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Glass-Light Curse

1,264 bytes added, 10:49, 14 July 2018
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===Requirements===
* Heart (Invokes the FNORDArchiteuthian)* Lantern (Invokes the FNORDApple-in-the-Eye)
==Heart Invocation==
FNORDWe call upon the Architeuthian* Heart 10: FNORDWe call upon the Dweller in Depths, who hoards knowledge. The power here cannot wrest our minds from the tendrils of the Squid. Our minds will be safe.* Heart 5: FNORDWe call upon the Dweller in Depths, who does permits no treachery. We will allow no betrayal from our minds. Our memories shall stay within our grasp... Probably.* Heart 1: FNORDWe call upon the Dweller in Depths, who is ruthless. His power will grant us strength. Although, maybe strength is not what is needed to resist this curse...* Heart Success: FNORDThe curse falters! Our power cannot be resisted by the power that is here. We shall pass.* Heart Failure: FNORDWe are undone! Like grains of sand against the tide, this power washes us away. If we do not retreat now...
==Lantern Invocation==
FNORDWe call upon the Apple-in-the-Eye* Lantern 10: FNORDWe call upon the Tower of Treasures, who permits no equal. The power here will not best the power of the Glorious Lie. We will keep our memories intact.* Lantern 5: FNORDWe call upon the Tower of Treasures, who shines. If we keep its light within our minds, it should ward off the power of Moth. Or perhaps it will be all we remember.* Lantern 1: FNORDWe call upon the Tower of Treasures, who beckons. It cannot be forgotten once seen. But everything else might be...* Lantern Success: FNORDThe curse fades. Our power is superior to the power that was here. We shall pass.* Lantern Failure: FNORDWe are lost! My name is... Your name is... We are... Who are we?
[[Category: Threats]]
[[Category: Curses]]