacent room or ones reflection.&lt;br /&gt;
Additionally, several almost identical copies of some structures and buildings have been found; more than could have resulted from the main fractures of history. This has lead occult scholars to believe that the wall is also compiling demi-real branches into its formation, though this remains unconfirmed among scholars. &lt;br /&gt;
&lt;br /&gt;
Walls that are broken have occasionally been said to reveal non-building structures like statues, graves and monuments. it is possible to hammer or mine down walls and achieve similar results, though this takes a great deal of difficulty.&lt;br /&gt;
&lt;br /&gt;
Like the Neoplasm, the Wall has been confirmed as a living organism capable of regeneration and growth, with new formations often seen reportedly rising from the bottom. Once generated, the structures seems remains at the base of the Wall until its existing counterpart is demolished, where upon it begins rising upwards. &lt;br /&gt;
If only a portion of the existing building is demolished, that relevant portion on the Wall will sink upwards while the remainder remained unchanged. &lt;br /&gt;
If part of the existing building is remolded, the structure on the Wall will reportedly undergo a sort of mitosis. Once finished, one of the two will alter itself to fit the renovations while the latter sinks up the wall.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Neoplasm ==== &lt;br /&gt;
Surrounding the Apothecarium is the vast organic landscape called the Neoplasm. (WIP)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== [[The Apothecary]] ==== &lt;br /&gt;
The hospital fortress that serves as the alleged base of operations for the Recollection. In actuality, it is the Recollection, but this is kept from mortal patients to avoid worrying them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Nucleus ====&lt;br /&gt;
The vast, burning core of the organic supergiant star known as the Recollection.&lt;br /&gt;
&lt;br /&gt;
=== The Histories ===&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
=== Tools ===&lt;br /&gt;
&lt;br /&gt;
=== Ingredients ===&lt;br /&gt;
&lt;br /&gt;
=== Influences ===&lt;br /&gt;
&lt;br /&gt;
=== Books ===&lt;br /&gt;
&lt;br /&gt;
=== Rites ===&lt;br /&gt;
&lt;br /&gt;
== About the Wassail ==&lt;br /&gt;
=== How They Feel ===&lt;br /&gt;
&lt;br /&gt;
=== Who They Blame ===&lt;br /&gt;
&lt;br /&gt;
=== What They Hide ===&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
[[Category:Hours (Vol. III)]]&lt;br /&gt;
* [[The Piper]]: &amp;lt;br&amp;gt;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Potential Priority:&amp;#039;&amp;#039;&amp;#039; High &amp;lt;br&amp;gt;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Trustability:&amp;#039;&amp;#039;&amp;#039; Average&amp;lt;br&amp;gt;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Current Priority:&amp;#039;&amp;#039;&amp;#039; No &amp;lt;br&amp;gt;&lt;br /&gt;
* [[The Firstborn]]:&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Notice: Untrustworthy&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;This hour is incredibly untrustworthy. All communication attempts should be done with extreme caution and all conversations are to be recorded. Any offerings, deals, or gifts should be reported immediately.&amp;lt;br&amp;gt;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Potential Priority:&amp;#039;&amp;#039;&amp;#039; High &amp;lt;br&amp;gt;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Trustability:&amp;#039;&amp;#039;&amp;#039; Below Average&amp;lt;br&amp;gt;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Current Priority:&amp;#039;&amp;#039;&amp;#039; No &amp;lt;br&amp;gt;&lt;br /&gt;
* [[The Weft]]: &lt;br /&gt;
* [[The Distinguished]]: &lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Notice: Favored&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;This Hour is favored by the Recollection. No screening need be taken if it attempts to pass the wall. All requests for aid made by this Hour are to be reported immediately and are to be given high priority. These benefits do not extend to followers of this Hour, nor allied hours.&amp;lt;br&amp;gt;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Potential Priority:&amp;#039;&amp;#039;&amp;#039; High &amp;lt;br&amp;gt;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Trustability:&amp;#039;&amp;#039;&amp;#039; Above-Average&amp;lt;br&amp;gt;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Current Priority:&amp;#039;&amp;#039;&amp;#039; No &amp;lt;br&amp;gt;&lt;br /&gt;
* [[The Prince Consort]]: &lt;br /&gt;
* [[The Warp]]: &lt;br /&gt;
* [[The Hill Queen]]: &lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Notice: Aggressive&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;This hour is incredibly hostile and is not to be permitted past the wall. All encountered followers should be monitored from afar. Affected individuals must first be restrained before treatment may begin. In the event of a direct encounter, all guards should prepare to meet the hour with immense force.&amp;lt;br&amp;gt;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Potential Priority:&amp;#039;&amp;#039;&amp;#039; High &amp;lt;br&amp;gt;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Trustability:&amp;#039;&amp;#039;&amp;#039; Below-Average&amp;lt;br&amp;gt;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Current Priority:&amp;#039;&amp;#039;&amp;#039; No &amp;lt;br&amp;gt;&lt;br /&gt;
* [[The Captain]]: &lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Potential Priority:&amp;#039;&amp;#039;&amp;#039; High &amp;lt;br&amp;gt;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Trustability:&amp;#039;&amp;#039;&amp;#039; Average&amp;lt;br&amp;gt;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Current Priority:&amp;#039;&amp;#039;&amp;#039; No &amp;lt;br&amp;gt;&lt;br /&gt;
* [[The Tessellate]]: &lt;br /&gt;
* [[The Solemn]]:&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Notice: Highly Favored&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;This Hour is highly favored by the Recollection. No screening need be taken if it attempts to pass the wall. No second screening is required if it wishes to enter the FNORD without signs of injury. All requests for aid made by this Hour are to be reported immediately and are to be given high priority. Under no circumstances do these benefits do not extend to followers or allies of this Hour, though they may be considered for Notice:Favored with this Hour&amp;#039;s request.&amp;lt;br&amp;gt;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Potential Priority:&amp;#039;&amp;#039;&amp;#039; Very High &amp;lt;br&amp;gt;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Trustability:&amp;#039;&amp;#039;&amp;#039; Very High&amp;lt;br&amp;gt;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Current Priority:&amp;#039;&amp;#039;&amp;#039; No&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Brother Grimalkin]]: &lt;br /&gt;
* [[Abbess Sunset]]:&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Notice: Rival&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;This Hour is a rival of the Recollection. Any followers of this hour attempting to recover souls that have passed the wall are to be denied entry.&amp;lt;br&amp;gt;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Notice: Favored Hostile&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;This Hour is actively hostile towards the Recollection and its followers, but is also deemed favored. Followers of this hour attempting to pass the wall must undergo screening before they are permitted through, and are not permitted to bring any weapons or equipment through unless otherwise permitted. Refusal to cooperate should result in their immediate removal. &amp;lt;br&amp;gt;Those authorized entry with equipment still present or possessing Name status are to be partially restrained and escorted under the constant supervision of no less than 3 Sentinels per person, with an additional 4 Sentinels and 1 Ward per Name.&amp;lt;br&amp;gt;With the exception of an overt attack from the hour or its followers, the use of excessive force beyond what is required to remove the uncooperative individual(s) is prohibited, and doing so will result in harsh reprimanding and immediate reassignment.&amp;lt;br&amp;gt;Any requests for aid from this Hour are to be reported immediately and given high priority with caution.*&amp;lt;br&amp;gt;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Potential Priority:&amp;#039;&amp;#039;&amp;#039; Very High &amp;lt;br&amp;gt;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Trustability:&amp;#039;&amp;#039;&amp;#039; Above-Average&amp;lt;br&amp;gt;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Current Priority:&amp;#039;&amp;#039;&amp;#039; No&amp;lt;br&amp;gt;&lt;br /&gt;
* [[The Skinner Box]]:&lt;br /&gt;
* [[The Stillwater]]:&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Notice: Hazardous&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;This Hour is highly dangerous for followers of the Recollection. Extreme caution must be taken when attempting to aid this Hour.&amp;lt;br&amp;gt;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Potential Priority:&amp;#039;&amp;#039;&amp;#039; High &amp;lt;br&amp;gt;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Trustability:&amp;#039;&amp;#039;&amp;#039; Average&amp;lt;br&amp;gt;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Current Priority:&amp;#039;&amp;#039;&amp;#039; Yes&amp;lt;br&amp;gt;&lt;br /&gt;
* [[The Heart-Felt Fantasy]]: &lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Notice: Favored&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;This Hour is favored by the Recollection. No screening need be taken if it attempts to pass the wall. All requests for aid made by this Hour are to be reported immediately and are to be given high priority. These benefits do not extend to followers or allies of this Hour.&amp;lt;br&amp;gt;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Potential Priority:&amp;#039;&amp;#039;&amp;#039; Very High &amp;lt;br&amp;gt;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Trustability:&amp;#039;&amp;#039;&amp;#039; High&amp;lt;br&amp;gt;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Current Priority:&amp;#039;&amp;#039;&amp;#039; No&amp;lt;br&amp;gt;&lt;br /&gt;
* [[The Gilded Insect]]:   &lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Notice: Deceptive&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;This hour is incredibly untrustworthy. All communication attempts should be done with extreme caution and all conversations are to be recorded. Any offerings, deals, or gifts should be reported immediately.&amp;lt;br&amp;gt;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Notice: Enemy&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;This Hour is considered targeted by the Recollection. Until the issue is resolved, all requests for admission or aid made by this Hour are to be denied.&amp;lt;br&amp;gt;&lt;br /&gt;
***&amp;#039;&amp;#039;&amp;#039;Reason:&amp;#039;&amp;#039;&amp;#039; Theft and/or damage of hour remains.&amp;lt;br&amp;gt;&lt;br /&gt;
***&amp;#039;&amp;#039;&amp;#039;Pardon Condition:&amp;#039;&amp;#039;&amp;#039; Returning the stolen remains and power to their appropriate Hours, with the remains of deceased Hours going to the Recollection. This can pardon will be applied regardless of the Insects cooperation or given consent during the return process.&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Potential Priority:&amp;#039;&amp;#039;&amp;#039; High [Revoked]&amp;lt;br&amp;gt;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Trustability:&amp;#039;&amp;#039;&amp;#039; None&amp;lt;br&amp;gt;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Current Priority:&amp;#039;&amp;#039;&amp;#039; No&amp;lt;br&amp;gt;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Followers:&amp;#039;&amp;#039;&amp;#039; Servants of the Insect found entering the wall are to be directed to a Ward for immediate mental evaluation. Use of force is recommended in apprehending patients. Those found trusting or supporting the Hour are to be provided reeducation, with successful patients referred to alternate hours once treated. Hours who take in released patients are to be informed that they are responsible for monitoring the patient for relapses.&amp;lt;br&amp;gt;&lt;br /&gt;
* [[The Mechanism]]: &lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Notice: Mildly Favored&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;This Hour is favored by the Recollection. All requests for aid made through this Hour&amp;#039;s followers are to be reported immediately and are to be given high priority with caution. These benefits do not extend to followers or allies of this Hour.&amp;lt;br&amp;gt;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Notice: Diplomacy Underway&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;Diplomacy attempts are being made with the followers of this hour. Aggressive action against followers of this hour is forbidden save in the event of a direct attack.&amp;lt;br&amp;gt;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Potential Priority:&amp;#039;&amp;#039;&amp;#039; Very High &amp;lt;br&amp;gt;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Trustability:&amp;#039;&amp;#039;&amp;#039; Average&amp;lt;br&amp;gt;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Current Priority:&amp;#039;&amp;#039;&amp;#039; No&amp;lt;br&amp;gt;&lt;br /&gt;
* [[]]: &lt;br /&gt;
* [[The World-Carver]]:&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Notice: Enemy&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;This Hour is considered targeted by the Recollection. Until the issue is resolved, all requests for admission or aid made by this Hour or it&amp;#039;s followers are to be denied.&amp;lt;br&amp;gt;&lt;br /&gt;
***&amp;#039;&amp;#039;&amp;#039;Reason:&amp;#039;&amp;#039;&amp;#039; Complete and irrevocable loss of Hour remains.&amp;lt;br&amp;gt;&lt;br /&gt;
***&amp;#039;&amp;#039;&amp;#039;Pardon Condition:&amp;#039;&amp;#039;&amp;#039; None.&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Potential Priority:&amp;#039;&amp;#039;&amp;#039; High [Revoked]&amp;lt;br&amp;gt;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Trustability:&amp;#039;&amp;#039;&amp;#039; None&amp;lt;br&amp;gt;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Current Priority:&amp;#039;&amp;#039;&amp;#039; No&amp;lt;br&amp;gt;&lt;br /&gt;
* [[The Eye]]: &lt;br /&gt;
* [[The Millions-Upon-Millions]]: &lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Notice: Rival&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;This Hour is a rival of the Recollection. Any followers of this hour attempting to recover souls that have passed the wall are to be denied entry.&amp;lt;br&amp;gt;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Notice: Favored Hostile&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;This Hour is actively hostile towards the Recollection and its followers, but is also deemed favored. Followers of this hour attempting to pass the wall must undergo screening before they are permitted through, and are not permitted to bring any weapons or equipment through unless otherwise permitted. Refusal to cooperate should result in their immediate removal. &amp;lt;br&amp;gt;Those authorized entry with equipment still present or possessing Name status are to be partially restrained and escorted under the constant supervision of no less than 3 Sentinels per person, with an additional 4 Sentinels and 1 Ward per Name.&amp;lt;br&amp;gt;With the exception of an overt attack from the hour or its followers, the use of excessive force beyond what is required to remove the uncooperative individual(s) is prohibited, and doing so will result in harsh reprimanding and immediate reassignment.&amp;lt;br&amp;gt;Any requests for aid from this Hour are to be reported immediately and given high priority with caution.&amp;lt;br&amp;gt;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Potential Priority:&amp;#039;&amp;#039;&amp;#039; Very High &amp;lt;br&amp;gt;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Trustability:&amp;#039;&amp;#039;&amp;#039; Average&amp;lt;br&amp;gt;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Current Priority:&amp;#039;&amp;#039;&amp;#039; No&amp;lt;br&amp;gt;&lt;br /&gt;
* [[The Fruit-Bat]]:&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Notice: Enemy&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;This Hour is considered targeted by the Recollection. Until the issue is resolved, all requests for admission or aid made by this Hour are to be denied.&amp;lt;br&amp;gt;&lt;br /&gt;
***&amp;#039;&amp;#039;&amp;#039;Reason:&amp;#039;&amp;#039;&amp;#039; Theft and/or damage of hour remains.&amp;lt;br&amp;gt;&lt;br /&gt;
***&amp;#039;&amp;#039;&amp;#039;Pardon Condition:&amp;#039;&amp;#039;&amp;#039; Returning the stolen remains and power to their appropriate Hours, with the remains of deceased Hours going to the Recollection. This can pardon will be applied regardless of the Insects cooperation or given consent during the return process.&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Potential Priority:&amp;#039;&amp;#039;&amp;#039; High [Revoked]&amp;lt;br&amp;gt;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Trustability:&amp;#039;&amp;#039;&amp;#039; None&amp;lt;br&amp;gt;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Current Priority:&amp;#039;&amp;#039;&amp;#039; No&amp;lt;br&amp;gt;&lt;br /&gt;
* [[The Blight Abiding]]: &lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Notice: Highly Aggressive&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;This hour is incredibly hostile and is not to be permitted past the wall. All encountered followers should be monitored from afar. Affected individuals must first be restrained before treatment may begin. In the event of a direct encounter, all guards should prepare to meet the hour with immense force.&amp;lt;br&amp;gt;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Notice: Untreatable&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;For certain reasons this Hour is currently considered untreatable. Their priority has been suspended and no attempts should be made to aid this Hour until further notice.&amp;lt;br&amp;gt;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Potential Priority:&amp;#039;&amp;#039;&amp;#039; High [Suspended]&amp;lt;br&amp;gt;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Trustability:&amp;#039;&amp;#039;&amp;#039; Below-Average&amp;lt;br&amp;gt;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Current Priority:&amp;#039;&amp;#039;&amp;#039; Yes [Suspended]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[The Cantharide]]: &lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Notice: Untrustworthy&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;This hour is incredibly untrustworthy. All communication attempts should be done with extreme caution and all conversations are to be recorded. Any offerings, deals, or gifts should be reported immediately.&amp;lt;br&amp;gt;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Potential Priority:&amp;#039;&amp;#039;&amp;#039; High &amp;lt;br&amp;gt;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Trustability:&amp;#039;&amp;#039;&amp;#039; Below Average&amp;lt;br&amp;gt;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Current Priority:&amp;#039;&amp;#039;&amp;#039; No &amp;lt;br&amp;gt;&lt;br /&gt;
* [[The Weave]]:&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Potential Priority:&amp;#039;&amp;#039;&amp;#039; High &amp;lt;br&amp;gt;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Trustability:&amp;#039;&amp;#039;&amp;#039; Average&amp;lt;br&amp;gt;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Current Priority:&amp;#039;&amp;#039;&amp;#039; Yes &amp;lt;br&amp;gt;&lt;br /&gt;
* [[The Sockpuppet]]:&lt;br /&gt;
* [[The Dongolopticon]]: &lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Notice: Favored&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;This Hour is favored by the Recollection. No screening need be taken if it attempts to pass the wall. All requests for aid made by this Hour are to be reported immediately and are to be given high priority. These benefits do not extend to followers or allies of this Hour.&amp;lt;br&amp;gt;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Potential Priority:&amp;#039;&amp;#039;&amp;#039; Very High &amp;lt;br&amp;gt;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Trustability:&amp;#039;&amp;#039;&amp;#039; Above-Average&amp;lt;br&amp;gt;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Current Priority:&amp;#039;&amp;#039;&amp;#039; No&amp;lt;br&amp;gt;&lt;br /&gt;
* [[The Bird-Mother]]:&lt;br /&gt;
* [[The Mare-Night]]:&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Potential Priority:&amp;#039;&amp;#039;&amp;#039; High &amp;lt;br&amp;gt;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Trustability:&amp;#039;&amp;#039;&amp;#039; Above Average&amp;lt;br&amp;gt;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Current Priority:&amp;#039;&amp;#039;&amp;#039; No &amp;lt;br&amp;gt;&lt;br /&gt;
* [[The Stillborn]]: &amp;lt;br&amp;gt;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Notice: Favored&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;This Hour is favored by the Recollection. No screening need be taken if it attempts to pass the wall. All requests for aid made by this Hour are to be reported immediately and are to be given high priority. These benefits do not extend to followers or allies of this Hour.&amp;lt;br&amp;gt;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Potential Priority:&amp;#039;&amp;#039;&amp;#039; Very High &amp;lt;br&amp;gt;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Trustability:&amp;#039;&amp;#039;&amp;#039; High&amp;lt;br&amp;gt;&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;Current Priority:&amp;#039;&amp;#039;&amp;#039; Yes &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Anaconda With Sword</name></author>
		
	</entry>
	<entry>
		<id>https://www.thefansus.com/w/index.php?title=The_Wyrms_in_the_World&amp;diff=6424</id>
		<title>The Wyrms in the World</title>
		<link rel="alternate" type="text/html" href="https://www.thefansus.com/w/index.php?title=The_Wyrms_in_the_World&amp;diff=6424"/>
		<updated>2024-01-24T12:52:33Z</updated>

		<summary type="html">&lt;p&gt;Anaconda With Sword: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lock text: We need Knock or Moth to suppress this curse. Otherwise, it will not keep us from our goal, but it will trouble us later.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Start text: When the Serpents quarreled during the War of the Doors, they changed everything in their quarrel. While the world recovered, there is an instability beneath its skin. Knock might allow us to bypass it, or Moth might protect us as we venture through.&lt;br /&gt;
&lt;br /&gt;
===Expeditions===&lt;br /&gt;
* A Refugee&amp;#039;s Barrow&lt;br /&gt;
* Probably not a Colony&lt;br /&gt;
* Tracks of the Sea-Singer&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* Knock (Invokes the Ferryman)&lt;br /&gt;
* Moth (Invokes Old Tarnished)&lt;br /&gt;
&lt;br /&gt;
==Knock Invocation==&lt;br /&gt;
We call upon the Ferryman&lt;br /&gt;
* Knock 10: We call upon the Dolomedes, whose Judgements are Final. The First Men invoked the great spider for the power to cross between worlds. Invoked now on the grounds of that deal, it must help us.&lt;br /&gt;
* Knock 5: We call upon the Dolomedes, who Honors its Bargains. The spider has never breached an agreement. But called upon outside the safety of its first bargain... It is probably safe.&lt;br /&gt;
* Knock 1: We call upon the Dolomedes, who is Fickle. The spider balances perfectly on the surface between two worlds. If its attention is drawn to us... there is a slight chance it will aid us.&lt;br /&gt;
* Knock Success: The Dolomedes is the Hour that bridges Worlds. This breach is nothing to its power. We walk forward as if in a dream, and no harm comes to us. As the cobwebs clear from our minds, a chill still lingers in the air.&lt;br /&gt;
* Knock Failure: What have we done? It&amp;#039;s coming into the world! We must flee for our lives, while we still can!&lt;br /&gt;
==Moth Invocation==&lt;br /&gt;
We call upon Old Tarnished&lt;br /&gt;
* Moth 10: We call upon El Rey Dorado, who is unconquered. El Rey Dorado is the keeper of the Mansus&amp;#039; status quo, preventing wars like the one which caused this madness. None challenge him and go unpunished. With his power, we shall pass.&lt;br /&gt;
* Moth 5: We call upon El Rey Dorado, who is resplendent. El Rey Dorado is a fierce Hour, but one who protects humanity. He will probably hear us from behind the Gilded Gate, and come to our aid.&lt;br /&gt;
* Moth 1: We call upon El Rey Dorado, who is defiant. The Hours of the Doors imprisoned El Rey Dorado for his transgressions. He still listens to humanity from behind the Gilded Gate. He might aid us.&lt;br /&gt;
* Moth Success: The curse shatters! We have beaten back what is, and what is not. We will continue on our quest.&lt;br /&gt;
* Moth Failure: The curse clings. Fragments of reality and unreality have burrowed beneath our skin. Someday soon, there will be a reckoning.&lt;br /&gt;
&lt;br /&gt;
===Impact of the Curse===&lt;br /&gt;
Gives a Knock wound at an uncertain point in time.&lt;br /&gt;
&lt;br /&gt;
[[Category: Threats]]&lt;br /&gt;
[[Category: Curses]]&lt;/div&gt;</summary>
		<author><name>Anaconda With Sword</name></author>
		
	</entry>
	<entry>
		<id>https://www.thefansus.com/w/index.php?title=Reputed_Immortals&amp;diff=6423</id>
		<title>Reputed Immortals</title>
		<link rel="alternate" type="text/html" href="https://www.thefansus.com/w/index.php?title=Reputed_Immortals&amp;diff=6423"/>
		<updated>2024-01-24T12:52:16Z</updated>

		<summary type="html">&lt;p&gt;Anaconda With Sword: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lock text: One does not get to be an immortal by being easy to kill. And there are more than a few immortals here. But we could fool them, or seduce one for our own means.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Start text: Immortals often guard the treasures that they or the Hours do not want discovered. As changed as they are, it would be foolish to assault them. But they may be susceptible to the amusements of Moth, or the seductions of Grail.&lt;br /&gt;
&lt;br /&gt;
===Expeditions===&lt;br /&gt;
* Mount Penglai&lt;br /&gt;
* Ghat&lt;br /&gt;
* Tracks of the Sea-Singer&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* Grail (No invocation)&lt;br /&gt;
* Moth (No invocation)&lt;br /&gt;
&lt;br /&gt;
==Moth Invocation==&lt;br /&gt;
A deception&lt;br /&gt;
* Moth 10: An unparalleled trick. Immortals have lived for many centuries, and the novelty of most things has worn thin centuries ago. We will take advantage of this, and pass before they realize we were here.&lt;br /&gt;
* Moth 5: An unusual trick. It&amp;#039;s easy to become bored when living for centuries. Perhaps they&amp;#039;re merely toying with us. Perhaps we can make it through anyways.&lt;br /&gt;
* Moth 1: A fascinating trick. The Long are as unpredictable as moths in a room full of candles. If we&amp;#039;re lucky, they might fall for this.&lt;br /&gt;
* Moth Success: A Long con. These immortals may not have been deceived, but they have let us continue nonetheless. This time, we are lucky.&lt;br /&gt;
* Moth Failure: A shattered mirror. An angry immortal is not to be trifled with. These are angry. If we run-!&lt;br /&gt;
==Grail Invocation==&lt;br /&gt;
The Peacock&amp;#039;s desires&lt;br /&gt;
* Grail 10: A pleasure. A century might dull desire, or enhance it to a white-hot flame. This one, it seems, knows the latter. We will not be resisted, here. &lt;br /&gt;
* Grail 5: A diversion. Especially in matters of the Mansus, no one can get something for nothing. This Long is suspicious of what payment we may take for our enticements. We&amp;#039;ll probably be distracting enough.&lt;br /&gt;
* Grail 1: An amusement. A hundred years and a thousand experiences can bore even the most lascivious person. Still, if we practice our arts to our utmost, we might succeed. &lt;br /&gt;
* Grail Success: A Long evening. Perhaps this one was not as undone by temptation as we believed. It matters little. We have what we need.&lt;br /&gt;
* Grail Failure: A pair of sharpened scissors. Were we not entertaining enough? We used all our arts. And yet the Long-!&lt;br /&gt;
&lt;br /&gt;
[[Category: Threats]]&lt;br /&gt;
[[Category: Guardians]]&lt;/div&gt;</summary>
		<author><name>Anaconda With Sword</name></author>
		
	</entry>
	<entry>
		<id>https://www.thefansus.com/w/index.php?title=A_Storm-Tossed_Sea&amp;diff=6422</id>
		<title>A Storm-Tossed Sea</title>
		<link rel="alternate" type="text/html" href="https://www.thefansus.com/w/index.php?title=A_Storm-Tossed_Sea&amp;diff=6422"/>
		<updated>2024-01-24T12:51:58Z</updated>

		<summary type="html">&lt;p&gt;Anaconda With Sword: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lock text: The areas around this sea are generally well-known, but we seek a rarer prize. Within these uncharted tides, our destination awaits us. We will need an unstoppable continuance, or a great power of cessation.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Start text: The sea we sail is plagued by storms. The lands we seek are past these jet-black clouds, hopefully in the unmapped history we seek. We will need Heart or Winter or both to make it through.&lt;br /&gt;
&lt;br /&gt;
===Expeditions===&lt;br /&gt;
* A Battlefield, a Failure&lt;br /&gt;
* Mount Penglai&lt;br /&gt;
* The Wreck of the ____.&lt;br /&gt;
* Tracks of the Sea-Singer&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* Winter (Invokes the Ferryman)&lt;br /&gt;
* Heart (Invokes the Architeuthian)&lt;br /&gt;
&lt;br /&gt;
==Winter Invocation==&lt;br /&gt;
We call upon the Ferryman&lt;br /&gt;
* Winter 10: We call upon the Dolomedes, who cannot sink. In the beginning of histories, the First Men bargained to cross worlds. Here, we invoke that deal to cross seas. It must help us.&lt;br /&gt;
* Winter 5: We call upon the Dolomedes, who rows the Dead away. The nature of the spider does not permit it to breach an agreement. To call upon it outside of the First Bargain, however... It is probably safe.&lt;br /&gt;
* Winter 1: We call upon the Dolomedes, who walks upon the storm. The great spider listens to all offers, even though it is fickle about its toll. It might deign to aid us.&lt;br /&gt;
* Winter Success: A Bargain is made. The sea was as smooth as glass, smooth as silk, smooth as the lunar oceans visible only on a full moon. And we have landed, safe and undevoured.&lt;br /&gt;
* Winter Failure: Judgement comes. The clouds were white, last night, and shone in the light of a full moon. That was our first warning. We ought to have listened.&lt;br /&gt;
==Heart Invocation==&lt;br /&gt;
We call upon the Architeuthian&lt;br /&gt;
* Heart 10: We call upon the Dweller in Depths, who loves both sky and sea. Storms rise and cease to the whims of the Dweller in Depths. The proper sacrifices will keep us safe from both storm and sea.&lt;br /&gt;
* Heart 5: We call upon the Dweller in Depths, who loves the survivor. If storms strike, the Dweller in Depths will keep us safe and unharmed. Probably.&lt;br /&gt;
* Heart 1: We call upon the Dweller in Depths, who loves the black waters. We will course through the waves without fear or hesitation. We might make it to shore alive.&lt;br /&gt;
* Heart Success: Blue skies and blue seas. The sun has burned our skin, and the salt spray coated the redness. But we neither drowned nor were devoured. It&amp;#039;s a start.&lt;br /&gt;
* Heart Failure: A lightning-struck labyrinth. Another day, another vicious storm. Is this how these seas always are, or did we offend? We may run out of food, soon...&lt;br /&gt;
&lt;br /&gt;
[[Category: Threats]]&lt;br /&gt;
[[Category: Perils]]&lt;/div&gt;</summary>
		<author><name>Anaconda With Sword</name></author>
		
	</entry>
	<entry>
		<id>https://www.thefansus.com/w/index.php?title=Protectors&amp;diff=6421</id>
		<title>Protectors</title>
		<link rel="alternate" type="text/html" href="https://www.thefansus.com/w/index.php?title=Protectors&amp;diff=6421"/>
		<updated>2024-01-24T12:49:23Z</updated>

		<summary type="html">&lt;p&gt;Anaconda With Sword: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lock description: These may be ordinary folk, perhaps. They still have the advantage of numbers. We could trick, seduce, or fight them.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Start description: Mortals have many reasons to interfere with matters of the invisible arts. An old grudge, a sense of duty, a mercenary contract... And just as they have many reasons to interfere, an occultist has many ways to divert them. These we could trick with Moth, seduce with Grail, or battle with Edge.&lt;br /&gt;
&lt;br /&gt;
===Expeditions===&lt;br /&gt;
* A Traveling Exhibition&lt;br /&gt;
* An Armored Convoy&lt;br /&gt;
* Malory and White&lt;br /&gt;
* St. Cairn&amp;#039;s Keep&lt;br /&gt;
* Tehrye&lt;br /&gt;
* Temple of the Deep&lt;br /&gt;
* The Museum of Arcane Science and Technology&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* Moth (No invocation)&lt;br /&gt;
* Grail (Peacock)&lt;br /&gt;
* Edge (No invocation)&lt;br /&gt;
&lt;br /&gt;
==Moth Invocation==&lt;br /&gt;
A deception&lt;br /&gt;
* Moth 10: A certain deception. &amp;#039;Well, if you look over here, you&amp;#039;ll see what we mean. Now, if you would close your eyes...&amp;#039;&lt;br /&gt;
* Moth 5: A likely deception. &amp;#039;We&amp;#039;ve been sent to resupply your encampment. If you would be so kind as to let us in?&amp;#039;&lt;br /&gt;
* Moth 1: A desperate deception. &amp;#039;Quick! Look behind you!&amp;#039;&lt;br /&gt;
* Moth Success: A mortal&amp;#039;s confusion. They&amp;#039;re far too distracted to realize we even exist. By the time they get themselves together, we&amp;#039;ll be long gone.&lt;br /&gt;
* Moth Failure: Too dumb to fool. It is said that the best swordsman fears the worst swordsman, because she has no idea what that idiot will do. In this case, that idiot stabbed someone. Retreat!&lt;br /&gt;
==Grail Invocation==&lt;br /&gt;
The Peacock&amp;#039;s desires&lt;br /&gt;
* Grail 10: Iago&amp;#039;s seductions. The most alluring words are ripe with power. These uninitiated pawns cannot hope to resist them. They certainly won&amp;#039;t resist us.&lt;br /&gt;
* Grail 5: The Lady in Red&amp;#039;s temptations. The uninitiated can be pleasingly malleable, with the proper techniques. We should be able to beguile them. &lt;br /&gt;
* Grail 1: The Young Man&amp;#039;s distractions. There are a thousand words of seduction that can be used. Perhaps ours will divert them from their purpose.&lt;br /&gt;
* Grail Success: A mortal&amp;#039;s downfall. We barely contributed to their undoing. All we did was provide the opportunity. We can pass, while they ruin themselves.&lt;br /&gt;
* Grail Failure: Obnoxiously temperate. Is there no one here who wants for anything? They&amp;#039;re more than suspicious of us, now. Time to leave.&lt;br /&gt;
==Edge Invocation==&lt;br /&gt;
Our strength.&lt;br /&gt;
* Edge 10: Our strength is matchless. We come with tempered blades and tempered wills. These protectors won&amp;#039;t survive us.&lt;br /&gt;
* Edge 5: Our strength is considerable. Those not versed in the invisible arts often suspect all occultists to be as frail as those revering the Aged Bones. We&amp;#039;ll surprise them with our mettle, and probably bring them down.&lt;br /&gt;
* Edge 1: Our strength may not be enough. There&amp;#039;s many more of them than there are of us. And yet, we may still have a chance.&lt;br /&gt;
* Edge Success: A mortal&amp;#039;s end. Death is yet another form of art. Today, these people were our canvas. We move on.&lt;br /&gt;
* Edge Failure: The clash of steel. Like a hive of avenging wasps, they simply don&amp;#039;t stop coming. We have to retreat!&lt;br /&gt;
&lt;br /&gt;
[[Category: Threats]]&lt;br /&gt;
[[Category: Guardians]]&lt;/div&gt;</summary>
		<author><name>Anaconda With Sword</name></author>
		
	</entry>
	<entry>
		<id>https://www.thefansus.com/w/index.php?title=Mountains_High&amp;diff=6420</id>
		<title>Mountains High</title>
		<link rel="alternate" type="text/html" href="https://www.thefansus.com/w/index.php?title=Mountains_High&amp;diff=6420"/>
		<updated>2024-01-24T12:49:08Z</updated>

		<summary type="html">&lt;p&gt;Anaconda With Sword: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lock text: Bleak, seemingly-lifeless slopes tower against the sky like the rending fangs of a giant serpent. It will be a great task to find what we seek, here. Heart will keep us from ceasing, or knowledge of the Histories recall better paths to mind.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Start text: Mundane mountains already are an obstacle for even a competent occultist. And these have been touched by a certain degree of power. It will require more than crampions and ropes to bypass these...&lt;br /&gt;
&lt;br /&gt;
===Expeditions===&lt;br /&gt;
* Ghat&lt;br /&gt;
* St. Cairn&amp;#039;s Keep&lt;br /&gt;
* The Prometheus Institute&lt;br /&gt;
* The Valley of Teeth&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* Heart, invoking the Architeuthian&lt;br /&gt;
* Histories, invoking the Aged Bones&lt;br /&gt;
&lt;br /&gt;
==Heart Invocation==&lt;br /&gt;
We call upon the Architeuthian&lt;br /&gt;
* Heart 10: We invoke the Dweller-in-Depths, who defies eternal all endings. It&amp;#039;s so high here, so cold, but the aeons will rise, aeons will fall, even these mountains will one day be dust, but the Dweller-in-Depths will outlast the world. Nothing could hope to stop us.&lt;br /&gt;
* Heart 5: We invoke the Dweller-in-Depths, who blesses the survivor. A blizzard, compared to the endurance and ferocity of the Dweller-in-Depths, is nothing. We will likely endure.&lt;br /&gt;
* Heart 1: We invoke the Dweller-in-Depths, who does not fear the cold. It&amp;#039;s a long road, a far, hard, road, but the we will have courage and continue and hopefully triumph.&lt;br /&gt;
* Heart Success: The mountain&amp;#039;s chill bites and precipices menace, as well as other, stranger threats, but it is nothing compared to our spirit. We are over it now.&lt;br /&gt;
* Heart Failure: It... is cold... so... cold... so... cold...&lt;br /&gt;
&lt;br /&gt;
==Histories Invocation==&lt;br /&gt;
Histories &lt;br /&gt;
* Histories 10: We invoke She-Who-Remembers, Keeper of the Librarium. Such secrets are contained there, more than one in a hundred lifetimes could read. These secrets will show us the ancient roads forgotten to time that will speed our journey.&lt;br /&gt;
* Histories 5: We invoke She-Who-Remembers, who rules the many Histories. We go somewhere lost and forgotten, but whatever powers may rule it, the Aged Bones influenced it. There are many strange passes and paths long forgotten, should we find them.&lt;br /&gt;
* Histories 1: We invoke She-Who-Remembers, who watches the Great. As we travel these mountains, we follow in the footsteps of those who did great things. The Aged Bones remembers the steps they took, perhaps we can follow them too.&lt;br /&gt;
* Histories Success: There, that little cave, turn left at its exit and we will find a little valley road sheltered from the winds and cold. Isn&amp;#039;t this so much better than enduring the snows?&lt;br /&gt;
* Histories Failure: There, that little cave, turn right at its exit and... that&amp;#039;s not a bear! No bear could be so vast. Where was this created? Run, run!&lt;br /&gt;
&lt;br /&gt;
[[Category: Threats]]&lt;br /&gt;
[[Category: Perils]]&lt;/div&gt;</summary>
		<author><name>Anaconda With Sword</name></author>
		
	</entry>
	<entry>
		<id>https://www.thefansus.com/w/index.php?title=A_Toxic_Trick&amp;diff=6419</id>
		<title>A Toxic Trick</title>
		<link rel="alternate" type="text/html" href="https://www.thefansus.com/w/index.php?title=A_Toxic_Trick&amp;diff=6419"/>
		<updated>2024-01-24T12:47:37Z</updated>

		<summary type="html">&lt;p&gt;Anaconda With Sword: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lock text: There may have been an adept involved, or perhaps a mundane poisoner. Either way, they made no secret of the poisons they placed within the treasures. We will have to continue unceasingly, or subvert poison with pleasure.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Start text: The treasures in here have been cruelly trapped with toxic dusts and poison spores! Heart might allow us to continue through, or Grail intoxicate us with rare pleasure.&lt;br /&gt;
&lt;br /&gt;
===Expeditions===&lt;br /&gt;
* Calantha&lt;br /&gt;
* The Wreck of the ___.&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* Grail (Invokes the Fanged Bramble)&lt;br /&gt;
* Heart (Invokes the Caladrius)&lt;br /&gt;
&lt;br /&gt;
==Grail Invocation==&lt;br /&gt;
We call upon the the Fanged Bramble&lt;br /&gt;
* Grail 10: We call upon the the Fanged Bramble, who grows without end. Even in the foul muck of the Sunken Place, the Fanged Bramble grows strong and hale. The worst of poisons shall only fuel our hunger for more. We will pass.&lt;br /&gt;
* Grail 5: We call upon the the Fanged Bramble, who blooms toothsomely. Plants know poisons more intimately than any living thing. That will probably protect us.&lt;br /&gt;
* Grail 1: We call upon the the Fanged Bramble, who feasts upon the Dead. It can consume even this foulness. It might eat us as well.&lt;br /&gt;
* Grail Success: An intoxicating distraction. The sights, the smells, the tastes! We course through a feast hall, dancing between waiters carrying plates of delicacies. We come back to reality gnawing on the bones around us.&lt;br /&gt;
* Grail Failure: A dizzying cloud. The air is full of beauty, perfumed mists and weeping flowers. It&amp;#039;s all very nice, but we awaken miles away from our treasures, curled up with each other. Now we have to go back.&lt;br /&gt;
&lt;br /&gt;
==Heart Invocation==&lt;br /&gt;
We call upon the Caladrius&lt;br /&gt;
* Heart 10: We call upon the Caladrius, who knows all the ills of mortals. The Caladrius protects and heals, and nothing is beyond its ability. We shall make it through.&lt;br /&gt;
* Heart 5: We call upon the Caladrius, who heals. Physical ills are well within the realm of the Caladrius. It will probably stave off a horrible death.&lt;br /&gt;
* Heart 1: We call upon the Caladrius, who refuses death. The Caladrius is protective of humans, but it can do more harm than aid due to its inability to understand. We might survive.&lt;br /&gt;
* Heart Success: A pleasant walk. Our bodies have been hardened against the impact of these poisons. The air is bitter, but we can clean and retrieve what we came for without trouble.&lt;br /&gt;
* Heart Failure: Not safe enough. Our protections are not enough to protect us against the billowing cloud, but they are enough to allow us to escape it. We&amp;#039;ll have to try again, now.&lt;br /&gt;
&lt;br /&gt;
[[Category: Threats]]&lt;br /&gt;
[[Category: Seals]]&lt;/div&gt;</summary>
		<author><name>Anaconda With Sword</name></author>
		
	</entry>
	<entry>
		<id>https://www.thefansus.com/w/index.php?title=The_Gift_Unrelenting&amp;diff=6418</id>
		<title>The Gift Unrelenting</title>
		<link rel="alternate" type="text/html" href="https://www.thefansus.com/w/index.php?title=The_Gift_Unrelenting&amp;diff=6418"/>
		<updated>2024-01-24T12:46:09Z</updated>

		<summary type="html">&lt;p&gt;Anaconda With Sword: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lock text:The expedition refuses to advance. And so do you. The tools of revelry lie before us, in instruments laid discarded before us and in the bodies of our fellows. Let us resume the Revel where the others left off, and never let us End. After all... Why shouldn’t we?&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Start text: In the grasp of this unnatural impulse, our purpose here is almost entirely lost to us. We will need a Hour of Grail&amp;#039;s blessing to stomach what it intends for us, or Winter&amp;#039;s solemnity to drive away its predations.&lt;br /&gt;
&lt;br /&gt;
===Expeditions===&lt;br /&gt;
* Calantha&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* Winter (Invokes the Cuckoo)&lt;br /&gt;
* Grail (Invokes the Peacock)&lt;br /&gt;
&lt;br /&gt;
==Winter Invocation==&lt;br /&gt;
We call upon the Cuckoo&lt;br /&gt;
* Winter 10: We call upon the Cuckoo, who cannot be Trusted: The first acolytes of the Cuckoo were deceived to create the Peacock, but then refused to End or be devoured. The Cuckoo will remember her outrage, and drive off the Broken-Bird.&lt;br /&gt;
* Winter 5: We call upon the Cuckoo, who Denies. Cuckoo denies the desires of others, if only so that she might take more for herself. She might stifle these sanguine impulses.&lt;br /&gt;
* Winter 1: We call upon the Cuckoo who Deceives. The Cuckoo takes from her petitioners, and always asks for more. It is unlikely she will aid us.&lt;br /&gt;
* Winter Success: The Urge is doused like a torch plunged into ice water. The revelers around us buckle and collapse, their connection to their god and each other severed for the moment. Take this chance to flee. &lt;br /&gt;
* Winter Failure: Indeed the Joy and Lust dissipate for a moment, replaced by a flash of icy hate that chills the breath. Fool. Collapse and scream, watching as your followers destroy themselves for their own amusement.&lt;br /&gt;
==Grail Invocation==&lt;br /&gt;
We call upon the Peacock&lt;br /&gt;
* Grail 10: We call upon the Peacock, who Permits no Ending. To experience life and all it has to offer, Peacock refused to Die, and therefore can never End. We too feel that yearning, that desire for more. We will endure this and continue on for more.&lt;br /&gt;
* Grail 5: We call upon the Peacock, who is Kind. Even while confined by the Hours, the Peacock keeps an Eye on every act of depravity. If you can call out to him and distinguish yourself in your lusts while his sight, and he might take special notice of us.&lt;br /&gt;
* Grail 1: We call upon the Peacock, who is Joyous. The Peacock delights in every touch, every sensation. We mortals can contain but a sliver of his Joy, but he might yet take notice of us. &lt;br /&gt;
* Birds of a Feather (Grail Success): The urge to do the unspeakable is overpowering... But we have survived worse, maybe even done worse on our own. This is nothing to us. When the Red Need dissipates at last we stand alone among the fallen revelers, refreshed and almost-sated, our smiles not entirely our own. Our fellows shrink back at the sight of us now, but it no longer matters. We press on. &lt;br /&gt;
* Failure: The Revel Continues. We sing! We dance! We feed! Every impulse is indulged. Some collapse, cannot continue. It no longer matters, their bodies shall sustain us. &amp;#039;&amp;#039;More!&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;More!&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[[Category: Threats]]&lt;br /&gt;
[[Category: Perils]]&lt;/div&gt;</summary>
		<author><name>Anaconda With Sword</name></author>
		
	</entry>
	<entry>
		<id>https://www.thefansus.com/w/index.php?title=The_Gift_Unrelenting&amp;diff=6417</id>
		<title>The Gift Unrelenting</title>
		<link rel="alternate" type="text/html" href="https://www.thefansus.com/w/index.php?title=The_Gift_Unrelenting&amp;diff=6417"/>
		<updated>2024-01-24T12:46:00Z</updated>

		<summary type="html">&lt;p&gt;Anaconda With Sword: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lock text:The expedition refuses to advance. And so do you. The tools of revelry lie before us, in instruments laid discarded before us and in the bodies of our fellows. Let us resume the Revel where the others left off, and never let us End. After all... Why shouldn’t we?&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Start text: In the grasp of this unnatural impulse, our purpose here is almost entirely lost to us. We will need a Hour of Grail&amp;#039;s blessing to stomach what it intends for us, or Winter&amp;#039;s solemnity to drive away its predations.&lt;br /&gt;
&lt;br /&gt;
===Expeditions===&lt;br /&gt;
* Calantha&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* Winter (Invokes the Cuckoo)&lt;br /&gt;
* Grail (Invokes the Peacock)&lt;br /&gt;
&lt;br /&gt;
==Winter Invocation==&lt;br /&gt;
We call upon the Cuckoo&lt;br /&gt;
* Winter 10: We call upon the Cuckoo, who cannot be Trusted: The first acolytes of the Cuckoo were deceived to create the Peacock, but then refused to End or be devoured. The Cuckoo will remember her outrage, and drive off the Broken-Bird.&lt;br /&gt;
* Winter 5: We call upon the Cuckoo, who Denies. Cuckoo denies the desires of others, if only so that she might take more for herself. She might stifle these sanguine impulses.&lt;br /&gt;
* Winter 1: We call upon the Cuckoo who Deceives. The Cuckoo takes from her petitioners, and always asks for more. It is unlikely she will aid us.&lt;br /&gt;
* Winter Success: The Urge is doused like a torch plunged into ice water. The revelers around us buckle and collapse, their connection to their god and each other severed for the moment. Take this chance to flee. &lt;br /&gt;
* Winter Failure: Indeed the Joy and Lust dissipate for a moment, replaced by a flash of icy hate that chills the breath. Fool. Collapse and scream, watching as your followers destroy themselves for their own amusement.&lt;br /&gt;
==Grail Invocation==&lt;br /&gt;
We call upon the Peacock&lt;br /&gt;
* Grail 10: We call upon the Peacock, who Permits no Ending. To experience life and all it has to offer, Peacock refused to Die, and therefore can never End. We too feel that yearning, that desire for more. We will endure this and continue on for more.&lt;br /&gt;
* Grail 5: We call upon the Peacock, who is Kind. Even while confined by the Hours, the Peacock keeps an Eye on every act of depravity. If you can call out to him and distinguish yourself in your lusts while his sight, and he might take special notice of us.&lt;br /&gt;
* Grail 1: We call upon the Peacock, who is Joyous. The Peacock delights in every touch, every sensation. We mortals can contain but a sliver of his Joy, but he might yet take notice of us. &lt;br /&gt;
* Birds of a Feather (Grail Success): The urge to do the unspeakable is overpowering... But we have survived worse, maybe even done worse on our own. This is nothing to us. When the Red Need dissipates at last we stand alone among the fallen revelers, refreshed and almost-sated, our smiles not entirely our own. Our fellows shrink back at the sight of us now, but it no longer matters. We press on. &lt;br /&gt;
* Failure: The Revel Continues. We sing! We dance! We feed! Ever impulse is indulged. Some collapse, cannot continue. It no longer matters, their bodies shall sustain us. &amp;#039;&amp;#039;More!&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;More!&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[[Category: Threats]]&lt;br /&gt;
[[Category: Perils]]&lt;/div&gt;</summary>
		<author><name>Anaconda With Sword</name></author>
		
	</entry>
	<entry>
		<id>https://www.thefansus.com/w/index.php?title=Merrymakers&amp;diff=6416</id>
		<title>Merrymakers</title>
		<link rel="alternate" type="text/html" href="https://www.thefansus.com/w/index.php?title=Merrymakers&amp;diff=6416"/>
		<updated>2024-01-24T12:44:56Z</updated>

		<summary type="html">&lt;p&gt;Anaconda With Sword: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lock text: From a distance they look like average partygoers, but the manic fervor in their eyes and their obscene... ”games” mark them as anything but. They demand we join them at once. We will need to either bypass them or force ourselves through.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Start text: The air is thick with perfume, debauchery, and alcohol. Don&amp;#039;t get caught up in the throng. We may be able to fight our way through, or use the mysteries of entry to seek another route.&lt;br /&gt;
&lt;br /&gt;
===Expeditions===&lt;br /&gt;
* A Battlefield, a Failure&lt;br /&gt;
* Calantha&lt;br /&gt;
* Overcrowded Streets&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* Knock (Invokes the Ferryman)&lt;br /&gt;
* Edge (Invokes Old Tarnished)&lt;br /&gt;
&lt;br /&gt;
==Knock Invocation==&lt;br /&gt;
We call upon the Ferryman&lt;br /&gt;
* Knock 10: We call upon Dolomedes, who is unrelenting. We will not be distracted or deterred from our purpose. We will find a way through, no matter what it may cost. &lt;br /&gt;
* Knock 5: We call upon Dolomedes, who is sober. Youth and vigor are not insubstantial opponents, but often lose to old age and treachery, and the Dolomedes is well-versed in both. We will probably find a way.&lt;br /&gt;
* Knock 1: We call upon Dolomedes, who judges. This is not an Hour to call upon carelessly. We might become lost and forgotten within the crowd, and taken as payment for its service.&lt;br /&gt;
* Knock Success: These streets are packed so fully with partygoers those who have passed out are still standing with the revelers around them. But a shortcut here, a back alley there, and we’ve bypassed the human blockade. We may advance.&lt;br /&gt;
* Knock Failure: Alone, these waifs and vagabonds might not seem like much. But in their revels they are legion, and even the oldest among them is possessed of an unnatural vigor. They engulf us, groping and hungry. It shall be some time before we can break free.&lt;br /&gt;
==Edge Invocation==&lt;br /&gt;
We call upon Old Tarnished&lt;br /&gt;
* Edge 10: We call upon Old Tarnished, who fells all foes. Wherever he goes, he leaves a resplendent path behind him. So we shall too, clearing away the revelers and creating a path before us.&lt;br /&gt;
* Edge 5: We call upon Old Tarnished, who cannot be touched. The ruler of the Golden City conquers all, and remakes it in his will. We can probably muster the ability to do the same here.&lt;br /&gt;
* Edge 1: We call upon Old Tarnished, who does not have the time for this. The Hour of conquest wanes with the whims of his city. We might be able to quickly make a path.&lt;br /&gt;
* Edge Success: The Upstart is the Hour of Youth and Vigor, but we are no mere street rabble. We wade into the fray, shoving and pushing. Eventually the touchier members of the crowd relent and the crowd slightly parts. We may advance.&lt;br /&gt;
* Edge Failure: Alone, these waifs and vagabonds might not seem like much. But in their revels they are legion, and even the oldest among them is possessed of an unnatural vigor. They engulf us, groping and hungry. It shall be some time before we can break free.&lt;br /&gt;
&lt;br /&gt;
[[Category: Threats]]&lt;br /&gt;
[[Category: Guardians]]&lt;/div&gt;</summary>
		<author><name>Anaconda With Sword</name></author>
		
	</entry>
	<entry>
		<id>https://www.thefansus.com/w/index.php?title=The_Menace_of_Nonexistence&amp;diff=6415</id>
		<title>The Menace of Nonexistence</title>
		<link rel="alternate" type="text/html" href="https://www.thefansus.com/w/index.php?title=The_Menace_of_Nonexistence&amp;diff=6415"/>
		<updated>2024-01-24T12:44:03Z</updated>

		<summary type="html">&lt;p&gt;Anaconda With Sword: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lock text: We need Heart or knowledge of the Histories to suppress this curse. Otherwise, it will not keep us from our goal, but it will trouble us later.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Start text: Are you here? Really? Are you sure? Because this place never was, you know. Perhaps you are not too? Heart might reassure you of your continuance. Or perhaps an understanding of the Histories might strengthen your mind.&lt;br /&gt;
&lt;br /&gt;
===Expeditions===&lt;br /&gt;
* A Battlefield, a Failure&lt;br /&gt;
* A Possible Camp&lt;br /&gt;
* A Stitch of Time&lt;br /&gt;
* A Royal Tomb&lt;br /&gt;
* The Egyptian Port&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* Heart (Invokes the Bully&amp;#039;s Stick)&lt;br /&gt;
* Secret Histories (Invokes the Aged Bones)&lt;br /&gt;
&lt;br /&gt;
==Heart Invocation==&lt;br /&gt;
We call upon the Bully&amp;#039;s Stick&lt;br /&gt;
* Heart 10: We call upon the Brass-Beater, who persists through everything. Perhaps we do not exist. That has never mattered to the power we call upon, so why should it matter to us? We will pass regardless.&lt;br /&gt;
* Heart 5: We call upon the Brass-Beater, who is dynamic. The power we call upon can fit through the walls of the Mansus, and the Mansus has no walls. We will probably pass through this curse.&lt;br /&gt;
* Heart 1: We call upon the Brass-Beater, who is raucous. If we are loud enough, and leave enough traces of our passing, we can prove our existence. It might work. Get the rocks.&lt;br /&gt;
* Heart Success: The curse is beaten. Curses cannot typically be hit. But this is a strange place, and the rules of the world do not wholly apply to it. Sometimes, a large rock is the best cursebreaker there is.&lt;br /&gt;
* Heart Failure: The curse clings! There will be a reckoning, eventually. For now, let us put it out of our minds.&lt;br /&gt;
&lt;br /&gt;
==Secret Histories Invocation==&lt;br /&gt;
We call upon the Aged Bones&lt;br /&gt;
* Secret Histories 10: We call upon the Throne-Eternal, who never forgets. This place existed. We exist. This curse does not exist, never has existed, and never will. We will pass.&lt;br /&gt;
* Secret Histories 5: We call upon the Throne-Eternal, who crafts order. This is a place in need of order. Perhaps the power of the Throne-Eternal will provide it, and make it safe to pass.&lt;br /&gt;
* Secret Histories 1: We call upon the Throne-Eternal, who weaves the Histories. This place is a lost thread in the tapestry. Calling upon her might fix it, and allow us to pass.&lt;br /&gt;
* Secret Histories Success: The curse fades. Each event is a thread, and each History a piece of the tapestry. This thread has been severed, or returned to its proper place.&lt;br /&gt;
* Secret Histories Failure: The curse clings! How many of us were there? Who was sent on this expedition? Who survived? We will either remember or forget, eventually.&lt;br /&gt;
&lt;br /&gt;
===Impact of the Curse===&lt;br /&gt;
Turns a Follower into a Lunatic.&lt;br /&gt;
&lt;br /&gt;
[[Category: Threats]]&lt;br /&gt;
[[Category: Curses]]&lt;/div&gt;</summary>
		<author><name>Anaconda With Sword</name></author>
		
	</entry>
	<entry>
		<id>https://www.thefansus.com/w/index.php?title=Merrymakers&amp;diff=6414</id>
		<title>Merrymakers</title>
		<link rel="alternate" type="text/html" href="https://www.thefansus.com/w/index.php?title=Merrymakers&amp;diff=6414"/>
		<updated>2024-01-24T12:43:47Z</updated>

		<summary type="html">&lt;p&gt;Anaconda With Sword: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lock text: From a distance they look like average partygoers, but the manic fervor in their eyes and their obscene... ”games” mark them as anything but. They demand we join them at once. We will need to either bypass them or force ourselves through.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Start text: The air is thick with perfume, debauchery, and alcohol. Don&amp;#039;t get caught up in the throng. We may be able to fight our way through, or use the mysteries of entry to seek another route.&lt;br /&gt;
&lt;br /&gt;
===Expeditions===&lt;br /&gt;
* A Battlefield, a Failure&lt;br /&gt;
* Overcrowded Streets&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* Knock (Invokes the Ferryman)&lt;br /&gt;
* Edge (Invokes Old Tarnished)&lt;br /&gt;
&lt;br /&gt;
==Knock Invocation==&lt;br /&gt;
We call upon the Ferryman&lt;br /&gt;
* Knock 10: We call upon Dolomedes, who is unrelenting. We will not be distracted or deterred from our purpose. We will find a way through, no matter what it may cost. &lt;br /&gt;
* Knock 5: We call upon Dolomedes, who is sober. Youth and vigor are not insubstantial opponents, but often lose to old age and treachery, and the Dolomedes is well-versed in both. We will probably find a way.&lt;br /&gt;
* Knock 1: We call upon Dolomedes, who judges. This is not an Hour to call upon carelessly. We might become lost and forgotten within the crowd, and taken as payment for its service.&lt;br /&gt;
* Knock Success: These streets are packed so fully with partygoers those who have passed out are still standing with the revelers around them. But a shortcut here, a back alley there, and we’ve bypassed the human blockade. We may advance.&lt;br /&gt;
* Knock Failure: Alone, these waifs and vagabonds might not seem like much. But in their revels they are legion, and even the oldest among them is possessed of an unnatural vigor. They engulf us, groping and hungry. It shall be some time before we can break free.&lt;br /&gt;
==Edge Invocation==&lt;br /&gt;
We call upon Old Tarnished&lt;br /&gt;
* Edge 10: We call upon Old Tarnished, who fells all foes. Wherever he goes, he leaves a resplendent path behind him. So we shall too, clearing away the revelers and creating a path before us.&lt;br /&gt;
* Edge 5: We call upon Old Tarnished, who cannot be touched. The ruler of the Golden City conquers all, and remakes it in his will. We can probably muster the ability to do the same here.&lt;br /&gt;
* Edge 1: We call upon Old Tarnished, who does not have the time for this. The Hour of conquest wanes with the whims of his city. We might be able to quickly make a path.&lt;br /&gt;
* Edge Success: The Upstart is the Hour of Youth and Vigor, but we are no mere street rabble. We wade into the fray, shoving and pushing. Eventually the touchier members of the crowd relent and the crowd slightly parts. We may advance.&lt;br /&gt;
* Edge Failure: Alone, these waifs and vagabonds might not seem like much. But in their revels they are legion, and even the oldest among them is possessed of an unnatural vigor. They engulf us, groping and hungry. It shall be some time before we can break free.&lt;br /&gt;
&lt;br /&gt;
[[Category: Threats]]&lt;br /&gt;
[[Category: Guardians]]&lt;/div&gt;</summary>
		<author><name>Anaconda With Sword</name></author>
		
	</entry>
	<entry>
		<id>https://www.thefansus.com/w/index.php?title=A_Storm-Tossed_Sea&amp;diff=6413</id>
		<title>A Storm-Tossed Sea</title>
		<link rel="alternate" type="text/html" href="https://www.thefansus.com/w/index.php?title=A_Storm-Tossed_Sea&amp;diff=6413"/>
		<updated>2024-01-24T12:42:41Z</updated>

		<summary type="html">&lt;p&gt;Anaconda With Sword: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lock text: The areas around this sea are generally well-known, but we seek a rarer prize. Within these uncharted tides, our destination awaits us. We will need an unstoppable continuance, or a great power of cessation.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Start text: The sea we sail is plagued by storms. The lands we seek are past these jet-black clouds, hopefully in the unmapped history we seek. We will need Heart or Winter or both to make it through.&lt;br /&gt;
&lt;br /&gt;
===Expeditions===&lt;br /&gt;
* A Battlefield, a Failure&lt;br /&gt;
* The Wreck of the ____.&lt;br /&gt;
* Mount Penglai&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* Winter (Invokes the Ferryman)&lt;br /&gt;
* Heart (Invokes the Architeuthian)&lt;br /&gt;
&lt;br /&gt;
==Winter Invocation==&lt;br /&gt;
We call upon the Ferryman&lt;br /&gt;
* Winter 10: We call upon the Dolomedes, who cannot sink. In the beginning of histories, the First Men bargained to cross worlds. Here, we invoke that deal to cross seas. It must help us.&lt;br /&gt;
* Winter 5: We call upon the Dolomedes, who rows the Dead away. The nature of the spider does not permit it to breach an agreement. To call upon it outside of the First Bargain, however... It is probably safe.&lt;br /&gt;
* Winter 1: We call upon the Dolomedes, who walks upon the storm. The great spider listens to all offers, even though it is fickle about its toll. It might deign to aid us.&lt;br /&gt;
* Winter Success: A Bargain is made. The sea was as smooth as glass, smooth as silk, smooth as the lunar oceans visible only on a full moon. And we have landed, safe and undevoured.&lt;br /&gt;
* Winter Failure: Judgement comes. The clouds were white, last night, and shone in the light of a full moon. That was our first warning. We ought to have listened.&lt;br /&gt;
==Heart Invocation==&lt;br /&gt;
We call upon the Architeuthian&lt;br /&gt;
* Heart 10: We call upon the Dweller in Depths, who loves both sky and sea. Storms rise and cease to the whims of the Dweller in Depths. The proper sacrifices will keep us safe from both storm and sea.&lt;br /&gt;
* Heart 5: We call upon the Dweller in Depths, who loves the survivor. If storms strike, the Dweller in Depths will keep us safe and unharmed. Probably.&lt;br /&gt;
* Heart 1: We call upon the Dweller in Depths, who loves the black waters. We will course through the waves without fear or hesitation. We might make it to shore alive.&lt;br /&gt;
* Heart Success: Blue skies and blue seas. The sun has burned our skin, and the salt spray coated the redness. But we neither drowned nor were devoured. It&amp;#039;s a start.&lt;br /&gt;
* Heart Failure: A lightning-struck labyrinth. Another day, another vicious storm. Is this how these seas always are, or did we offend? We may run out of food, soon...&lt;br /&gt;
&lt;br /&gt;
[[Category: Threats]]&lt;br /&gt;
[[Category: Perils]]&lt;/div&gt;</summary>
		<author><name>Anaconda With Sword</name></author>
		
	</entry>
	<entry>
		<id>https://www.thefansus.com/w/index.php?title=Unreal_Geometries&amp;diff=6412</id>
		<title>Unreal Geometries</title>
		<link rel="alternate" type="text/html" href="https://www.thefansus.com/w/index.php?title=Unreal_Geometries&amp;diff=6412"/>
		<updated>2024-01-24T12:41:39Z</updated>

		<summary type="html">&lt;p&gt;Anaconda With Sword: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Simply to gaze upon this place sears and burns. Judicious application of Forge may tame this, or Lantern allow an iota of comprehension.&lt;br /&gt;
&lt;br /&gt;
===Expeditions===&lt;br /&gt;
* A Stitch of Time&lt;br /&gt;
* An Exhibition of Nowhere&lt;br /&gt;
* Probably Not a Colony&lt;br /&gt;
* The Temple Without Constraint&lt;br /&gt;
* The Wreck of the ___&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* Forge (Invokes the Engine of Cycles)&lt;br /&gt;
* Lantern (Invokes the Architeuthian)&lt;br /&gt;
&lt;br /&gt;
==Forge Invocation==&lt;br /&gt;
We call upon the Engine of Cycles&lt;br /&gt;
* Forge 10: We call upon the Engine of Cycles, who changes all that ends and begins. This is not what we seek. We will bend this to our will, and then we shall proceed.&lt;br /&gt;
* Forge 5: We call upon the Engine of Cycles, who ends that which will not change. All things of the Mansus are raw materials to the mind of the Engine of Cycles. This is yet another resource to be devoured. We can probably pass once it finishes its work.&lt;br /&gt;
* Forge 1: We call upon the Engine of Cycles, who preserves before it changes. The Engine of Cycles has been called the Hour of Revolutions, and it embodies the most brutal and destructive changes. But it might preserve us.&lt;br /&gt;
* Forge Success: Safety in peril. We&amp;#039;ve travelled close behind grinding cogs and scalding clouds of steam to make it this far. We only need to continue a little ways further.&lt;br /&gt;
* Forge Failure: An impossible landscape! What we thought to be a tamed landscape has welled forth rivers of teeth and stairs of blood. We have to turn back.&lt;br /&gt;
==Lantern Invocation==&lt;br /&gt;
We call upon the Architeuthian&lt;br /&gt;
* Lantern 10: We call upon the Dweller in Depths, who understands all that is forbidden. Many horrors beyond mortal comprehension float within the realm of the Dweller in Depths. If we push ourselves to our limits, we will understand this place.&lt;br /&gt;
* Lantern 5: We call upon the Dweller in Depths, who keeps the lore the Hours do not sanction. The Dweller in Depths hoards all things considered forbidden in the waking and dreaming world. He will probably aid us in traversing this.&lt;br /&gt;
* Lantern 1: We call upon the Dweller in Depths, who knows what is unknowable. The Dweller in Depths is the Hour of progression through evolution. If we vow to make it through or die trying, he might aid us.&lt;br /&gt;
* Lantern Success: A simple puzzle. This place was inelegantly crafted, and some simple work has flattened it out to an understandable state. We press onwards.&lt;br /&gt;
* Lantern Failure: The mind shatters. This was not made expertly, but it still defies the mortal mind. Our eyes are thick with welling blood, now. Our only hope is to turn back.&lt;br /&gt;
&lt;br /&gt;
[[Category: Threats]]&lt;br /&gt;
[[Category: Perils]]&lt;/div&gt;</summary>
		<author><name>Anaconda With Sword</name></author>
		
	</entry>
	<entry>
		<id>https://www.thefansus.com/w/index.php?title=The_Mind-Eating_Curse&amp;diff=6411</id>
		<title>The Mind-Eating Curse</title>
		<link rel="alternate" type="text/html" href="https://www.thefansus.com/w/index.php?title=The_Mind-Eating_Curse&amp;diff=6411"/>
		<updated>2024-01-24T12:40:40Z</updated>

		<summary type="html">&lt;p&gt;Anaconda With Sword: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lock text: We need Forge or Lantern to suppress this curse. Otherwise, it will not keep us from our goal, but it will trouble us later.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Start text: Whatever sealed this place, it sought to not just prevent the further work of these adepts, but to undo it in its entirety. Lantern will allow us to keep hold of our minds, or Forge burn it away entirely.&lt;br /&gt;
&lt;br /&gt;
===Expeditions===&lt;br /&gt;
* An Exhibition of Nowhere&lt;br /&gt;
* Monastery of the Enlighteners&lt;br /&gt;
* Tehrye&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* Lantern (Invokes the Caladrius)&lt;br /&gt;
* Forge (Invokes the Silver Owl)&lt;br /&gt;
&lt;br /&gt;
==Lantern Invocation==&lt;br /&gt;
We call upon the Caladrius&lt;br /&gt;
* Lantern 10: We call upon the Caladrius, who lights the way to knowledge&lt;br /&gt;
The Caladrius protects, heals, and learns. Its light will protect us and keep the curse at bay, &lt;br /&gt;
* Lantern 5: We call upon the Caladrius, who heals&lt;br /&gt;
The Caladrius cures all ills of the body. The ills of the mind and occult are harder, but possible. We&amp;#039;ll probably make it through.&lt;br /&gt;
* Lantern 1: We call upon the Caladrius, who is Glorious&lt;br /&gt;
The Caladrius protects humans, but it does not understand them, and its protection may do harm. We may be able to put away this curse.&lt;br /&gt;
* Lantern Success: We do not understand the curse. We do not cease the curse. But we are protected against it, and we move on.&lt;br /&gt;
* Lantern Failure: The pain is beyond description, but it is our only warning. We must flee quickly, before we are no more.&lt;br /&gt;
&lt;br /&gt;
==Forge Invocation==&lt;br /&gt;
We call upon the Silver Owl&lt;br /&gt;
* Forge 10: We call upon the Silver Owl, who will not submit to tyranny. The Silver Owl is the breaker of chains, the savior of slaves, and the bane of monarchs. Her power will shatter this curse for good.&lt;br /&gt;
* Forge 5: We call upon the Silver Owl, who cannot be commanded. Her power cannot be controlled, but we are probably less offensive in her eyes than this curse. We&amp;#039;ll probably be fine.&lt;br /&gt;
* Forge 1: We call upon the Silver Owl, who is free. The Silver Owl brooks no orders, but she loves freedom. She might consider our freedom to live more important than the freedom of insanity.&lt;br /&gt;
* Forge Success: The curse is shattered. We may pass, free from harm. We will continue on.&lt;br /&gt;
* Forge Failure: The curse clings! These chains bind tighter than we thought. We can pass, but it will cling to us.&lt;br /&gt;
&lt;br /&gt;
===Impact of the Curse===&lt;br /&gt;
Eats a Passion.&lt;br /&gt;
&lt;br /&gt;
[[Category: Threats]]&lt;br /&gt;
[[Category: Curses]]&lt;/div&gt;</summary>
		<author><name>Anaconda With Sword</name></author>
		
	</entry>
	<entry>
		<id>https://www.thefansus.com/w/index.php?title=An_Impassable_Door&amp;diff=6410</id>
		<title>An Impassable Door</title>
		<link rel="alternate" type="text/html" href="https://www.thefansus.com/w/index.php?title=An_Impassable_Door&amp;diff=6410"/>
		<updated>2024-01-24T12:40:28Z</updated>

		<summary type="html">&lt;p&gt;Anaconda With Sword: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lock text: Either an engineer or an adept created this door, to keep those like us out. Edge or Knock will defeat their works.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Start text: This door was designed to keep out persistent occultists. We&amp;#039;ll have to be more persistent than that. Knock will earn us entry, and Edge destroy this door where it stands.&lt;br /&gt;
&lt;br /&gt;
===Expeditions===&lt;br /&gt;
* An Armored Convoy&lt;br /&gt;
* Edward Pierce&amp;#039;s Apartment&lt;br /&gt;
* Tehrye&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* Knock (Invokes the Silver Owl)&lt;br /&gt;
* Edge (Invokes the Harvester)&lt;br /&gt;
&lt;br /&gt;
==Knock Invocation==&lt;br /&gt;
We call upon the Silver Owl&lt;br /&gt;
* Knock 10: We call upon the Owl-and-Key, who shatters all locks. The great cogs of the Engine of Cycles could not keep the Owl-and-Key locked away. This door will fall before us.&lt;br /&gt;
* Knock 5: We call upon the Owl-and-Key, who submits to neither man nor machine. If we harness a great amount of Knock, we can go anywhere we please. We will probably manage to call enough power to us.&lt;br /&gt;
* Knock 1: We call upon the Owl-and-Key, who is free. We have some aptitude in the opening arts. Perhaps we can manage this door. It will be a struggle, however.&lt;br /&gt;
* Knock Success: A harmless puff. A door can be said to have died when it is finally breached. We have been merciful enough to give this one a painless ending.&lt;br /&gt;
* Knock Failure: The wail of magic. Even the most careful of openings can be defied, with sufficient craftsmanship or ritual. We&amp;#039;ll have to try again, after we rest.&lt;br /&gt;
&lt;br /&gt;
==Edge Invocation==&lt;br /&gt;
We call upon the Harvester&lt;br /&gt;
* Edge 10: We call upon the Mad-Machine, who breached Kowloon. We will shatter this door, and then shatter the remnants, and then shatter even those shards into dust.&lt;br /&gt;
* Edge 5: We call upon the Mad-Machine, who devours fortresses. We have readied our tools; nitroglycerin, dynamite, and blasting caps. We&amp;#039;ll probably pass.&lt;br /&gt;
* Edge 1: We call upon the Mad-Machine, who is never sated. We have prepared our tools in the fires of the Forge. It will be a struggle, but we might destroy this door.&lt;br /&gt;
* Edge Success: The scream of steel. Some compare the duties of doors to the lifetimes of mortals. If we utilized that metaphor, we could only be said to have murdered this door. &lt;br /&gt;
* Edge Failure: An unimpressive puff. Seawater rusts even the mightiest of machines, and fresh water turns gunpowder into useless mud. We&amp;#039;ll have to dry it out, and try again.&lt;br /&gt;
&lt;br /&gt;
[[Category: Threats]]&lt;br /&gt;
[[Category: Seals]]&lt;/div&gt;</summary>
		<author><name>Anaconda With Sword</name></author>
		
	</entry>
	<entry>
		<id>https://www.thefansus.com/w/index.php?title=A_False_Floor&amp;diff=6409</id>
		<title>A False Floor</title>
		<link rel="alternate" type="text/html" href="https://www.thefansus.com/w/index.php?title=A_False_Floor&amp;diff=6409"/>
		<updated>2024-01-24T12:40:10Z</updated>

		<summary type="html">&lt;p&gt;Anaconda With Sword: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lock text: These treasures were important enough to be protected from mundane thieves and looters. We will need to find a way to enter without setting off the trap, or disarm it.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Start text: The pitfall trap; simple and elegant to make, while still being the bane of innocent adventurers looking for new finds. Knock will allow us to pass through without triggering the mechanism, or Forge allow us to disarm the trap before us.&lt;br /&gt;
&lt;br /&gt;
===Expeditions===&lt;br /&gt;
* Monastery of the Enlighteners&lt;br /&gt;
* Tehrye&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* Knock (Invokes the Bright-Delver)&lt;br /&gt;
* Forge (Invokes the Harvester)&lt;br /&gt;
&lt;br /&gt;
==Knock Invocation==&lt;br /&gt;
We call upon the the Bright-Delver&lt;br /&gt;
* Knock 10: We call upon the the Foremost of Snakes, who is never deterred. Not only do we bear a great power of entry, but we bear the tools of the world as well. With this and our own power, we will pass.&lt;br /&gt;
* Knock 5: We call upon the the Foremost of Snakes, who seeks always the Glory. Our goal is more worldly than occult, but we have brought more than toys with us. We will probably pass unharmed.&lt;br /&gt;
* Knock 1: We call upon the the Foremost of Snakes, who takes no steps. We&amp;#039;ve brought ropes, and picks, and other such tools of the trade. We might make it across.&lt;br /&gt;
* Knock Success: We cannot be denied. Each step would be fraught with danger to a normal trespasser, but to us it is as easy as a walk in the park. The trap lies behind us, now.&lt;br /&gt;
* Knock Failure: A painful thud. The mysteries of entry are not those of flight, unfortunately. We should have brought a ladder with us.&lt;br /&gt;
&lt;br /&gt;
==Forge Invocation==&lt;br /&gt;
We call upon the Harvester&lt;br /&gt;
* Forge 10: We call upon the Mad-Machine, who breached Kowloon. If we cannot pass this pit, we shall reduce it to rubble and walk upon that. We will make it through.&lt;br /&gt;
* Forge 5: We call upon the Mad-Machine, who devours the great. This trap was formed by a master of their trade, and designed to be impassible. We brought dynamite with us. We&amp;#039;ll probably pass.&lt;br /&gt;
* Forge 1: We call upon the Mad-Machine, who is never completed. We come with picks, and hammers, and many such tools of destruction. We might bring this pit low.&lt;br /&gt;
* Forge Success: A pleasing explosion. Architecture may be an art, but so is destruction. The dust has cleared, and we&amp;#039;ve removed the trap. We continue onwards.&lt;br /&gt;
* Forge Failure: A terrifying rumble. Was there a false floor beneath the pit as well? Despite our efforts, we seem to have only made it deeper. We&amp;#039;ll have to try again.&lt;br /&gt;
&lt;br /&gt;
[[Category: Threats]]&lt;br /&gt;
[[Category: Seals]]&lt;/div&gt;</summary>
		<author><name>Anaconda With Sword</name></author>
		
	</entry>
	<entry>
		<id>https://www.thefansus.com/w/index.php?title=Protectors&amp;diff=6408</id>
		<title>Protectors</title>
		<link rel="alternate" type="text/html" href="https://www.thefansus.com/w/index.php?title=Protectors&amp;diff=6408"/>
		<updated>2024-01-24T12:39:31Z</updated>

		<summary type="html">&lt;p&gt;Anaconda With Sword: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lock description: These may be ordinary folk, perhaps. They still have the advantage of numbers. We could trick, seduce, or fight them.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Start description: Mortals have many reasons to interfere with matters of the invisible arts. An old grudge, a sense of duty, a mercenary contract... And just as they have many reasons to interfere, an occultist has many ways to divert them. These we could trick with Moth, seduce with Grail, or battle with Edge.&lt;br /&gt;
&lt;br /&gt;
===Expeditions===&lt;br /&gt;
* A Traveling Exhibition&lt;br /&gt;
* An Armored Convoy&lt;br /&gt;
* Malory and White&lt;br /&gt;
* Tehrye&lt;br /&gt;
* Temple of the Deep&lt;br /&gt;
* The Museum of Arcane Science and Technology&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* Moth (No invocation)&lt;br /&gt;
* Grail (Peacock)&lt;br /&gt;
* Edge (No invocation)&lt;br /&gt;
&lt;br /&gt;
==Moth Invocation==&lt;br /&gt;
A deception&lt;br /&gt;
* Moth 10: A certain deception. &amp;#039;Well, if you look over here, you&amp;#039;ll see what we mean. Now, if you would close your eyes...&amp;#039;&lt;br /&gt;
* Moth 5: A likely deception. &amp;#039;We&amp;#039;ve been sent to resupply your encampment. If you would be so kind as to let us in?&amp;#039;&lt;br /&gt;
* Moth 1: A desperate deception. &amp;#039;Quick! Look behind you!&amp;#039;&lt;br /&gt;
* Moth Success: A mortal&amp;#039;s confusion. They&amp;#039;re far too distracted to realize we even exist. By the time they get themselves together, we&amp;#039;ll be long gone.&lt;br /&gt;
* Moth Failure: Too dumb to fool. It is said that the best swordsman fears the worst swordsman, because she has no idea what that idiot will do. In this case, that idiot stabbed someone. Retreat!&lt;br /&gt;
==Grail Invocation==&lt;br /&gt;
The Peacock&amp;#039;s desires&lt;br /&gt;
* Grail 10: Iago&amp;#039;s seductions. The most alluring words are ripe with power. These uninitiated pawns cannot hope to resist them. They certainly won&amp;#039;t resist us.&lt;br /&gt;
* Grail 5: The Lady in Red&amp;#039;s temptations. The uninitiated can be pleasingly malleable, with the proper techniques. We should be able to beguile them. &lt;br /&gt;
* Grail 1: The Young Man&amp;#039;s distractions. There are a thousand words of seduction that can be used. Perhaps ours will divert them from their purpose.&lt;br /&gt;
* Grail Success: A mortal&amp;#039;s downfall. We barely contributed to their undoing. All we did was provide the opportunity. We can pass, while they ruin themselves.&lt;br /&gt;
* Grail Failure: Obnoxiously temperate. Is there no one here who wants for anything? They&amp;#039;re more than suspicious of us, now. Time to leave.&lt;br /&gt;
==Edge Invocation==&lt;br /&gt;
Our strength.&lt;br /&gt;
* Edge 10: Our strength is matchless. We come with tempered blades and tempered wills. These protectors won&amp;#039;t survive us.&lt;br /&gt;
* Edge 5: Our strength is considerable. Those not versed in the invisible arts often suspect all occultists to be as frail as those revering the Aged Bones. We&amp;#039;ll surprise them with our mettle, and probably bring them down.&lt;br /&gt;
* Edge 1: Our strength may not be enough. There&amp;#039;s many more of them than there are of us. And yet, we may still have a chance.&lt;br /&gt;
* Edge Success: A mortal&amp;#039;s end. Death is yet another form of art. Today, these people were our canvas. We move on.&lt;br /&gt;
* Edge Failure: The clash of steel. Like a hive of avenging wasps, they simply don&amp;#039;t stop coming. We have to retreat!&lt;br /&gt;
&lt;br /&gt;
[[Category: Threats]]&lt;br /&gt;
[[Category: Guardians]]&lt;/div&gt;</summary>
		<author><name>Anaconda With Sword</name></author>
		
	</entry>
	<entry>
		<id>https://www.thefansus.com/w/index.php?title=Captivating_Sculpture&amp;diff=6407</id>
		<title>Captivating Sculpture</title>
		<link rel="alternate" type="text/html" href="https://www.thefansus.com/w/index.php?title=Captivating_Sculpture&amp;diff=6407"/>
		<updated>2024-01-24T12:39:05Z</updated>

		<summary type="html">&lt;p&gt;Anaconda With Sword: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Either through mastery of the craft or the invisible arts, it compels our undivided attention. Moth will allow us to forget its beauty, or Heart will demand we continue the expedition.&lt;br /&gt;
&lt;br /&gt;
===Expeditions===&lt;br /&gt;
* A Refugee&amp;#039;s Barrow&lt;br /&gt;
* A Traveling Exhibition&lt;br /&gt;
* Mount Penglai&lt;br /&gt;
* The Carlyle Manor&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* Moth (Invokes Old Tarnished)&lt;br /&gt;
* Heart (Invokes the Driver-Forth)&lt;br /&gt;
&lt;br /&gt;
==Obstacle Text==&lt;br /&gt;
===Start===&lt;br /&gt;
Gilded, jeweled, complex as the Mansus itself. Looking away would be painful. Leaving the room would be a murder in cold blood. Our resolve for the expedition may be renewed by Heart, or the object&amp;#039;s thrall shed by Moth.&lt;br /&gt;
===Moth Invocation===&lt;br /&gt;
* Moth 10: We call upon El Rey Dorado, who is clad in glory.&amp;lt;br/&amp;gt;&lt;br /&gt;
El Dorado is host to endless riches. The thing before us is nothing in comparison to what we may claim if we persevere.&amp;lt;br/&amp;gt;&lt;br /&gt;
* Moth 5: We call upon Old Tarnished, whose cage is golden.&amp;lt;br/&amp;gt;&lt;br /&gt;
Old Tarnished is forever chained to his Golden City. His loathing for his eternal prison might free us from ours, or we might repeat history once more.&amp;lt;br/&amp;gt;&lt;br /&gt;
* Moth 1: We call upon Old Tarnished, who turns the world to dust.&amp;lt;br/&amp;gt;&lt;br /&gt;
Wherever Old Tarnished passes shall eventually crumble to nothing. The transience of this beauty will keep us grounded, or only reinforce our fascination.&amp;lt;br/&amp;gt;&lt;br /&gt;
* Moth Success: Forgotten Luster&amp;lt;br/&amp;gt;&lt;br /&gt;
Whatever we saw is long-forgotten now.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Heart Invocation===&lt;br /&gt;
* Heart 10: We call upon the Driver-Forth, who is efficient.&amp;lt;br/&amp;gt;&lt;br /&gt;
The Driver-Forth devoured the Greatest Craftsman, as performance devours artistry. Beauty doesn&amp;#039;t matter to us. Our mission does.&amp;lt;br/&amp;gt;&lt;br /&gt;
* Heart 5: We call upon the Driver-Forth, who never ceases.&amp;lt;br/&amp;gt;&lt;br /&gt;
Forge, Heart and Winter are all faces of the beast named Change. Ever since it was first assembled, it had never ceased pursuing its goal. But why, then, should we cease enjoying the intricacies of this sculpture?&amp;lt;br/&amp;gt;&lt;br /&gt;
* Heart 1: We call upon the Driver-Forth, who assimilates.&amp;lt;br/&amp;gt;&lt;br /&gt;
The engines of progress consume and integrate everything they pass. To stop now would mean to give up on the world, but the mesmerizing object before us would make for a valuable asset to us.&amp;lt;br/&amp;gt;&lt;br /&gt;
* Heart Success: Rejected Luster&amp;lt;br/&amp;gt;&lt;br /&gt;
The sight of it hangs in our minds, but we have something even more important waiting for us.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Failure===&lt;br /&gt;
* Eternal Appeal&amp;lt;br/&amp;gt;&lt;br /&gt;
The expedition can wait, can&amp;#039;t it? We have the supplies to stay before it a little longer, to enjoy its overwhelming luster for another day.&lt;br /&gt;
&lt;br /&gt;
[[Category: Threats]]&lt;br /&gt;
[[Category: Seals]]&lt;/div&gt;</summary>
		<author><name>Anaconda With Sword</name></author>
		
	</entry>
	<entry>
		<id>https://www.thefansus.com/w/index.php?title=The_Wyrms_in_the_World&amp;diff=6406</id>
		<title>The Wyrms in the World</title>
		<link rel="alternate" type="text/html" href="https://www.thefansus.com/w/index.php?title=The_Wyrms_in_the_World&amp;diff=6406"/>
		<updated>2024-01-24T12:37:47Z</updated>

		<summary type="html">&lt;p&gt;Anaconda With Sword: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lock text: We need Knock or Moth to suppress this curse. Otherwise, it will not keep us from our goal, but it will trouble us later.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Start text: When the Serpents quarreled during the War of the Doors, they changed everything in their quarrel. While the world recovered, there is an instability beneath its skin. Knock might allow us to bypass it, or Moth might protect us as we venture through.&lt;br /&gt;
&lt;br /&gt;
===Expeditions===&lt;br /&gt;
* A Refugee&amp;#039;s Barrow&lt;br /&gt;
* Probably not a Colony&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* Knock (Invokes the Ferryman)&lt;br /&gt;
* Moth (Invokes Old Tarnished)&lt;br /&gt;
&lt;br /&gt;
==Knock Invocation==&lt;br /&gt;
We call upon the Ferryman&lt;br /&gt;
* Knock 10: We call upon the Dolomedes, whose Judgements are Final. The First Men invoked the great spider for the power to cross between worlds. Invoked now on the grounds of that deal, it must help us.&lt;br /&gt;
* Knock 5: We call upon the Dolomedes, who Honors its Bargains. The spider has never breached an agreement. But called upon outside the safety of its first bargain... It is probably safe.&lt;br /&gt;
* Knock 1: We call upon the Dolomedes, who is Fickle. The spider balances perfectly on the surface between two worlds. If its attention is drawn to us... there is a slight chance it will aid us.&lt;br /&gt;
* Knock Success: The Dolomedes is the Hour that bridges Worlds. This breach is nothing to its power. We walk forward as if in a dream, and no harm comes to us. As the cobwebs clear from our minds, a chill still lingers in the air.&lt;br /&gt;
* Knock Failure: What have we done? It&amp;#039;s coming into the world! We must flee for our lives, while we still can!&lt;br /&gt;
==Moth Invocation==&lt;br /&gt;
We call upon Old Tarnished&lt;br /&gt;
* Moth 10: We call upon El Rey Dorado, who is unconquered. El Rey Dorado is the keeper of the Mansus&amp;#039; status quo, preventing wars like the one which caused this madness. None challenge him and go unpunished. With his power, we shall pass.&lt;br /&gt;
* Moth 5: We call upon El Rey Dorado, who is resplendent. El Rey Dorado is a fierce Hour, but one who protects humanity. He will probably hear us from behind the Gilded Gate, and come to our aid.&lt;br /&gt;
* Moth 1: We call upon El Rey Dorado, who is defiant. The Hours of the Doors imprisoned El Rey Dorado for his transgressions. He still listens to humanity from behind the Gilded Gate. He might aid us.&lt;br /&gt;
* Moth Success: The curse shatters! We have beaten back what is, and what is not. We will continue on our quest.&lt;br /&gt;
* Moth Failure: The curse clings. Fragments of reality and unreality have burrowed beneath our skin. Someday soon, there will be a reckoning.&lt;br /&gt;
&lt;br /&gt;
===Impact of the Curse===&lt;br /&gt;
Gives a Knock wound at an uncertain point in time.&lt;br /&gt;
&lt;br /&gt;
[[Category: Threats]]&lt;br /&gt;
[[Category: Curses]]&lt;/div&gt;</summary>
		<author><name>Anaconda With Sword</name></author>
		
	</entry>
	<entry>
		<id>https://www.thefansus.com/w/index.php?title=The_Mind-Eating_Curse&amp;diff=6405</id>
		<title>The Mind-Eating Curse</title>
		<link rel="alternate" type="text/html" href="https://www.thefansus.com/w/index.php?title=The_Mind-Eating_Curse&amp;diff=6405"/>
		<updated>2024-01-24T12:37:26Z</updated>

		<summary type="html">&lt;p&gt;Anaconda With Sword: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lock text: We need Forge or Lantern to suppress this curse. Otherwise, it will not keep us from our goal, but it will trouble us later.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Start text: Whatever sealed this place, it sought to not just prevent the further work of these adepts, but to undo it in its entirety. Lantern will allow us to keep hold of our minds, or Forge burn it away entirely.&lt;br /&gt;
&lt;br /&gt;
===Expeditions===&lt;br /&gt;
* An Exhibition of Nowhere&lt;br /&gt;
* Monastery of the Enlighteners&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* Lantern (Invokes the Caladrius)&lt;br /&gt;
* Forge (Invokes the Silver Owl)&lt;br /&gt;
&lt;br /&gt;
==Lantern Invocation==&lt;br /&gt;
We call upon the Caladrius&lt;br /&gt;
* Lantern 10: We call upon the Caladrius, who lights the way to knowledge&lt;br /&gt;
The Caladrius protects, heals, and learns. Its light will protect us and keep the curse at bay, &lt;br /&gt;
* Lantern 5: We call upon the Caladrius, who heals&lt;br /&gt;
The Caladrius cures all ills of the body. The ills of the mind and occult are harder, but possible. We&amp;#039;ll probably make it through.&lt;br /&gt;
* Lantern 1: We call upon the Caladrius, who is Glorious&lt;br /&gt;
The Caladrius protects humans, but it does not understand them, and its protection may do harm. We may be able to put away this curse.&lt;br /&gt;
* Lantern Success: We do not understand the curse. We do not cease the curse. But we are protected against it, and we move on.&lt;br /&gt;
* Lantern Failure: The pain is beyond description, but it is our only warning. We must flee quickly, before we are no more.&lt;br /&gt;
&lt;br /&gt;
==Forge Invocation==&lt;br /&gt;
We call upon the Silver Owl&lt;br /&gt;
* Forge 10: We call upon the Silver Owl, who will not submit to tyranny. The Silver Owl is the breaker of chains, the savior of slaves, and the bane of monarchs. Her power will shatter this curse for good.&lt;br /&gt;
* Forge 5: We call upon the Silver Owl, who cannot be commanded. Her power cannot be controlled, but we are probably less offensive in her eyes than this curse. We&amp;#039;ll probably be fine.&lt;br /&gt;
* Forge 1: We call upon the Silver Owl, who is free. The Silver Owl brooks no orders, but she loves freedom. She might consider our freedom to live more important than the freedom of insanity.&lt;br /&gt;
* Forge Success: The curse is shattered. We may pass, free from harm. We will continue on.&lt;br /&gt;
* Forge Failure: The curse clings! These chains bind tighter than we thought. We can pass, but it will cling to us.&lt;br /&gt;
&lt;br /&gt;
===Impact of the Curse===&lt;br /&gt;
Eats a Passion.&lt;br /&gt;
&lt;br /&gt;
[[Category: Threats]]&lt;br /&gt;
[[Category: Curses]]&lt;/div&gt;</summary>
		<author><name>Anaconda With Sword</name></author>
		
	</entry>
	<entry>
		<id>https://www.thefansus.com/w/index.php?title=Unreal_Geometries&amp;diff=6404</id>
		<title>Unreal Geometries</title>
		<link rel="alternate" type="text/html" href="https://www.thefansus.com/w/index.php?title=Unreal_Geometries&amp;diff=6404"/>
		<updated>2024-01-24T12:37:12Z</updated>

		<summary type="html">&lt;p&gt;Anaconda With Sword: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Simply to gaze upon this place sears and burns. Judicious application of Forge may tame this, or Lantern allow an iota of comprehension.&lt;br /&gt;
&lt;br /&gt;
===Expeditions===&lt;br /&gt;
* A Stitch of Time&lt;br /&gt;
* An Exhibition of Nowhere&lt;br /&gt;
* The Temple Without Constraint&lt;br /&gt;
* The Wreck of the ___&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* Forge (Invokes the Engine of Cycles)&lt;br /&gt;
* Lantern (Invokes the Architeuthian)&lt;br /&gt;
&lt;br /&gt;
==Forge Invocation==&lt;br /&gt;
We call upon the Engine of Cycles&lt;br /&gt;
* Forge 10: We call upon the Engine of Cycles, who changes all that ends and begins. This is not what we seek. We will bend this to our will, and then we shall proceed.&lt;br /&gt;
* Forge 5: We call upon the Engine of Cycles, who ends that which will not change. All things of the Mansus are raw materials to the mind of the Engine of Cycles. This is yet another resource to be devoured. We can probably pass once it finishes its work.&lt;br /&gt;
* Forge 1: We call upon the Engine of Cycles, who preserves before it changes. The Engine of Cycles has been called the Hour of Revolutions, and it embodies the most brutal and destructive changes. But it might preserve us.&lt;br /&gt;
* Forge Success: Safety in peril. We&amp;#039;ve travelled close behind grinding cogs and scalding clouds of steam to make it this far. We only need to continue a little ways further.&lt;br /&gt;
* Forge Failure: An impossible landscape! What we thought to be a tamed landscape has welled forth rivers of teeth and stairs of blood. We have to turn back.&lt;br /&gt;
==Lantern Invocation==&lt;br /&gt;
We call upon the Architeuthian&lt;br /&gt;
* Lantern 10: We call upon the Dweller in Depths, who understands all that is forbidden. Many horrors beyond mortal comprehension float within the realm of the Dweller in Depths. If we push ourselves to our limits, we will understand this place.&lt;br /&gt;
* Lantern 5: We call upon the Dweller in Depths, who keeps the lore the Hours do not sanction. The Dweller in Depths hoards all things considered forbidden in the waking and dreaming world. He will probably aid us in traversing this.&lt;br /&gt;
* Lantern 1: We call upon the Dweller in Depths, who knows what is unknowable. The Dweller in Depths is the Hour of progression through evolution. If we vow to make it through or die trying, he might aid us.&lt;br /&gt;
* Lantern Success: A simple puzzle. This place was inelegantly crafted, and some simple work has flattened it out to an understandable state. We press onwards.&lt;br /&gt;
* Lantern Failure: The mind shatters. This was not made expertly, but it still defies the mortal mind. Our eyes are thick with welling blood, now. Our only hope is to turn back.&lt;br /&gt;
&lt;br /&gt;
[[Category: Threats]]&lt;br /&gt;
[[Category: Perils]]&lt;/div&gt;</summary>
		<author><name>Anaconda With Sword</name></author>
		
	</entry>
	<entry>
		<id>https://www.thefansus.com/w/index.php?title=An_Ardent_Zeal&amp;diff=6403</id>
		<title>An Ardent Zeal</title>
		<link rel="alternate" type="text/html" href="https://www.thefansus.com/w/index.php?title=An_Ardent_Zeal&amp;diff=6403"/>
		<updated>2024-01-24T12:35:43Z</updated>

		<summary type="html">&lt;p&gt;Anaconda With Sword: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lock text: Death is but an inconvenience to those versed in the proper arts. This one was, once. If we revive them, we will not pass. But we might break their arts, or enact a final ending.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Start text: This person is dead. But the walls between death and life are just another opening. Heart might give life, and the reborn soul might impart upon you a secret before telling you to move on. Or, if you are intent on bypassing an eternal guardian, Winter will end, or Forge free.&lt;br /&gt;
&lt;br /&gt;
===Expeditions===&lt;br /&gt;
* A Refugee&amp;#039;s Barrow&lt;br /&gt;
* An Anachronism&lt;br /&gt;
* An Exhibition of Nowhere&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* Heart (Invokes the Caladrius)&lt;br /&gt;
* Winter (Invokes the Ferryman)&lt;br /&gt;
* Forge (Invokes the Silver Owl)&lt;br /&gt;
&lt;br /&gt;
==Heart Invocation==&lt;br /&gt;
We call upon the Caladrius&lt;br /&gt;
* Heart 10: We call upon the Caladrius, who does not permit death. This spirit will be revived... But we will not pass.&lt;br /&gt;
* Heart 5: We call upon the Caladrius, who cures what is incurable. Even death can be cured, in strange times. But are these times strange enough?&lt;br /&gt;
* Heart 1: We call upon the Caladrius, who fears death. It will use its power to chase dark death away from this spirit. Hopefully.&lt;br /&gt;
* Heart Success: They awake! Their cheeks are rosy with health, and their lips are red with blood. We will hear their wisdom, now.&lt;br /&gt;
* Heart Failure: Nothing. Only the pale, mouthless shade of the Dead is here. And we still cannot bypass it.&lt;br /&gt;
==Winter Invocation==&lt;br /&gt;
We call upon the Ferryman.&lt;br /&gt;
* Winter 10: We call upon the Ferryman, who will Claim what is Owed. This one&amp;#039;s time has come. The Ferryman will take its Toll, and leave us be.&lt;br /&gt;
* Winter 5: We call upon the Ferryman, who Judges. The Ferryman weighs the worth of all souls. If it rules in our favor, we will probably be fine.&lt;br /&gt;
* Winter 1: We call upon the Ferryman, who hears all Offers. The great spider can hear all who would bargain, but it is notoriously fickle. It might choose to aid us.&lt;br /&gt;
* Winter Success: The Dead are cold with the chill of Winter. The Ferryman is colder. Web-like wisps of fog conceal this shade from our sight. When they clear, the spirit has vanished.&lt;br /&gt;
* Winter Failure: No... No! Run, before it takes us!&lt;br /&gt;
&lt;br /&gt;
==Forge Invocation==&lt;br /&gt;
We call upon the Strigiforme Slag.&lt;br /&gt;
* Forge 10: We call upon the Strigiforme Slag, who will never submit. Her power will free this soul from bondage, so that we may pass.&lt;br /&gt;
* Forge 5: We call upon the Strigiforme Slag, who is unchained. Her power might shatter the force which binds this soul to vigil. Probably.&lt;br /&gt;
* Forge 1: We call upon the Strigiforme Slag, who cannot be commanded. She cares little for slave-driver or for slave. Perhaps we may make it through.&lt;br /&gt;
* Forge Success: When the Dead are summoned to the world, and their bodies are gone, they use what they can find to make a form. Now that this spirit has left, all that remains are broken keys and tattered paper.&lt;br /&gt;
* Forge Failure: The room fills with bitter fire and choking smoke. We must leave, before we suffocate. The spirit will be there when we return, no doubt.&lt;br /&gt;
&lt;br /&gt;
[[Category: Threats]]&lt;br /&gt;
[[Category: Guardians]]&lt;/div&gt;</summary>
		<author><name>Anaconda With Sword</name></author>
		
	</entry>
	<entry>
		<id>https://www.thefansus.com/w/index.php?title=Mountains_High&amp;diff=6402</id>
		<title>Mountains High</title>
		<link rel="alternate" type="text/html" href="https://www.thefansus.com/w/index.php?title=Mountains_High&amp;diff=6402"/>
		<updated>2024-01-24T12:31:07Z</updated>

		<summary type="html">&lt;p&gt;Anaconda With Sword: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lock text: Bleak, seemingly-lifeless slopes tower against the sky like the rending fangs of a giant serpent. It will be a great task to find what we seek, here. Heart will keep us from ceasing, or knowledge of the Histories recall better paths to mind.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Start text: Mundane mountains already are an obstacle for even a competent occultist. And these have been touched by a certain degree of power. It will require more than crampions and ropes to bypass these...&lt;br /&gt;
&lt;br /&gt;
===Expeditions===&lt;br /&gt;
* Ghat&lt;br /&gt;
* The Prometheus Institute&lt;br /&gt;
* The Valley of Teeth&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* Heart, invoking the Architeuthian&lt;br /&gt;
* Histories, invoking the Aged Bones&lt;br /&gt;
&lt;br /&gt;
==Heart Invocation==&lt;br /&gt;
We call upon the Architeuthian&lt;br /&gt;
* Heart 10: We invoke the Dweller-in-Depths, who defies eternal all endings. It&amp;#039;s so high here, so cold, but the aeons will rise, aeons will fall, even these mountains will one day be dust, but the Dweller-in-Depths will outlast the world. Nothing could hope to stop us.&lt;br /&gt;
* Heart 5: We invoke the Dweller-in-Depths, who blesses the survivor. A blizzard, compared to the endurance and ferocity of the Dweller-in-Depths, is nothing. We will likely endure.&lt;br /&gt;
* Heart 1: We invoke the Dweller-in-Depths, who does not fear the cold. It&amp;#039;s a long road, a far, hard, road, but the we will have courage and continue and hopefully triumph.&lt;br /&gt;
* Heart Success: The mountain&amp;#039;s chill bites and precipices menace, as well as other, stranger threats, but it is nothing compared to our spirit. We are over it now.&lt;br /&gt;
* Heart Failure: It... is cold... so... cold... so... cold...&lt;br /&gt;
&lt;br /&gt;
==Histories Invocation==&lt;br /&gt;
Histories &lt;br /&gt;
* Histories 10: We invoke She-Who-Remembers, Keeper of the Librarium. Such secrets are contained there, more than one in a hundred lifetimes could read. These secrets will show us the ancient roads forgotten to time that will speed our journey.&lt;br /&gt;
* Histories 5: We invoke She-Who-Remembers, who rules the many Histories. We go somewhere lost and forgotten, but whatever powers may rule it, the Aged Bones influenced it. There are many strange passes and paths long forgotten, should we find them.&lt;br /&gt;
* Histories 1: We invoke She-Who-Remembers, who watches the Great. As we travel these mountains, we follow in the footsteps of those who did great things. The Aged Bones remembers the steps they took, perhaps we can follow them too.&lt;br /&gt;
* Histories Success: There, that little cave, turn left at its exit and we will find a little valley road sheltered from the winds and cold. Isn&amp;#039;t this so much better than enduring the snows?&lt;br /&gt;
* Histories Failure: There, that little cave, turn right at its exit and... that&amp;#039;s not a bear! No bear could be so vast. Where was this created? Run, run!&lt;br /&gt;
&lt;br /&gt;
[[Category: Threats]]&lt;br /&gt;
[[Category: Perils]]&lt;/div&gt;</summary>
		<author><name>Anaconda With Sword</name></author>
		
	</entry>
	<entry>
		<id>https://www.thefansus.com/w/index.php?title=Fangs_in_the_Night&amp;diff=6401</id>
		<title>Fangs in the Night</title>
		<link rel="alternate" type="text/html" href="https://www.thefansus.com/w/index.php?title=Fangs_in_the_Night&amp;diff=6401"/>
		<updated>2024-01-24T12:30:55Z</updated>

		<summary type="html">&lt;p&gt;Anaconda With Sword: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lock text: We need Heart or Lantern to suppress this curse. Otherwise, it will not keep us from our goal, but it will trouble us later.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Start text: This is a serpent&amp;#039;s curse, full of wrath and righteousness. Here, in the darkness, we cannot escape it. Lantern-light might drive back the angry shadows, or Heart keep us from ending.&lt;br /&gt;
&lt;br /&gt;
===Expeditions===&lt;br /&gt;
* A Decrepit Asylum&lt;br /&gt;
* Ghat&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* Lantern (Invokes the Architeuthian)&lt;br /&gt;
* Heart (Invokes the Bright-Delver)&lt;br /&gt;
&lt;br /&gt;
==Lantern Invocation==&lt;br /&gt;
We call upon the Architeuthian&lt;br /&gt;
* Lantern 10: We call upon the Squid, who is beloved. This power is that of the Anaconda, who is friend to the Squid. His power will protect us from its wrath. We will pass unharmed.&lt;br /&gt;
* Lantern 5: We call upon the Dweller in Depths, who is Leviathan. These fangs are sharp, but the Dweller in Depths has repelled fiercer attacks. With enough power, we will probably be safe.&lt;br /&gt;
* Lantern 1: We call upon the Dweller in Depths, who is at home in the dark. We might have enough strength to call upon his aid. Maybe.&lt;br /&gt;
* Lantern Success: The power that we carry is stronger and fiercer than the power that was here. The curse dies here.&lt;br /&gt;
* Lantern Failure: Run. The fangs are merciless, and will not be denied. If we cannot outrun them-!&lt;br /&gt;
==Heart Invocation==&lt;br /&gt;
We call upon the Bright-Delver&lt;br /&gt;
* Heart 10: We call upon the Bright-Delver, who is beloved. This power is that of the Anaconda, who is sibling to the Bright-Delver. Her power will protect us from its wrath. We will pass unharmed.&lt;br /&gt;
* Heart 5: We call upon the Sea-Singer, who is Shesha. She has forgiven and soothed worse terrors than those that lurk here. She will probably protect us.&lt;br /&gt;
* Heart 1: We call upon the Sea-Singer, who carries light. With enough compassion, we might call upon her aid. Maybe.&lt;br /&gt;
* Heart Success: The power that we carry is more flexible than the power that was here, and shields us from all harm. The curse cannot touch us.&lt;br /&gt;
* Heart Failure: Hide. The fangs are cunning, and will not be denied. If we cannot outwit them-!&lt;br /&gt;
&lt;br /&gt;
===Impact of the Curse===&lt;br /&gt;
Eats a Health.&lt;br /&gt;
&lt;br /&gt;
[[Category: Threats]]&lt;br /&gt;
[[Category: Curses]]&lt;/div&gt;</summary>
		<author><name>Anaconda With Sword</name></author>
		
	</entry>
	<entry>
		<id>https://www.thefansus.com/w/index.php?title=An_Impassable_Door&amp;diff=6400</id>
		<title>An Impassable Door</title>
		<link rel="alternate" type="text/html" href="https://www.thefansus.com/w/index.php?title=An_Impassable_Door&amp;diff=6400"/>
		<updated>2024-01-24T12:28:43Z</updated>

		<summary type="html">&lt;p&gt;Anaconda With Sword: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lock text: Either an engineer or an adept created this door, to keep those like us out. Edge or Knock will defeat their works.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Start text: This door was designed to keep out persistent occultists. We&amp;#039;ll have to be more persistent than that. Knock will earn us entry, and Edge destroy this door where it stands.&lt;br /&gt;
&lt;br /&gt;
===Expeditions===&lt;br /&gt;
* An Armored Convoy&lt;br /&gt;
* Edward Pierce&amp;#039;s Apartment&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* Knock (Invokes the Silver Owl)&lt;br /&gt;
* Edge (Invokes the Harvester)&lt;br /&gt;
&lt;br /&gt;
==Knock Invocation==&lt;br /&gt;
We call upon the Silver Owl&lt;br /&gt;
* Knock 10: We call upon the Owl-and-Key, who shatters all locks. The great cogs of the Engine of Cycles could not keep the Owl-and-Key locked away. This door will fall before us.&lt;br /&gt;
* Knock 5: We call upon the Owl-and-Key, who submits to neither man nor machine. If we harness a great amount of Knock, we can go anywhere we please. We will probably manage to call enough power to us.&lt;br /&gt;
* Knock 1: We call upon the Owl-and-Key, who is free. We have some aptitude in the opening arts. Perhaps we can manage this door. It will be a struggle, however.&lt;br /&gt;
* Knock Success: A harmless puff. A door can be said to have died when it is finally breached. We have been merciful enough to give this one a painless ending.&lt;br /&gt;
* Knock Failure: The wail of magic. Even the most careful of openings can be defied, with sufficient craftsmanship or ritual. We&amp;#039;ll have to try again, after we rest.&lt;br /&gt;
&lt;br /&gt;
==Edge Invocation==&lt;br /&gt;
We call upon the Harvester&lt;br /&gt;
* Edge 10: We call upon the Mad-Machine, who breached Kowloon. We will shatter this door, and then shatter the remnants, and then shatter even those shards into dust.&lt;br /&gt;
* Edge 5: We call upon the Mad-Machine, who devours fortresses. We have readied our tools; nitroglycerin, dynamite, and blasting caps. We&amp;#039;ll probably pass.&lt;br /&gt;
* Edge 1: We call upon the Mad-Machine, who is never sated. We have prepared our tools in the fires of the Forge. It will be a struggle, but we might destroy this door.&lt;br /&gt;
* Edge Success: The scream of steel. Some compare the duties of doors to the lifetimes of mortals. If we utilized that metaphor, we could only be said to have murdered this door. &lt;br /&gt;
* Edge Failure: An unimpressive puff. Seawater rusts even the mightiest of machines, and fresh water turns gunpowder into useless mud. We&amp;#039;ll have to dry it out, and try again.&lt;br /&gt;
&lt;br /&gt;
[[Category: Threats]]&lt;br /&gt;
[[Category: Seals]]&lt;/div&gt;</summary>
		<author><name>Anaconda With Sword</name></author>
		
	</entry>
	<entry>
		<id>https://www.thefansus.com/w/index.php?title=Protectors&amp;diff=6399</id>
		<title>Protectors</title>
		<link rel="alternate" type="text/html" href="https://www.thefansus.com/w/index.php?title=Protectors&amp;diff=6399"/>
		<updated>2024-01-24T12:28:25Z</updated>

		<summary type="html">&lt;p&gt;Anaconda With Sword: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lock description: These may be ordinary folk, perhaps. They still have the advantage of numbers. We could trick, seduce, or fight them.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Start description: Mortals have many reasons to interfere with matters of the invisible arts. An old grudge, a sense of duty, a mercenary contract... And just as they have many reasons to interfere, an occultist has many ways to divert them. These we could trick with Moth, seduce with Grail, or battle with Edge.&lt;br /&gt;
&lt;br /&gt;
===Expeditions===&lt;br /&gt;
* A Traveling Exhibition&lt;br /&gt;
* An Armored Convoy&lt;br /&gt;
* Malory and White&lt;br /&gt;
* Temple of the Deep&lt;br /&gt;
* The Museum of Arcane Science and Technology&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* Moth (No invocation)&lt;br /&gt;
* Grail (Peacock)&lt;br /&gt;
* Edge (No invocation)&lt;br /&gt;
&lt;br /&gt;
==Moth Invocation==&lt;br /&gt;
A deception&lt;br /&gt;
* Moth 10: A certain deception. &amp;#039;Well, if you look over here, you&amp;#039;ll see what we mean. Now, if you would close your eyes...&amp;#039;&lt;br /&gt;
* Moth 5: A likely deception. &amp;#039;We&amp;#039;ve been sent to resupply your encampment. If you would be so kind as to let us in?&amp;#039;&lt;br /&gt;
* Moth 1: A desperate deception. &amp;#039;Quick! Look behind you!&amp;#039;&lt;br /&gt;
* Moth Success: A mortal&amp;#039;s confusion. They&amp;#039;re far too distracted to realize we even exist. By the time they get themselves together, we&amp;#039;ll be long gone.&lt;br /&gt;
* Moth Failure: Too dumb to fool. It is said that the best swordsman fears the worst swordsman, because she has no idea what that idiot will do. In this case, that idiot stabbed someone. Retreat!&lt;br /&gt;
==Grail Invocation==&lt;br /&gt;
The Peacock&amp;#039;s desires&lt;br /&gt;
* Grail 10: Iago&amp;#039;s seductions. The most alluring words are ripe with power. These uninitiated pawns cannot hope to resist them. They certainly won&amp;#039;t resist us.&lt;br /&gt;
* Grail 5: The Lady in Red&amp;#039;s temptations. The uninitiated can be pleasingly malleable, with the proper techniques. We should be able to beguile them. &lt;br /&gt;
* Grail 1: The Young Man&amp;#039;s distractions. There are a thousand words of seduction that can be used. Perhaps ours will divert them from their purpose.&lt;br /&gt;
* Grail Success: A mortal&amp;#039;s downfall. We barely contributed to their undoing. All we did was provide the opportunity. We can pass, while they ruin themselves.&lt;br /&gt;
* Grail Failure: Obnoxiously temperate. Is there no one here who wants for anything? They&amp;#039;re more than suspicious of us, now. Time to leave.&lt;br /&gt;
==Edge Invocation==&lt;br /&gt;
Our strength.&lt;br /&gt;
* Edge 10: Our strength is matchless. We come with tempered blades and tempered wills. These protectors won&amp;#039;t survive us.&lt;br /&gt;
* Edge 5: Our strength is considerable. Those not versed in the invisible arts often suspect all occultists to be as frail as those revering the Aged Bones. We&amp;#039;ll surprise them with our mettle, and probably bring them down.&lt;br /&gt;
* Edge 1: Our strength may not be enough. There&amp;#039;s many more of them than there are of us. And yet, we may still have a chance.&lt;br /&gt;
* Edge Success: A mortal&amp;#039;s end. Death is yet another form of art. Today, these people were our canvas. We move on.&lt;br /&gt;
* Edge Failure: The clash of steel. Like a hive of avenging wasps, they simply don&amp;#039;t stop coming. We have to retreat!&lt;br /&gt;
&lt;br /&gt;
[[Category: Threats]]&lt;br /&gt;
[[Category: Guardians]]&lt;/div&gt;</summary>
		<author><name>Anaconda With Sword</name></author>
		
	</entry>
	<entry>
		<id>https://www.thefansus.com/w/index.php?title=Captivating_Sculpture&amp;diff=6398</id>
		<title>Captivating Sculpture</title>
		<link rel="alternate" type="text/html" href="https://www.thefansus.com/w/index.php?title=Captivating_Sculpture&amp;diff=6398"/>
		<updated>2024-01-24T12:27:42Z</updated>

		<summary type="html">&lt;p&gt;Anaconda With Sword: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Either through mastery of the craft or the invisible arts, it compels our undivided attention. Moth will allow us to forget its beauty, or Heart will demand we continue the expedition.&lt;br /&gt;
&lt;br /&gt;
===Expeditions===&lt;br /&gt;
* A Traveling Exhibition&lt;br /&gt;
* Mount Penglai&lt;br /&gt;
* The Carlyle Manor&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* Moth (Invokes Old Tarnished)&lt;br /&gt;
* Heart (Invokes the Driver-Forth)&lt;br /&gt;
&lt;br /&gt;
==Obstacle Text==&lt;br /&gt;
===Start===&lt;br /&gt;
Gilded, jeweled, complex as the Mansus itself. Looking away would be painful. Leaving the room would be a murder in cold blood. Our resolve for the expedition may be renewed by Heart, or the object&amp;#039;s thrall shed by Moth.&lt;br /&gt;
===Moth Invocation===&lt;br /&gt;
* Moth 10: We call upon El Rey Dorado, who is clad in glory.&amp;lt;br/&amp;gt;&lt;br /&gt;
El Dorado is host to endless riches. The thing before us is nothing in comparison to what we may claim if we persevere.&amp;lt;br/&amp;gt;&lt;br /&gt;
* Moth 5: We call upon Old Tarnished, whose cage is golden.&amp;lt;br/&amp;gt;&lt;br /&gt;
Old Tarnished is forever chained to his Golden City. His loathing for his eternal prison might free us from ours, or we might repeat history once more.&amp;lt;br/&amp;gt;&lt;br /&gt;
* Moth 1: We call upon Old Tarnished, who turns the world to dust.&amp;lt;br/&amp;gt;&lt;br /&gt;
Wherever Old Tarnished passes shall eventually crumble to nothing. The transience of this beauty will keep us grounded, or only reinforce our fascination.&amp;lt;br/&amp;gt;&lt;br /&gt;
* Moth Success: Forgotten Luster&amp;lt;br/&amp;gt;&lt;br /&gt;
Whatever we saw is long-forgotten now.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Heart Invocation===&lt;br /&gt;
* Heart 10: We call upon the Driver-Forth, who is efficient.&amp;lt;br/&amp;gt;&lt;br /&gt;
The Driver-Forth devoured the Greatest Craftsman, as performance devours artistry. Beauty doesn&amp;#039;t matter to us. Our mission does.&amp;lt;br/&amp;gt;&lt;br /&gt;
* Heart 5: We call upon the Driver-Forth, who never ceases.&amp;lt;br/&amp;gt;&lt;br /&gt;
Forge, Heart and Winter are all faces of the beast named Change. Ever since it was first assembled, it had never ceased pursuing its goal. But why, then, should we cease enjoying the intricacies of this sculpture?&amp;lt;br/&amp;gt;&lt;br /&gt;
* Heart 1: We call upon the Driver-Forth, who assimilates.&amp;lt;br/&amp;gt;&lt;br /&gt;
The engines of progress consume and integrate everything they pass. To stop now would mean to give up on the world, but the mesmerizing object before us would make for a valuable asset to us.&amp;lt;br/&amp;gt;&lt;br /&gt;
* Heart Success: Rejected Luster&amp;lt;br/&amp;gt;&lt;br /&gt;
The sight of it hangs in our minds, but we have something even more important waiting for us.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Failure===&lt;br /&gt;
* Eternal Appeal&amp;lt;br/&amp;gt;&lt;br /&gt;
The expedition can wait, can&amp;#039;t it? We have the supplies to stay before it a little longer, to enjoy its overwhelming luster for another day.&lt;br /&gt;
&lt;br /&gt;
[[Category: Threats]]&lt;br /&gt;
[[Category: Seals]]&lt;/div&gt;</summary>
		<author><name>Anaconda With Sword</name></author>
		
	</entry>
	<entry>
		<id>https://www.thefansus.com/w/index.php?title=Protectors&amp;diff=6397</id>
		<title>Protectors</title>
		<link rel="alternate" type="text/html" href="https://www.thefansus.com/w/index.php?title=Protectors&amp;diff=6397"/>
		<updated>2024-01-24T12:27:21Z</updated>

		<summary type="html">&lt;p&gt;Anaconda With Sword: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lock description: These may be ordinary folk, perhaps. They still have the advantage of numbers. We could trick, seduce, or fight them.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Start description: Mortals have many reasons to interfere with matters of the invisible arts. An old grudge, a sense of duty, a mercenary contract... And just as they have many reasons to interfere, an occultist has many ways to divert them. These we could trick with Moth, seduce with Grail, or battle with Edge.&lt;br /&gt;
&lt;br /&gt;
===Expeditions===&lt;br /&gt;
* A Traveling Exhibition&lt;br /&gt;
* Malory and White&lt;br /&gt;
* Temple of the Deep&lt;br /&gt;
* The Museum of Arcane Science and Technology&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* Moth (No invocation)&lt;br /&gt;
* Grail (Peacock)&lt;br /&gt;
* Edge (No invocation)&lt;br /&gt;
&lt;br /&gt;
==Moth Invocation==&lt;br /&gt;
A deception&lt;br /&gt;
* Moth 10: A certain deception. &amp;#039;Well, if you look over here, you&amp;#039;ll see what we mean. Now, if you would close your eyes...&amp;#039;&lt;br /&gt;
* Moth 5: A likely deception. &amp;#039;We&amp;#039;ve been sent to resupply your encampment. If you would be so kind as to let us in?&amp;#039;&lt;br /&gt;
* Moth 1: A desperate deception. &amp;#039;Quick! Look behind you!&amp;#039;&lt;br /&gt;
* Moth Success: A mortal&amp;#039;s confusion. They&amp;#039;re far too distracted to realize we even exist. By the time they get themselves together, we&amp;#039;ll be long gone.&lt;br /&gt;
* Moth Failure: Too dumb to fool. It is said that the best swordsman fears the worst swordsman, because she has no idea what that idiot will do. In this case, that idiot stabbed someone. Retreat!&lt;br /&gt;
==Grail Invocation==&lt;br /&gt;
The Peacock&amp;#039;s desires&lt;br /&gt;
* Grail 10: Iago&amp;#039;s seductions. The most alluring words are ripe with power. These uninitiated pawns cannot hope to resist them. They certainly won&amp;#039;t resist us.&lt;br /&gt;
* Grail 5: The Lady in Red&amp;#039;s temptations. The uninitiated can be pleasingly malleable, with the proper techniques. We should be able to beguile them. &lt;br /&gt;
* Grail 1: The Young Man&amp;#039;s distractions. There are a thousand words of seduction that can be used. Perhaps ours will divert them from their purpose.&lt;br /&gt;
* Grail Success: A mortal&amp;#039;s downfall. We barely contributed to their undoing. All we did was provide the opportunity. We can pass, while they ruin themselves.&lt;br /&gt;
* Grail Failure: Obnoxiously temperate. Is there no one here who wants for anything? They&amp;#039;re more than suspicious of us, now. Time to leave.&lt;br /&gt;
==Edge Invocation==&lt;br /&gt;
Our strength.&lt;br /&gt;
* Edge 10: Our strength is matchless. We come with tempered blades and tempered wills. These protectors won&amp;#039;t survive us.&lt;br /&gt;
* Edge 5: Our strength is considerable. Those not versed in the invisible arts often suspect all occultists to be as frail as those revering the Aged Bones. We&amp;#039;ll surprise them with our mettle, and probably bring them down.&lt;br /&gt;
* Edge 1: Our strength may not be enough. There&amp;#039;s many more of them than there are of us. And yet, we may still have a chance.&lt;br /&gt;
* Edge Success: A mortal&amp;#039;s end. Death is yet another form of art. Today, these people were our canvas. We move on.&lt;br /&gt;
* Edge Failure: The clash of steel. Like a hive of avenging wasps, they simply don&amp;#039;t stop coming. We have to retreat!&lt;br /&gt;
&lt;br /&gt;
[[Category: Threats]]&lt;br /&gt;
[[Category: Guardians]]&lt;/div&gt;</summary>
		<author><name>Anaconda With Sword</name></author>
		
	</entry>
	<entry>
		<id>https://www.thefansus.com/w/index.php?title=An_Impassable_Door&amp;diff=6396</id>
		<title>An Impassable Door</title>
		<link rel="alternate" type="text/html" href="https://www.thefansus.com/w/index.php?title=An_Impassable_Door&amp;diff=6396"/>
		<updated>2024-01-24T12:25:26Z</updated>

		<summary type="html">&lt;p&gt;Anaconda With Sword: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lock text: Either an engineer or an adept created this door, to keep those like us out. Edge or Knock will defeat their works.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Start text: This door was designed to keep out persistent occultists. We&amp;#039;ll have to be more persistent than that. Knock will earn us entry, and Edge destroy this door where it stands.&lt;br /&gt;
&lt;br /&gt;
===Expeditions===&lt;br /&gt;
* Edward Pierce&amp;#039;s Apartment&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* Knock (Invokes the Silver Owl)&lt;br /&gt;
* Edge (Invokes the Harvester)&lt;br /&gt;
&lt;br /&gt;
==Knock Invocation==&lt;br /&gt;
We call upon the Silver Owl&lt;br /&gt;
* Knock 10: We call upon the Owl-and-Key, who shatters all locks. The great cogs of the Engine of Cycles could not keep the Owl-and-Key locked away. This door will fall before us.&lt;br /&gt;
* Knock 5: We call upon the Owl-and-Key, who submits to neither man nor machine. If we harness a great amount of Knock, we can go anywhere we please. We will probably manage to call enough power to us.&lt;br /&gt;
* Knock 1: We call upon the Owl-and-Key, who is free. We have some aptitude in the opening arts. Perhaps we can manage this door. It will be a struggle, however.&lt;br /&gt;
* Knock Success: A harmless puff. A door can be said to have died when it is finally breached. We have been merciful enough to give this one a painless ending.&lt;br /&gt;
* Knock Failure: The wail of magic. Even the most careful of openings can be defied, with sufficient craftsmanship or ritual. We&amp;#039;ll have to try again, after we rest.&lt;br /&gt;
&lt;br /&gt;
==Edge Invocation==&lt;br /&gt;
We call upon the Harvester&lt;br /&gt;
* Edge 10: We call upon the Mad-Machine, who breached Kowloon. We will shatter this door, and then shatter the remnants, and then shatter even those shards into dust.&lt;br /&gt;
* Edge 5: We call upon the Mad-Machine, who devours fortresses. We have readied our tools; nitroglycerin, dynamite, and blasting caps. We&amp;#039;ll probably pass.&lt;br /&gt;
* Edge 1: We call upon the Mad-Machine, who is never sated. We have prepared our tools in the fires of the Forge. It will be a struggle, but we might destroy this door.&lt;br /&gt;
* Edge Success: The scream of steel. Some compare the duties of doors to the lifetimes of mortals. If we utilized that metaphor, we could only be said to have murdered this door. &lt;br /&gt;
* Edge Failure: An unimpressive puff. Seawater rusts even the mightiest of machines, and fresh water turns gunpowder into useless mud. We&amp;#039;ll have to dry it out, and try again.&lt;br /&gt;
&lt;br /&gt;
[[Category: Threats]]&lt;br /&gt;
[[Category: Seals]]&lt;/div&gt;</summary>
		<author><name>Anaconda With Sword</name></author>
		
	</entry>
	<entry>
		<id>https://www.thefansus.com/w/index.php?title=Fata_Morgana&amp;diff=6395</id>
		<title>Fata Morgana</title>
		<link rel="alternate" type="text/html" href="https://www.thefansus.com/w/index.php?title=Fata_Morgana&amp;diff=6395"/>
		<updated>2024-01-24T12:24:44Z</updated>

		<summary type="html">&lt;p&gt;Anaconda With Sword: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lock text: The lights ahead are traps, the voices around us liars. These are the spirits of the mist and the woods, and they will lead us astray if we let them.&lt;br /&gt;
&lt;br /&gt;
Start text: We are assailed by mocking laughter. We see nothing. Our maps fail us. They offer their aid. We might match their tricks with those of Moth, or burn away the mist with the heat of Forge.&lt;br /&gt;
&lt;br /&gt;
===Expeditions===&lt;br /&gt;
* A Royal Tomb&lt;br /&gt;
* Edward Pierce&amp;#039;s Apartment&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* Moth (Invokes [[The Elder Sister]])&lt;br /&gt;
* Forge (Invokes [[The Snow-Stained]])&lt;br /&gt;
&lt;br /&gt;
==Moth Invocation==&lt;br /&gt;
* Moth 10: We call on the Witch in the Woods, who is fascination. These are not her courtiers, but they will obey her nonetheless. We shall certainly pass.&lt;br /&gt;
&lt;br /&gt;
* Moth 5: We call on the Witch in the Woods, who is hidden from sight. Our tormentors are gone for now, but they might still return. We will probably escape before then.&lt;br /&gt;
&lt;br /&gt;
* Moth 1: We call on the Witch in the Woods, who is unnamed. They say to know the name of a spirit is to have power over it, so we have hidden ours. We might survive the night.&lt;br /&gt;
&lt;br /&gt;
* Moth Failure: They have stopped laughing. We shall never laugh again. We shall never say what happened in the mist. We are back where we started, a small mercy.&lt;br /&gt;
&lt;br /&gt;
* Moth Success: They are cunning, but we have tricks of our own. By the end we were the ones laughing, and now we are safe.&lt;br /&gt;
&lt;br /&gt;
==Forge Invocation==&lt;br /&gt;
* Forge 10: We call upon the Snow-Stained, who shall not be barred. Lead and flame and force are our weapon and our shield against treachery and mist. We shall certainly make it through.&lt;br /&gt;
&lt;br /&gt;
* Forge 5: We call upon the Snow-Stained, who bashes its own way. We will ignore the illusions and the mist, for our course is altered by us alone. We will probably reach the end.&lt;br /&gt;
&lt;br /&gt;
* Forge 1: We call upon the Bully&amp;#039;s Stick, who does not need to think. We must trust in good sense, and be prepared to endure any injury. We just might find the end.&lt;br /&gt;
&lt;br /&gt;
* Forge Failure: We have beat our own path through the mists, and it has led us to ruin. By the time we make it out, we can barely walk. &lt;br /&gt;
&lt;br /&gt;
* Forge Success: Glamour and illusion burns away. There is nowhere for them to hide, so they flee. We have triumphed.&lt;br /&gt;
&lt;br /&gt;
[[Category: Threats]]&lt;br /&gt;
[[Category: Guardians]]&lt;/div&gt;</summary>
		<author><name>Anaconda With Sword</name></author>
		
	</entry>
	<entry>
		<id>https://www.thefansus.com/w/index.php?title=Protectors&amp;diff=6394</id>
		<title>Protectors</title>
		<link rel="alternate" type="text/html" href="https://www.thefansus.com/w/index.php?title=Protectors&amp;diff=6394"/>
		<updated>2024-01-24T12:21:32Z</updated>

		<summary type="html">&lt;p&gt;Anaconda With Sword: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lock description: These may be ordinary folk, perhaps. They still have the advantage of numbers. We could trick, seduce, or fight them.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Start description: Mortals have many reasons to interfere with matters of the invisible arts. An old grudge, a sense of duty, a mercenary contract... And just as they have many reasons to interfere, an occultist has many ways to divert them. These we could trick with Moth, seduce with Grail, or battle with Edge.&lt;br /&gt;
&lt;br /&gt;
===Expeditions===&lt;br /&gt;
* Malory and White&lt;br /&gt;
* Temple of the Deep&lt;br /&gt;
* The Museum of Arcane Science and Technology&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* Moth (No invocation)&lt;br /&gt;
* Grail (Peacock)&lt;br /&gt;
* Edge (No invocation)&lt;br /&gt;
&lt;br /&gt;
==Moth Invocation==&lt;br /&gt;
A deception&lt;br /&gt;
* Moth 10: A certain deception. &amp;#039;Well, if you look over here, you&amp;#039;ll see what we mean. Now, if you would close your eyes...&amp;#039;&lt;br /&gt;
* Moth 5: A likely deception. &amp;#039;We&amp;#039;ve been sent to resupply your encampment. If you would be so kind as to let us in?&amp;#039;&lt;br /&gt;
* Moth 1: A desperate deception. &amp;#039;Quick! Look behind you!&amp;#039;&lt;br /&gt;
* Moth Success: A mortal&amp;#039;s confusion. They&amp;#039;re far too distracted to realize we even exist. By the time they get themselves together, we&amp;#039;ll be long gone.&lt;br /&gt;
* Moth Failure: Too dumb to fool. It is said that the best swordsman fears the worst swordsman, because she has no idea what that idiot will do. In this case, that idiot stabbed someone. Retreat!&lt;br /&gt;
==Grail Invocation==&lt;br /&gt;
The Peacock&amp;#039;s desires&lt;br /&gt;
* Grail 10: Iago&amp;#039;s seductions. The most alluring words are ripe with power. These uninitiated pawns cannot hope to resist them. They certainly won&amp;#039;t resist us.&lt;br /&gt;
* Grail 5: The Lady in Red&amp;#039;s temptations. The uninitiated can be pleasingly malleable, with the proper techniques. We should be able to beguile them. &lt;br /&gt;
* Grail 1: The Young Man&amp;#039;s distractions. There are a thousand words of seduction that can be used. Perhaps ours will divert them from their purpose.&lt;br /&gt;
* Grail Success: A mortal&amp;#039;s downfall. We barely contributed to their undoing. All we did was provide the opportunity. We can pass, while they ruin themselves.&lt;br /&gt;
* Grail Failure: Obnoxiously temperate. Is there no one here who wants for anything? They&amp;#039;re more than suspicious of us, now. Time to leave.&lt;br /&gt;
==Edge Invocation==&lt;br /&gt;
Our strength.&lt;br /&gt;
* Edge 10: Our strength is matchless. We come with tempered blades and tempered wills. These protectors won&amp;#039;t survive us.&lt;br /&gt;
* Edge 5: Our strength is considerable. Those not versed in the invisible arts often suspect all occultists to be as frail as those revering the Aged Bones. We&amp;#039;ll surprise them with our mettle, and probably bring them down.&lt;br /&gt;
* Edge 1: Our strength may not be enough. There&amp;#039;s many more of them than there are of us. And yet, we may still have a chance.&lt;br /&gt;
* Edge Success: A mortal&amp;#039;s end. Death is yet another form of art. Today, these people were our canvas. We move on.&lt;br /&gt;
* Edge Failure: The clash of steel. Like a hive of avenging wasps, they simply don&amp;#039;t stop coming. We have to retreat!&lt;br /&gt;
&lt;br /&gt;
[[Category: Threats]]&lt;br /&gt;
[[Category: Guardians]]&lt;/div&gt;</summary>
		<author><name>Anaconda With Sword</name></author>
		
	</entry>
	<entry>
		<id>https://www.thefansus.com/w/index.php?title=A_Secret_Path&amp;diff=6393</id>
		<title>A Secret Path</title>
		<link rel="alternate" type="text/html" href="https://www.thefansus.com/w/index.php?title=A_Secret_Path&amp;diff=6393"/>
		<updated>2024-01-24T12:21:01Z</updated>

		<summary type="html">&lt;p&gt;Anaconda With Sword: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lock text: Those strong with Lantern-power enjoy making secret paths to their treasures. We might use the same power to find what they wanted hidden, or subvert their works with Forge.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Start text: These treasures were never meant to be shared with anyone. Lantern-light might allow us to see both entrance and exit, or the practicalities of Forge create us a secondary path.&lt;br /&gt;
&lt;br /&gt;
===Expeditions===&lt;br /&gt;
* A Royal Tomb&lt;br /&gt;
* An Abandoned Factory&lt;br /&gt;
* The Museum of Arcane Science and Technology&lt;br /&gt;
* The Old Monarch&amp;#039;s Court&lt;br /&gt;
* The Shattered Monastery&lt;br /&gt;
* The Temple of the Deep&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* Lantern (Invokes the Apple-of-the-Eye)&lt;br /&gt;
* Forge (Invokes the Snow-Stained)&lt;br /&gt;
&lt;br /&gt;
==Lantern Invocation==&lt;br /&gt;
We call upon the Apple-of-the-Eye&lt;br /&gt;
* Lantern 10: We call upon the Tower of Treasures, who is unmatched. Nothing can best the Tower of Treasures, least of all a mere mortal construct. We will find our way through.&lt;br /&gt;
* Lantern 5: We call upon the Tower of Treasures, who is glorious. Just as the light of the Glory guides dreamers, the light of the Tower of Treasures shall guide us. We can probably manage to find our way.&lt;br /&gt;
* Lantern 1: We call upon the Tower of Treasures, who is gilded. The Tower of Treasures was El Dorado, before El Rey Dorado. It will know of its own treasures. It might let us see them, rather than leave our bones bleached in this maze.&lt;br /&gt;
* Lantern Success: A simple puzzle. We head left. We always head left. And soon, we leave the maze and see light once more.&lt;br /&gt;
* Lantern Failure: A false hope. Another dead-end, another false start. Can we even retrace our footsteps, anymore?&lt;br /&gt;
&lt;br /&gt;
==Forge Invocation==&lt;br /&gt;
We call upon the Snow-Stained&lt;br /&gt;
* Forge 10: We call upon the Brass-Beater, who abhors separation. This secret path separates us from our goal. We will change it to our benefit.&lt;br /&gt;
* Forge 5: We call upon the Brass-Beater, who permits no conclusion. Our journey will not come to an end here. We&amp;#039;ll probably make it through.&lt;br /&gt;
* Forge 1: We call upon the Brass-Beater, who destroys without thought. We might use a great destruction to see us through. It probably won&amp;#039;t be safe, however.&lt;br /&gt;
* Forge Success: Wall? What wall? The most secret door is meaningless if the foundations are flimsy as paper. We&amp;#039;ve made it through, at last.&lt;br /&gt;
* Forge Failure: A collapse! That wall was load-bearing, much to our surprise. We&amp;#039;ll need to find another path, now.&lt;br /&gt;
&lt;br /&gt;
[[Category: Threats]]&lt;br /&gt;
[[Category: Seals]]&lt;/div&gt;</summary>
		<author><name>Anaconda With Sword</name></author>
		
	</entry>
</feed>